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Меню

Patch Notes for Build 1.0.25831

Rotation!

  • Everything (yes everything) should now be rotatable

  • Train station and Zone Transitions (entrances to Sewer , Forest and Mines ) in the main level can now be moved and rotated.

Town Profiles

  • You can now create and Name a Town Profile.

  • Your chosen name will be reflected in the In-Game Leaderboards.

  • Change, Rename, Delete or Create new profiles from the main menu.

  • Saves within a profile are grouped together, letting you create new towns without having to worry about losing your old ones.

Online Multiplayer

  • You can now build, manage, and cause chaos together... Go-Go Town! now supports up to 4-player online co-op.

  • Host a town and invite friends to join.

  • Join games instantly from your friends list.

  • Share an invite code to jump straight into the action.

  • Supports any mixture of up to 4 online or split-screen players.

  • Text chat, emotes, and locational pings let you plan, prank, or plot together however you like.

  • Assign roles such as Vice Mayor, Townie, or Tourist.

    • customise permissions to control who can build, buy, or manage.
  • Players leaving a session drop a duffle bag with all their gear.

    • re-join later and pick up right where you left off.

    • Move the bag in build mode if it gets in the way.

    • Collect the bag to pilfer any needed resources from absent friends.

  • Items, vehicles, and tools persist within each multiplayer world, making every shared town a unique co-creation.

  • Build, explore, and wreak havoc together — the whole town is now a multiplayer sandbox.

Townies

  • Added 9 new townies to discover and put to work!

Updated NPC Visuals:

  • Dinosaurs visuals have been updated.

  • Dinosaur townies and trader have been updated with unique coloring.

  • Mummy townies have been updated with unique coloring.

New Tools

  • 2 new top-secret lost prototype tools to have fun with and cause chaos.

Fast Travel System

  • Explore the world to discover a secret network of connected areas...

  • Added fast travel points to areas outside the town area to be discovered and constructed.

  • Added a buildable fast travel point that can be built in town.

New Items + Trader Inventory Updates

  • Added 3 new beds to Lazy Jeffs Inventory, Single Bed, Bunk Bed and Hammock

  • Added Large Pot Plant to Beaufort III Inventory

  • Added Dockable Security Camera to Agent Bubblegums Inventory

  • Added new townie housing option

  • Camping Tent that houses a single townie

  • Added new health desire dressing objects

    • Mood Swing

    • Meditation Pillow

    • Community Book Stand

    • Koi Pond

  • Added new rest desire dressing object

    • Camp Fire
  • Added new large garbage storage option

    • Dumpster
  • Added new large item storage option

    • Storage Skip
  • Added new entertainment desire objects

    • Rocket Ride

    • UFO Ride

Tech Tree Updates

  • Added new townie housing options, item storage, garabage storage and select desire objects to various existing packages.

New Player Clothing Options

  • Goggles

  • Pretty Fly Hat

  • Rocket Backpack

Change-O-Tron updates

  • Extra Change-O-Trons now appear in the build menu and have had their build costs reduced to zero.

  • Change-O-Tron now appears in the TownCo. Imports.

New Vehicles

  • The Hooptie (with hydraulics of course). Perfect for cruising around with 4 players!

  • Galaxy Bouncer

  • Good "E" Bike

  • Hackney Motorbike

  • Flying Broom

New Player Interactions

  • Throwing/Consuming Items.

    • You can now transfer items from your backpack <-> held in hand.

    • You can throw or consume held items.

    • Thrown items can hit other players, townies and tourists...

    • ... or you can throw items into storage bins, shop storage and even other players backpacks (as long as they are facing the right direction!)

  • Players can now NOM-NOM on food from shops

    • You can pick up and eat food from any fitout that produces food-on-display

    • Eating food will turn it into garbage. That's the cost of consumerism.

    • Players can eat Garbage. But we don't recommend it as part of a balanced diet.

Import Catalogue Changes

  • Removed the restock cooldown on items in the Imports Catalogue.

  • As long as you've got tickets you can buy as many as you want.

  • Players can now purchase more of the POI Buildings (Lighthouse, Conservatory, Stadium, Hot Springs) from the Import Catalogue.

Misc/Bugfixes

  • Added third Arcade Machine variant for the Upright Arcade Machine

  • Added audio to a variety of props.

  • Added Eat/Drink effects and audio

  • Workers now cycle through all available items when crafting.

  • Workers at fitouts will now reserve output space for each item they produce, ensuring that there is always space for each item

  • Updates to the player crafting mini-game to make it more snazzy!

  • Changed the name of Mushrooms to Button Mushrooms to make it less confusing with Field Mushrooms.

  • Updated the mushroom visuals to make them easier to distinguish.

  • Workers will consider items on the floor before harvesting new ones when backfilling

  • Fixed an issue where Metal Mining nodes could block workers

  • Industry Workers can now deposit while holding tools

  • Industry workers will now consider foraging when collecting ingredients for makers

  • Fixed issue where Courier Priority and Recipe panels could display on incorrect buildings

  • Removed 1 tile free space requirement for Fluff; should ensure more Fluff spawns

  • Fixed issues with Tourists not correctly moving through Queues.

  • Fixed Sakura's Join Request only accepting one specific type of Tree

  • Adjusted Eva's Join Request to work with multiple types of Trader Area

  • Gave Grot tourists some tummy medicine to stop them from throwing up constantly.

  • Resolved some issues where the player could get stuck in the tutorial if player 2 completed a ribbon cut while player 1 was busy elsewhere.

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