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Release Patch Notes

Multiplayer

  • Singleplayer saves hosted later in multiplayer now receive proper server names.

  • Fixed password widget.

  • Improved how multiplayer sessions start and connect players.

  • Fixed cases where dialogue could not start, became stuck, or looped infinitely (especially with Razvan).

  • Fixed quest progression issues causing duplicated popups and missing late-game quest triggers.

  • Fixed character visibility and identity issues (e.g., no more “everyone looks like Dragos” or invisible characters after respawn).

  • Fixed synchronisation of workstation usage, animations, counterattacks, buffs/debuffs, ruin destruction, Mark Victim, finishers, and building interactions.

  • Fixed item duplication exploits and simultaneous workstation interactions.

  • Fixed item duplication exploit at merchants.

  • Fixed villagers missing hair.

  • Fixed Stronghold state desynchronization after takeover.

  • Fixed cases where Overseer ending dialogues or region/ending dialogues failed to appear.

  • Fixed issues where combat sound effects did not play correctly for other players.

  • Grass now clears properly under activated Strongholds.

  • Added female character titles to the TAB menu.

Stability & Crashes

  • Fixed several crashes related to finishers and interaction sequences.

  • Fixed a crash that could happen while using building or painting menus.

  • Building & Stronghold

  • Fixed issues with placing doors and ornaments in certain structures and crypt locations.

  • Replaced the building customization color wheel with more precise color sliders.

  • Fixed blocked storage stations and item containers that would remain occupied forever.

  • Fixed missing resources in the Stronghold build window and improved buildable price/order balance.

  • Improved how NPCs move through narrow paths (stairs, Stronghold areas).

  • Restored proper visuals when previewing buildings before placing them.

NPCs & World

  • Fixed villagers in Fey Marshes, Hell’s Chasm, and Grove of Sorrows standing still after reaching their destination.

  • Fixed strange behavior during NPC conversations and village chatter overlapping with Dragos dialogue.

  • Fixed villagers using incorrect models, speaking wrong region chatter, or having double headgear.

  • Villagers now say short lines that match the region they live in.

  • Fixes for trauma animations in Hell’s Chasm burned village.

  • Coachman and traders no longer have mismatched head/face materials.

Vampires & Servants

  • Vampires now return resources more frequently (QoL).

  • Added clearer descriptions explaining what servant tools do and what bonuses they give.

  • Improved vampire interaction logic and made workstation interactions feel faster and more reliable.

  • Fixed missing SFX for some gathering actions.

UI / UX

  • Improved Beast Vision to detect all resource types.

  • Fixed tooltip layering and item description overlap with management panel.

  • Fixed scrollbar visibility and scrolling speed in inventory.

  • Fixed HUD elements showing during cutscenes.

  • Added warning for unsaved gameplay when exiting.

  • Added missing item icons.

  • Updated skill-up sound.

  • Corrected tomes description and potion effect information.

Gamepad

  • Multiple improvements for controller navigation in dialogue, stations, and the management panel.

  • Improved lobby focus and controller navigation between slots, stations, and menus.

  • Fixed controller issues when choosing amounts and splitting item stacks.

  • Improved inventory and menu scrolling behavior for both controller and keyboard/mouse.

  • Reworked shortcuts for assigning and managing characters and added unassign actions for coffin and station assignments.

Miscellaneous

  • Fixed various clothing/clipping issues.

Known issues

  • Sometimes players may see NPC frozen in A pose in a multiplayer session.

  • Some incorrect behaviour from the NPC may still be observed mostly related to navigation.

  • Game is playable with the controller but some minor issues still occur. The most visible one is poor navigation in the character selection window.

  • Some closed stone destructible doors are not visible to the player

  • On some occasions in multiplayer session players can get disconnected and have issues re-joining, on such occasions reloading the game will fix the problem.

  • Vampire builders may sometimes not be able to finish more complex structures such as some of the workstations (for example the Furnace)

  • In some particular scenarios in multiplayer sessions players may appear as levitating to other players

  • In multiplayer session, there may be some minor differences in display of the Vampire management tab between game host and other players.

  • Some minor localization gaps may be observed.

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