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February 12: Patch Notes

Gameplay & Player Experience

  • Fixed an issue allowing players to walk on lava without taking damage.

  • Fixed a bat form death softlock caused by insufficient space to transform back.

  • Fixed an issue where books could be permanently lost by destroying a bookshelf containing them.

  • Fixed an issue where bonuses from skills were not applied after loading game progress.

  • Fixed passive bonuses from outfit level-ups not being fully applied.

  • Fixed Artisan skill bonuses not applying correctly after leveling up or loading a save.

  • Fixed an issue where players could interact with items and chests through walls.

  • Fixed an issue where using a consumable would reset the inventory filter.

World, NPCs & Immersion

  • Fixed floating rocks in Medresti.

  • Fixed spots in the swamps where the Inquisition and animals could get stuck in the terrain.

  • Fixed floating foliage in certain forest areas.

  • Fixed camera clipping through roads, preventing the camera from going beneath the terrain.

  • Fixed an issue where NPCs could spawn inside terrain in the Swamps and Castle Hill.

  • Replaced a house with a chapel in the area as part of ongoing improvements.

  • Added blockers to prevent loose traders’ horses from getting stuck.

  • Added missing cliffs and improved the path for the third Hell’s Chasm entrance.

  • Fixed an issue where villagers marked on the compass could not be found.

Vampire Servants & Castle Management

  • Fixed an issue where vampire servants would not deposit crafted tools into storage after completing crafting.

  • Fixed multiplayer desynchronisation issues causing vampire job and coffin assignments to differ between players.

UI, Controls

  • Fixed an issue where the Core displayed the wrong visual level after loading a save.

  • Fixed an issue where the wrong stat was shown for the Clear Castle Hill task in the Management menu.

  • Added missing information in the Kingdom, Stations, and Coffins Management tabs in multiplayer.

  • Fixed the gold cost for rebuilding the castle overlapping the button text in some languages.

  • Fixed the settlement tab name displaying incorrectly.

  • Added introductory story text for New Game and Lobby (host only) screens, now translated into all supported languages.

  • Fixed missing Ukrainian characters in buildable descriptions.

Visuals & Animation

  • Fixed a visual glitch on Dragos that could occur when loading a save without the DLC.

  • Fixed an issue causing vampire NPC outfits to change when entering the Management dialogue.

  • Improved the visual materials of chests.

Audio

  • Improved rock sounds in the Grove.

  • Updated sound effects for vampires entering coffins and NPCs crushing rocks.

  • Improved audio for the ending cutscene.

Multiplayer

  • Fixed an issue where the Scarlet Vortex skill animation was not replicated and visible to other players.

  • Fixed a performance degradation issue during extended multiplayer sessions.

  • Fixed an issue where the Aristocrat outfit DLC item could duplicate in the inventory after saving and loading.

  • Fixed an issue in multiplayer where vampires’ hair could clip through their outfits in certain situations.

Controller / Gamepad

  • Fixed a visual focus issue in the Save Game window when switching from mouse to controller.

  • Fixed controller focus issues that prevented item distribution to Guardians in the Stronghold Core.

Stability & Technical Fixes

  • Fixed a performance issue where hovering over certain buildables could cause a GPU performance drop.

Known Issues

  • Vampires or villagers may occasionally have pathfinding or navigation issues.

  • In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).

Multiplayer

  • In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
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