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Меню

Go-Go Town! Minor Update 6

A New build is up (0.5.66.17307EA)

Added

  • Herb N Spice vine added.

  • Moved Water terrain tile from tier 5 to tier 2 EGO Tech.

  • Extra recycler to EGO tech tier 7.

Optimisations

  • Optimise performance of path finding (reduce hitches).

  • Item meshes have LODs to reduce poly counts.

General Fixes

  • Fix player potentially get stuck or going to invalid locations when exiting vehicles.

  • Fix Tourists/Workers getting stuck when hit by a vehicle.

  • Fix Tourists/Workers getting stuck inside buildings.

  • Fixed issue where player could get stuck in dance.

  • Fix issues with a player getting stuck if they are a passenger of a vehicle and another player who is the driver doesn't rejoin in a co-op save.

  • Fixed issues with dropping items (including fishing with full backpack etc) going to places the player can't get to

AI Fixes

  • Fix issues with workers stuck in loops attempting to achieve tasks due to path finding issues.

  • Workers dropping items from makers.

  • Workers will no longer collect excess maker output. Previously they would collect maker excess even if there wasn't a correct location to place it.

  • Workers were putting items in makers when the output item wasn't desired (or storable).

  • Workers were not checking if they could store maker ingredients.

  • Workers were terminating out of idle at incorrect points.

  • Better estimation of how many items can fit in a particular storage area.

Graphics

  • Fix gfx issues with facial features. Fixes eyes/mouth in front of glasses

  • Glasses object visual improvements

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