Patch Notes: Rumours Content Update
NEW** Rumours System Expansion**
[p align="start"]The rumours system has been significantly expanded. Rumours now influence village Prosperity, Morale, and the behaviour of vampires created that have those rumours.
[p align="start"]Rumours pool: *24 *→ 54
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NEW** Prosperity and Morale**
[p align="start"]Wealth village statistic has been replaced by Prosperity and Morale.
[p align="start"]Prosperity**: **determines how much tax you can collect.
[p align="start"]Morale**: **determines how many villagers you can support and how many new villagers arrive each night, as well as the quality of Morale-related rumours.
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NEW** Vampire Quirks and Servant Effects**
[p align="start"]Rumours now influence servant loyalty and demands.
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NEW** Castle Loyalty System**
[p align="start"]The Castle level determines the maximum loyalty vampires can reach on Castle Hill.
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Gameplay & Player Experience
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The Coachman now offers rumours from other regions.
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Added functionality to Aristocrat outfits. They now influence: the chance of receiving an additional rumor, the cost of fast travel with the Coachman, and whether conversations with villagers increase village Morale or Prosperity.
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Removed Beast Vision Elixir from chests and Alchemy Station recipes.
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Empty chests are no longer highlighted in Beast Vision.
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Fixed an issue where players could collect taxes from only one Overseer per day/night cycle.
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The cave beneath the cemetery in Medrești has been reworked, including a new Inquisition camp at the entrance, updated enemy setups inside, environmental adjustments, and additional loot added to the cave and surrounding area.
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Added a chance to obtain a Frozen Vampire Tear when looting the corpse of a defeated Inquisitor. This item can be consumed to gain 1 Arcana point or traded to another player in multiplayer.
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Added additional loot chests to selected locations in the Grove region.
Building System
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Added painting functionality for stairs - columns, railings, and stair elements can now be painted separately.
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Improved how stone stairs fit with other building pieces.
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Fixed collision issues on curved stone stairs.
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Fixed incorrect scaling on diagonal barriers.
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Railings now have a consistent appearance across all stair types.
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Various texture improvements.
World, NPCs & Immersion
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Implemented remastered cutscenes.
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Loot chests are now visually open once they have been emptied.
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Villager names now depend on the village they originate from.
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Added new grass.
UI, Controls
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Adjusted the Pause Menu order – the Unstuck button is now the second option on the list.
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Fixed multiple unlocalized strings in the Management tab.
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Fixed compass direction localisation issues in Chinese and Ukrainian.
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Known Issues
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In rare cases, animals may become stuck inside the environment geometry (walls, rocks, terrain).
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Vampires or villagers may occasionally have pathfinding or navigation issues.
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In multiplayer, there is an issue with refreshing rumours between the players. It can occur if the players collect rumours when far from each other, or after creating a multiplayer lobby from a save file. To resynchronize the journal, players must reenter the affected village.
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