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February 19: Patch Notes

Gameplay & Player Experience

  • Fixed the Petrification Elixir not applying its effects properly.

  • Disabled the “Take All (E)” shortcut for buildable chests on Castle Hill and in Strongholds to prevent unintended withdrawal of all global storage resources. World chests remain unchanged.

World, NPCs & Immersion

  • Fixed chest interaction being blocked by collision in Malak’s Cave.

  • Added missing coffins at the starting location.

  • Fixed an issue where a limestone boulder could unexpectedly appear on the road after loading a save.

  • Fixed an issue where the Vampire Tear was placed inside cave geometry and could not be collected.

  • Fixed a placeholder mesh being visible in Hell’s Chasm from certain positions.

  • Fixed a floating flag near the Grove of Sorrows Stronghold.

  • Fixed a hole in the landscape mesh near the first unlocked Core.

  • Fixed a gap behind the first Coffin that could cause players to get stuck.

  • Fixed a small hole in the first Inquisitor fight area.

  • Fixed a serpent clipping into rocks near the Treasure Room in Hell’s Chasm.

  • Fixed missing rock mesh near Hell’s Chasm South Mausoleum that allowed players to leave map boundaries.

  • Fixed missing rock mesh in the Treasure Room in Hell’s Chasm that allowed players to go out of bounds.

  • Fixed a pit near the platforming puzzle in Fey Marshes that players could fall into.

  • Fixed chest clipping through a ruined house wall near Sinner’s Chasm Mausoleum.

  • Fixed floating axe prop near Medresti North-West Mausoleum.

  • Fixed an issue where some chests could not be looted in specific locations.

  • Improved collision on selected rock meshes to prevent clipping and unintended character penetration.

  • Fixed an issue where players could get stuck in a cave near Castle Hill.

  • Fixed gaps in lava and mountain terrain in Hell’s Chasm that allowed players to leave the playable area.

  • Fixed an issue where a Fire Crystal could spawn inside an Iron Deposit near Iulius Camp.

UI, Controls

  • Added a camera position slider in Settings.

  • Added an “Unstuck” option to the pause menu.

  • Fixed an issue where the crosshair would not appear on Castle Hill when the “Show only in Building Mode” option was enabled.

  • Fixed an issue where no notification was displayed after taking items from chests.

  • Fixed an issue where the Loom was missing its interaction prompt and could only be accessed via the management window.

  • Fixed an issue where frame presets for Curved Windowed Walls and Curved Doorframes did not visually refresh in the customization preview.

Visuals & Animation

  • Fixed animation clipping issues with the Moonweaver DLC outfit.

  • Fixed a missing grass texture near the Castle Hill Core (north-facing view).

  • Fixed transparent texture issue on Sacred Willow logs.

  • Fixed missing textures on the cradle in the abandoned house near Medresti North-West Mausoleum.

  • Fixed incorrect road texture appearing on a tree in Medresti.

  • Fixed an issue where the Castle Core’s light and reflections were visible through walls on highest graphics settings.

Audio

  • Added more ambient sounds to the cemetery near Medresti.

  • Improved the sound effect when collecting items from a chest using “Take All”.

  • Improved Durata Tooth plant sounds.

  • Added sounds to the outhouse.

Multiplayer

  • Fixed an issue in multiplayer where vampires assigned to guard a Stronghold were displayed as jobless for clients.

  • Vampires assigned to guard a Stronghold may briefly behave incorrectly in Multiplayer.

Controller / Gamepad

  • Fixed an issue on gamepad where Journal categories could not be expanded.

  • Fixed a persistent highlight frame appearing on the "Resume" and "Singleplayer" tabs.

  • Fixed an issue on gamepad where players could lose movement control after using RB in the Select Amount window.

  • Fixed an issue where players couldn’t navigate the Library using a gamepad (including moving books between Library and Inventory).

  • Fixed an issue on gamepad where external links (Survey/Feedback, Discord, Steam Store page) could not be opened.

  • Fixed an issue where item consumption with a controller on PC was triggered on button release instead of button press.

Steam Deck

  • Fixed intro cutscene playback for Steam Deck

  • Added default quality setting for Steam Deck

  • Optimized controller input for Steam Deck

Known Issues

  • Vampires or villagers may occasionally have pathfinding or navigation issues.

  • In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).

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