Patch Notes for Build 1.0.25831
Rotation!
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Everything (yes everything) should now be rotatable
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Train station and Zone Transitions (entrances to Sewer , Forest and Mines ) in the main level can now be moved and rotated.
Town Profiles
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You can now create and Name a Town Profile.
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Your chosen name will be reflected in the In-Game Leaderboards.
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Change, Rename, Delete or Create new profiles from the main menu.
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Saves within a profile are grouped together, letting you create new towns without having to worry about losing your old ones.
Online Multiplayer
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You can now build, manage, and cause chaos together... Go-Go Town! now supports up to 4-player online co-op.
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Host a town and invite friends to join.
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Join games instantly from your friends list.
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Share an invite code to jump straight into the action.
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Supports any mixture of up to 4 online or split-screen players.
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Text chat, emotes, and locational pings let you plan, prank, or plot together however you like.
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Assign roles such as Vice Mayor, Townie, or Tourist.
- customise permissions to control who can build, buy, or manage.
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Players leaving a session drop a duffle bag with all their gear.
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re-join later and pick up right where you left off.
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Move the bag in build mode if it gets in the way.
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Collect the bag to pilfer any needed resources from absent friends.
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Items, vehicles, and tools persist within each multiplayer world, making every shared town a unique co-creation.
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Build, explore, and wreak havoc together — the whole town is now a multiplayer sandbox.
Townies
- Added 9 new townies to discover and put to work!
Updated NPC Visuals:
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Dinosaurs visuals have been updated.
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Dinosaur townies and trader have been updated with unique coloring.
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Mummy townies have been updated with unique coloring.
New Tools
- 2 new top-secret lost prototype tools to have fun with and cause chaos.
Fast Travel System
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Explore the world to discover a secret network of connected areas...
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Added fast travel points to areas outside the town area to be discovered and constructed.
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Added a buildable fast travel point that can be built in town.
New Items + Trader Inventory Updates
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Added 3 new beds to Lazy Jeffs Inventory, Single Bed, Bunk Bed and Hammock
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Added Large Pot Plant to Beaufort III Inventory
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Added Dockable Security Camera to Agent Bubblegums Inventory
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Added new townie housing option
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Camping Tent that houses a single townie
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Added new health desire dressing objects
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Mood Swing
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Meditation Pillow
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Community Book Stand
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Koi Pond
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Added new rest desire dressing object
- Camp Fire
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Added new large garbage storage option
- Dumpster
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Added new large item storage option
- Storage Skip
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Added new entertainment desire objects
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Rocket Ride
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UFO Ride
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Tech Tree Updates
- Added new townie housing options, item storage, garabage storage and select desire objects to various existing packages.
New Player Clothing Options
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Goggles
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Pretty Fly Hat
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Rocket Backpack
Change-O-Tron updates
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Extra Change-O-Trons now appear in the build menu and have had their build costs reduced to zero.
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Change-O-Tron now appears in the TownCo. Imports.
New Vehicles
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The Hooptie (with hydraulics of course). Perfect for cruising around with 4 players!
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Galaxy Bouncer
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Good "E" Bike
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Hackney Motorbike
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Flying Broom
New Player Interactions
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Throwing/Consuming Items.
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You can now transfer items from your backpack <-> held in hand.
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You can throw or consume held items.
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Thrown items can hit other players, townies and tourists...
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... or you can throw items into storage bins, shop storage and even other players backpacks (as long as they are facing the right direction!)
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Players can now NOM-NOM on food from shops
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You can pick up and eat food from any fitout that produces food-on-display
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Eating food will turn it into garbage. That's the cost of consumerism.
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Players can eat Garbage. But we don't recommend it as part of a balanced diet.
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Import Catalogue Changes
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Removed the restock cooldown on items in the Imports Catalogue.
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As long as you've got tickets you can buy as many as you want.
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Players can now purchase more of the POI Buildings (Lighthouse, Conservatory, Stadium, Hot Springs) from the Import Catalogue.
Misc/Bugfixes
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Added third Arcade Machine variant for the Upright Arcade Machine
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Added audio to a variety of props.
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Added Eat/Drink effects and audio
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Workers now cycle through all available items when crafting.
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Workers at fitouts will now reserve output space for each item they produce, ensuring that there is always space for each item
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Updates to the player crafting mini-game to make it more snazzy!
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Changed the name of Mushrooms to Button Mushrooms to make it less confusing with Field Mushrooms.
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Updated the mushroom visuals to make them easier to distinguish.
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Workers will consider items on the floor before harvesting new ones when backfilling
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Fixed an issue where Metal Mining nodes could block workers
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Industry Workers can now deposit while holding tools
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Industry workers will now consider foraging when collecting ingredients for makers
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Fixed issue where Courier Priority and Recipe panels could display on incorrect buildings
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Removed 1 tile free space requirement for Fluff; should ensure more Fluff spawns
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Fixed issues with Tourists not correctly moving through Queues.
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Fixed Sakura's Join Request only accepting one specific type of Tree
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Adjusted Eva's Join Request to work with multiple types of Trader Area
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Gave Grot tourists some tummy medicine to stop them from throwing up constantly.
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Resolved some issues where the player could get stuck in the tutorial if player 2 completed a ribbon cut while player 1 was busy elsewhere.
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