Go-Go Town! - Creative Corners - Patch Notes
Major 3 Patch Notes (0.5.80.18326EA)
Players now have their very own house! Use Props and 'Doodads' to decorate the interior and exterior of your space to truly make it your own.
Added
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Player House: The player house can be purchased at Tier 1 in the tech tree, and the interior space can be increased via purchases in the build menu.
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80 New Props
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104 New 'Doodads': A new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Decorate your world with doodads!
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29 Wallpapers
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8 New Traders
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13 New Interior Floors
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New "Small Trade Area"
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Moving Box lootables now spawn throughout the world
Updates
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Additive Props: Certain props (Barriers!) can now be placed in the same cell as each other.
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New Customisation:
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Paint Props, Buildings and Dockables via the Build Mode
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Colour picker allows you to select the exact colours you wish to use
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Sample colours from a customised object to apply them to another
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Visual Variations:
- Certain objects now have 'visual variations' that you can cycle while in the build menu
- Items with visual variations are displayed with an 'eye' image on their build mode icon
- Build Menu Restructure: Build mode items have moved around a bit. Explore and take a look
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Added 'Clone' to Build menu 'Edit' mode. Allows you to quickly jump to an item in the build menu to place more of them
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Added 'Cycle Targets' to Build menu to allow you to specify a specific selection target
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New Selection Borders for objects in Build mode
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Interior Build Mode has full 360 degree camera to help you really get into those nooks and crannies.
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Increased walk cost of roads to encourage NPCs to use crossings
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Adjusted the 'see through' effect so that it is larger when the camera is zoomed in
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Most build mode controls can now be rebound in the options menu
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Added various toggles and controls for build mode camera speed + mouse edge scrolling to the options menu
Bugfixes
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Fixed NPCs not walking diagonals
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Ensure fishing workers ignore Stone + Wood
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Preload visuals when switching levels (this will result in a slightly longer loading screen the first time you enter a level, but should reduce hitching as you walk around it)
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Resolved various issues with Pathfinding
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Resolved issue where Maintenance Workers were not cleaning certain areas
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Resolved issue where Tourists would leave town without disposing garbage or eating items
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Resolved hitch when loading build menu on large maps
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Resolved issues where workers would juggle tools if they could not reach the chosen target
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Resolved issue where workers would only collect milk and eggs if it was required for a Maker
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Resolved issue with that could produce a crash on startup
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Resolved issue which would cause workers to juggle ground items that were intended for makers
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Resolved issue in zone spawning which would cause items to only spawn once a day (Gems should now spawn more predictibly!)
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