February 6: Patch Notes
Hotfix 9.2.2026
- Fixed an issue where players could unintentionally multiply Vampire Tears
Gameplay & Player Experience
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Fixed an issue where player-equipped items could disappear when equipping new items in stacks.
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Fixed an issue where drinking blood from villagers would incorrectly increase Wealth instead of decreasing it.
World, NPCs & Immersion
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Fixed spots in the opening sequence where players could leave the intended path and fail objectives.
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Fixed gaps between lava and rocks in Hells Chasm that allowed flying under the map in Bat Form.
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Fixed an issue where players could crouch below river surfaces and see floating assets and riverbed splines.
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Fixed issues with stationary NPCs falling below the map.
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Fixed delayed transformation animations playing on distant NPCs.
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Fixed Fire Crystal resource spawn positions so they no longer appear inside lava chasms.
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Replaced old swamp rocks and cliffs with new assets and fixed map holes.
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Updated the swamp ruins to a new version.
Vampire Servants & Castle Management
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Fixed grass appearing on buildables when construction was completed by a vampire servant.
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Fixed an issue where vampires could teleport onto buildables and get stuck.
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Fixed coffins built earlier not counting toward quest progression.
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Fixed an issue where vampire servants would not place crafted tools into storage after finishing crafting.
UI, Controls
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Fixed missing skill descriptions for the Enchanter skill at levels 25 and 70.
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Fixed mouse sensitivity resetting every time the player returned to the game.
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Fixed incorrect inventory information displayed for the Infinity Elixir.
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Fixed an always-visible selection frame on the Resume and Singleplayer tabs.
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Added a subtle, always-visible loading spinner to the initial loading screen to indicate progress.
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Fixed missing Take / Collect localization on lootable items.
Quality of Life
Added save support for destructible stone walls.
Visuals & Animation
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Fixed vampire servant hair clipping through outfits in singleplayer mode.
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Fixed missing collision on a house chimney in Medresti Village.
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Fixed oversized collision on birch trees.
Multiplayer
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Fixed issues with joining multiplayer sessions.
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Fixed Bat Form input and camera issues on the first transformation after joining a session.
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Fixed an issue where the biting animation was not playing for the host’s character on non-owned clients.
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Added a fix to ensure outpost foliage appears correctly for late joiners.
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Fixed an issue where players did not receive damage from Silver Veil.
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Fixed an issue where turned villagers (vampires) could appear stuck or floating for players in multiplayer.
Controller / Gamepad
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Fixed the item window not being visible in the trade screen when using a controller.
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Fixed an issue where equipped items could disappear when equipping new ones while using a controller.
Stability & Technical Fixes
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Fixed issues with the Awaken Reveka objective progression.
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Fixed issues with the Build the Stronghold objective progression.
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Fixed an issue where players could get stuck under stairs after transforming from Bat Form.
Known Issues
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Vampires or villagers may occasionally have pathfinding or navigation issues.
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In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Multiplayer
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Management tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.
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Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.
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In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
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