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February 6: Patch Notes

Hotfix 9.2.2026

  • Fixed an issue where players could unintentionally multiply Vampire Tears

Gameplay & Player Experience

  • Fixed an issue where player-equipped items could disappear when equipping new items in stacks.

  • Fixed an issue where drinking blood from villagers would incorrectly increase Wealth instead of decreasing it.

World, NPCs & Immersion

  • Fixed spots in the opening sequence where players could leave the intended path and fail objectives.

  • Fixed gaps between lava and rocks in Hells Chasm that allowed flying under the map in Bat Form.

  • Fixed an issue where players could crouch below river surfaces and see floating assets and riverbed splines.

  • Fixed issues with stationary NPCs falling below the map.

  • Fixed delayed transformation animations playing on distant NPCs.

  • Fixed Fire Crystal resource spawn positions so they no longer appear inside lava chasms.

  • Replaced old swamp rocks and cliffs with new assets and fixed map holes.

  • Updated the swamp ruins to a new version.

Vampire Servants & Castle Management

  • Fixed grass appearing on buildables when construction was completed by a vampire servant.

  • Fixed an issue where vampires could teleport onto buildables and get stuck.

  • Fixed coffins built earlier not counting toward quest progression.

  • Fixed an issue where vampire servants would not place crafted tools into storage after finishing crafting.

UI, Controls

  • Fixed missing skill descriptions for the Enchanter skill at levels 25 and 70.

  • Fixed mouse sensitivity resetting every time the player returned to the game.

  • Fixed incorrect inventory information displayed for the Infinity Elixir.

  • Fixed an always-visible selection frame on the Resume and Singleplayer tabs.

  • Added a subtle, always-visible loading spinner to the initial loading screen to indicate progress.

  • Fixed missing Take / Collect localization on lootable items.

Quality of Life

Added save support for destructible stone walls.

Visuals & Animation

  • Fixed vampire servant hair clipping through outfits in singleplayer mode.

  • Fixed missing collision on a house chimney in Medresti Village.

  • Fixed oversized collision on birch trees.

Multiplayer

  • Fixed issues with joining multiplayer sessions.

  • Fixed Bat Form input and camera issues on the first transformation after joining a session.

  • Fixed an issue where the biting animation was not playing for the host’s character on non-owned clients.

  • Added a fix to ensure outpost foliage appears correctly for late joiners.

  • Fixed an issue where players did not receive damage from Silver Veil.

  • Fixed an issue where turned villagers (vampires) could appear stuck or floating for players in multiplayer.

Controller / Gamepad

  • Fixed the item window not being visible in the trade screen when using a controller.

  • Fixed an issue where equipped items could disappear when equipping new ones while using a controller.

Stability & Technical Fixes

  • Fixed issues with the Awaken Reveka objective progression.

  • Fixed issues with the Build the Stronghold objective progression.

  • Fixed an issue where players could get stuck under stairs after transforming from Bat Form.


Known Issues

  • Vampires or villagers may occasionally have pathfinding or navigation issues.

  • In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).

Multiplayer

  • Management tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.

  • Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.

  • In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.

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