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Patch Notes: Rumours Content Update

NEW** Rumours System Expansion**

[p align="start"]The rumours system has been significantly expanded. Rumours now influence village Prosperity, Morale, and the behaviour of vampires created that have those rumours.

[p align="start"]Rumours pool: *24 *→ 54

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NEW** Prosperity and Morale**

[p align="start"]Wealth village statistic has been replaced by Prosperity and Morale.

[p align="start"]Prosperity**: **determines how much tax you can collect.

[p align="start"]Morale**: **determines how many villagers you can support and how many new villagers arrive each night, as well as the quality of Morale-related rumours.

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NEW** Vampire Quirks and Servant Effects**

[p align="start"]Rumours now influence servant loyalty and demands.

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NEW** Castle Loyalty System**

[p align="start"]The Castle level determines the maximum loyalty vampires can reach on Castle Hill.

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Gameplay & Player Experience

  • The Coachman now offers rumours from other regions.

  • Added functionality to Aristocrat outfits. They now influence: the chance of receiving an additional rumor, the cost of fast travel with the Coachman, and whether conversations with villagers increase village Morale or Prosperity.

  • Removed Beast Vision Elixir from chests and Alchemy Station recipes.

  • Empty chests are no longer highlighted in Beast Vision.

  • Fixed an issue where players could collect taxes from only one Overseer per day/night cycle.

  • The cave beneath the cemetery in Medrești has been reworked, including a new Inquisition camp at the entrance, updated enemy setups inside, environmental adjustments, and additional loot added to the cave and surrounding area.

  • Added a chance to obtain a Frozen Vampire Tear when looting the corpse of a defeated Inquisitor. This item can be consumed to gain 1 Arcana point or traded to another player in multiplayer.

  • Added additional loot chests to selected locations in the Grove region.

Building System

  • Added painting functionality for stairs - columns, railings, and stair elements can now be painted separately.

  • Improved how stone stairs fit with other building pieces.

  • Fixed collision issues on curved stone stairs.

  • Fixed incorrect scaling on diagonal barriers.

  • Railings now have a consistent appearance across all stair types.

  • Various texture improvements.

World, NPCs & Immersion

  • Implemented remastered cutscenes.

  • Loot chests are now visually open once they have been emptied.

  • Villager names now depend on the village they originate from.

  • Added new grass.

UI, Controls

  • Adjusted the Pause Menu order – the Unstuck button is now the second option on the list.

  • Fixed multiple unlocalized strings in the Management tab.

  • Fixed compass direction localisation issues in Chinese and Ukrainian.

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Known Issues

  • In rare cases, animals may become stuck inside the environment geometry (walls, rocks, terrain).

  • Vampires or villagers may occasionally have pathfinding or navigation issues.

  • In multiplayer, there is an issue with refreshing rumours between the players. It can occur if the players collect rumours when far from each other, or after creating a multiplayer lobby from a save file. To resynchronize the journal, players must reenter the affected village.

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