February 19: Patch Notes
Gameplay & Player Experience
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Fixed the Petrification Elixir not applying its effects properly.
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Disabled the “Take All (E)” shortcut for buildable chests on Castle Hill and in Strongholds to prevent unintended withdrawal of all global storage resources. World chests remain unchanged.
World, NPCs & Immersion
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Fixed chest interaction being blocked by collision in Malak’s Cave.
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Added missing coffins at the starting location.
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Fixed an issue where a limestone boulder could unexpectedly appear on the road after loading a save.
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Fixed an issue where the Vampire Tear was placed inside cave geometry and could not be collected.
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Fixed a placeholder mesh being visible in Hell’s Chasm from certain positions.
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Fixed a floating flag near the Grove of Sorrows Stronghold.
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Fixed a hole in the landscape mesh near the first unlocked Core.
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Fixed a gap behind the first Coffin that could cause players to get stuck.
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Fixed a small hole in the first Inquisitor fight area.
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Fixed a serpent clipping into rocks near the Treasure Room in Hell’s Chasm.
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Fixed missing rock mesh near Hell’s Chasm South Mausoleum that allowed players to leave map boundaries.
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Fixed missing rock mesh in the Treasure Room in Hell’s Chasm that allowed players to go out of bounds.
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Fixed a pit near the platforming puzzle in Fey Marshes that players could fall into.
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Fixed chest clipping through a ruined house wall near Sinner’s Chasm Mausoleum.
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Fixed floating axe prop near Medresti North-West Mausoleum.
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Fixed an issue where some chests could not be looted in specific locations.
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Improved collision on selected rock meshes to prevent clipping and unintended character penetration.
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Fixed an issue where players could get stuck in a cave near Castle Hill.
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Fixed gaps in lava and mountain terrain in Hell’s Chasm that allowed players to leave the playable area.
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Fixed an issue where a Fire Crystal could spawn inside an Iron Deposit near Iulius Camp.
UI, Controls
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Added a camera position slider in Settings.
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Added an “Unstuck” option to the pause menu.
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Fixed an issue where the crosshair would not appear on Castle Hill when the “Show only in Building Mode” option was enabled.
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Fixed an issue where no notification was displayed after taking items from chests.
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Fixed an issue where the Loom was missing its interaction prompt and could only be accessed via the management window.
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Fixed an issue where frame presets for Curved Windowed Walls and Curved Doorframes did not visually refresh in the customization preview.
Visuals & Animation
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Fixed animation clipping issues with the Moonweaver DLC outfit.
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Fixed a missing grass texture near the Castle Hill Core (north-facing view).
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Fixed transparent texture issue on Sacred Willow logs.
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Fixed missing textures on the cradle in the abandoned house near Medresti North-West Mausoleum.
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Fixed incorrect road texture appearing on a tree in Medresti.
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Fixed an issue where the Castle Core’s light and reflections were visible through walls on highest graphics settings.
Audio
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Added more ambient sounds to the cemetery near Medresti.
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Improved the sound effect when collecting items from a chest using “Take All”.
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Improved Durata Tooth plant sounds.
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Added sounds to the outhouse.
Multiplayer
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Fixed an issue in multiplayer where vampires assigned to guard a Stronghold were displayed as jobless for clients.
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Vampires assigned to guard a Stronghold may briefly behave incorrectly in Multiplayer.
Controller / Gamepad
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Fixed an issue on gamepad where Journal categories could not be expanded.
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Fixed a persistent highlight frame appearing on the "Resume" and "Singleplayer" tabs.
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Fixed an issue on gamepad where players could lose movement control after using RB in the Select Amount window.
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Fixed an issue where players couldn’t navigate the Library using a gamepad (including moving books between Library and Inventory).
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Fixed an issue on gamepad where external links (Survey/Feedback, Discord, Steam Store page) could not be opened.
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Fixed an issue where item consumption with a controller on PC was triggered on button release instead of button press.
Steam Deck
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Fixed intro cutscene playback for Steam Deck
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Added default quality setting for Steam Deck
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Optimized controller input for Steam Deck
Known Issues
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Vampires or villagers may occasionally have pathfinding or navigation issues.
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In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
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