Release Patch Notes
Multiplayer
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Singleplayer saves hosted later in multiplayer now receive proper server names.
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Fixed password widget.
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Improved how multiplayer sessions start and connect players.
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Fixed cases where dialogue could not start, became stuck, or looped infinitely (especially with Razvan).
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Fixed quest progression issues causing duplicated popups and missing late-game quest triggers.
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Fixed character visibility and identity issues (e.g., no more “everyone looks like Dragos” or invisible characters after respawn).
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Fixed synchronisation of workstation usage, animations, counterattacks, buffs/debuffs, ruin destruction, Mark Victim, finishers, and building interactions.
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Fixed item duplication exploits and simultaneous workstation interactions.
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Fixed item duplication exploit at merchants.
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Fixed villagers missing hair.
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Fixed Stronghold state desynchronization after takeover.
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Fixed cases where Overseer ending dialogues or region/ending dialogues failed to appear.
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Fixed issues where combat sound effects did not play correctly for other players.
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Grass now clears properly under activated Strongholds.
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Added female character titles to the TAB menu.
Stability & Crashes
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Fixed several crashes related to finishers and interaction sequences.
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Fixed a crash that could happen while using building or painting menus.
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Building & Stronghold
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Fixed issues with placing doors and ornaments in certain structures and crypt locations.
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Replaced the building customization color wheel with more precise color sliders.
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Fixed blocked storage stations and item containers that would remain occupied forever.
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Fixed missing resources in the Stronghold build window and improved buildable price/order balance.
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Improved how NPCs move through narrow paths (stairs, Stronghold areas).
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Restored proper visuals when previewing buildings before placing them.
NPCs & World
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Fixed villagers in Fey Marshes, Hell’s Chasm, and Grove of Sorrows standing still after reaching their destination.
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Fixed strange behavior during NPC conversations and village chatter overlapping with Dragos dialogue.
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Fixed villagers using incorrect models, speaking wrong region chatter, or having double headgear.
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Villagers now say short lines that match the region they live in.
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Fixes for trauma animations in Hell’s Chasm burned village.
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Coachman and traders no longer have mismatched head/face materials.
Vampires & Servants
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Vampires now return resources more frequently (QoL).
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Added clearer descriptions explaining what servant tools do and what bonuses they give.
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Improved vampire interaction logic and made workstation interactions feel faster and more reliable.
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Fixed missing SFX for some gathering actions.
UI / UX
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Improved Beast Vision to detect all resource types.
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Fixed tooltip layering and item description overlap with management panel.
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Fixed scrollbar visibility and scrolling speed in inventory.
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Fixed HUD elements showing during cutscenes.
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Added warning for unsaved gameplay when exiting.
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Added missing item icons.
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Updated skill-up sound.
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Corrected tomes description and potion effect information.
Gamepad
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Multiple improvements for controller navigation in dialogue, stations, and the management panel.
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Improved lobby focus and controller navigation between slots, stations, and menus.
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Fixed controller issues when choosing amounts and splitting item stacks.
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Improved inventory and menu scrolling behavior for both controller and keyboard/mouse.
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Reworked shortcuts for assigning and managing characters and added unassign actions for coffin and station assignments.
Miscellaneous
- Fixed various clothing/clipping issues.
Known issues
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Sometimes players may see NPC frozen in A pose in a multiplayer session.
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Some incorrect behaviour from the NPC may still be observed mostly related to navigation.
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Game is playable with the controller but some minor issues still occur. The most visible one is poor navigation in the character selection window.
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Some closed stone destructible doors are not visible to the player
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On some occasions in multiplayer session players can get disconnected and have issues re-joining, on such occasions reloading the game will fix the problem.
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Vampire builders may sometimes not be able to finish more complex structures such as some of the workstations (for example the Furnace)
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In some particular scenarios in multiplayer sessions players may appear as levitating to other players
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In multiplayer session, there may be some minor differences in display of the Vampire management tab between game host and other players.
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Some minor localization gaps may be observed.
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