Go-Go Town! Minor Update 6
A New build is up (0.5.66.17307EA)
Added
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Herb N Spice vine added.
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Moved Water terrain tile from tier 5 to tier 2 EGO Tech.
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Extra recycler to EGO tech tier 7.
Optimisations
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Optimise performance of path finding (reduce hitches).
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Item meshes have LODs to reduce poly counts.
General Fixes
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Fix player potentially get stuck or going to invalid locations when exiting vehicles.
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Fix Tourists/Workers getting stuck when hit by a vehicle.
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Fix Tourists/Workers getting stuck inside buildings.
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Fixed issue where player could get stuck in dance.
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Fix issues with a player getting stuck if they are a passenger of a vehicle and another player who is the driver doesn't rejoin in a co-op save.
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Fixed issues with dropping items (including fishing with full backpack etc) going to places the player can't get to
AI Fixes
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Fix issues with workers stuck in loops attempting to achieve tasks due to path finding issues.
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Workers dropping items from makers.
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Workers will no longer collect excess maker output. Previously they would collect maker excess even if there wasn't a correct location to place it.
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Workers were putting items in makers when the output item wasn't desired (or storable).
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Workers were not checking if they could store maker ingredients.
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Workers were terminating out of idle at incorrect points.
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Better estimation of how many items can fit in a particular storage area.
Graphics
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Fix gfx issues with facial features. Fixes eyes/mouth in front of glasses
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Glasses object visual improvements
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