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Version 0.3: Combat update, Block, Parry and New Weapons

Hello, version 0.3 is here, this version is focused on gameplay and combat improvements rather than adding a new map. I hope you like this new content!

If you have more ideas to improve the game, you can share them on Discord: Discord Link

And if you are enjoying the game and want to support it, you can leave a positive review.

Here are the patch notes:

**

MECHANICS

**

Left and Right Punches

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Normal punches have been improved. Before, normal punches didn't have too much effect inside the gameplay. They were weak and hardly caused any visible effect on the enemies. Now:

  • Normal punches are stronger, they push further with more push force.
  • Normal punches cause a small stun making the enemies lose their stability for 0.5s before recovering (Similar to what uppercuts and headbutts do, but to a lesser extent).
  • Normal punches cause more damage, making possible to kill the enemies faster only with normal punches.
  • Normal punches now have cooler SFX and Particle Effects.

Block

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The Block is a new mechanic added to the game to give more variety to the combat:

  • Block reduces damage and impulse force for every hit. Damage is reduced by 90% and push force by 65%.
  • For Blocking you need at least one arm and not an object in your hands.
  • If you are hit in the back, the block doesn't work.
  • The block can be broken by heavy attacks like Charged Uppercut and Object hits.
  • If an attack breaks your block, you receive a stun and the reduction damage for that hit is only by 50%.
  • You can use right and left punches while blocking.

Parry

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You can parry some attacks by pressing the block button just before the attack reaches you:

  • Charged Uppercut and Headbutt can be parried by blocking.
  • Objects cannot be parried.
  • Parry causes a 2s stun to the player that punched and causes 0 damage and impulse to the one who parried.
  • Parry has an special SFX and Visual effect to help you identify when a parry has been made.

Push

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  • If you grab a player with 2 hands and you push uppercut button, you push the player, stunning him for 2.5s.
  • If a player is hit or pushed and collides with another in his trajectory this player will be pushed too.

Knock Him

You can't kill a player when is in Knock Him status with the normal uppercut now.

**

WEAPONS

** New weapons added:

Chair

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  • Uses: 3
  • Spawn chance: 20%

Mace

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  • Uses: 3
  • Spawn chance: 10%

Other Changes

  • Reduced Hammer damage.
  • Reduced Axe Spawn Rate: 10% -> 5%.

**

SKINS

** New Skins added:

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  • Spy Skin
  • Can Skin

**

GENERAL

**

  • Added several tips that appear during loading screens to help new players to understand the mechanics of the game.
  • Added a Warning Message to the customize match settings that only affects you locally.
  • Added a button that allows you to copy directly the room code to your clipboard.
  • Adjusted the Pirates Map Stormy Variation to avoid players being killed only for touching a little bit the water.
  • Added a Warning Message that disconnects you from the server if you are using an older client version that doesn't match the current server version.
  • Fixed a bug that prevented the player to pass through a pickable object while already holding an object.

About 8 Players Local

Some players have been reporting that 8 players in local mode is not supported natively. For now the best approach we have found to solve this is by disabling X-Input.

To do that, open your steam client and search for: Settings -> Controller -> External Gamepad Settings -> Enable Xbox Extended Feature Support.

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And by enabling this feature, you should be able to play the game with more than 4 controllers for now. If you still can't play with 8 controllers by enabling this feature please report it on the forum or in the discord server.

Hope you have great fights, see you in the next update.

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