February 12: Patch Notes
Gameplay & Player Experience
-
Fixed an issue allowing players to walk on lava without taking damage.
-
Fixed a bat form death softlock caused by insufficient space to transform back.
-
Fixed an issue where books could be permanently lost by destroying a bookshelf containing them.
-
Fixed an issue where bonuses from skills were not applied after loading game progress.
-
Fixed passive bonuses from outfit level-ups not being fully applied.
-
Fixed Artisan skill bonuses not applying correctly after leveling up or loading a save.
-
Fixed an issue where players could interact with items and chests through walls.
-
Fixed an issue where using a consumable would reset the inventory filter.
World, NPCs & Immersion
-
Fixed floating rocks in Medresti.
-
Fixed spots in the swamps where the Inquisition and animals could get stuck in the terrain.
-
Fixed floating foliage in certain forest areas.
-
Fixed camera clipping through roads, preventing the camera from going beneath the terrain.
-
Fixed an issue where NPCs could spawn inside terrain in the Swamps and Castle Hill.
-
Replaced a house with a chapel in the area as part of ongoing improvements.
-
Added blockers to prevent loose traders’ horses from getting stuck.
-
Added missing cliffs and improved the path for the third Hell’s Chasm entrance.
-
Fixed an issue where villagers marked on the compass could not be found.
Vampire Servants & Castle Management
-
Fixed an issue where vampire servants would not deposit crafted tools into storage after completing crafting.
-
Fixed multiplayer desynchronisation issues causing vampire job and coffin assignments to differ between players.
UI, Controls
-
Fixed an issue where the Core displayed the wrong visual level after loading a save.
-
Fixed an issue where the wrong stat was shown for the Clear Castle Hill task in the Management menu.
-
Added missing information in the Kingdom, Stations, and Coffins Management tabs in multiplayer.
-
Fixed the gold cost for rebuilding the castle overlapping the button text in some languages.
-
Fixed the settlement tab name displaying incorrectly.
-
Added introductory story text for New Game and Lobby (host only) screens, now translated into all supported languages.
-
Fixed missing Ukrainian characters in buildable descriptions.
Visuals & Animation
-
Fixed a visual glitch on Dragos that could occur when loading a save without the DLC.
-
Fixed an issue causing vampire NPC outfits to change when entering the Management dialogue.
-
Improved the visual materials of chests.
Audio
-
Improved rock sounds in the Grove.
-
Updated sound effects for vampires entering coffins and NPCs crushing rocks.
-
Improved audio for the ending cutscene.
Multiplayer
-
Fixed an issue where the Scarlet Vortex skill animation was not replicated and visible to other players.
-
Fixed a performance degradation issue during extended multiplayer sessions.
-
Fixed an issue where the Aristocrat outfit DLC item could duplicate in the inventory after saving and loading.
-
Fixed an issue in multiplayer where vampires’ hair could clip through their outfits in certain situations.
Controller / Gamepad
-
Fixed a visual focus issue in the Save Game window when switching from mouse to controller.
-
Fixed controller focus issues that prevented item distribution to Guardians in the Stronghold Core.
Stability & Technical Fixes
- Fixed a performance issue where hovering over certain buildables could cause a GPU performance drop.
Known Issues
-
Vampires or villagers may occasionally have pathfinding or navigation issues.
-
In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Multiplayer
- In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.