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Меню

Go-Go Town! Major Update 1 - Build + Bustle

A New build is up (0.5.56.16968EA)

New Features

  • Play space increase: 5 new areas of the map to unlock.

    • Visit your Friendly and professional Real Estate Agent to unlock new construction areas throughout
  • Zone Customisation: Players can now modify and create the location and size of industry zones (Fishing, Forestry, Mining, Farming).

    • Added 3 new zones for the player to place (Giving a total of 4 of each zone type).

    • Added New Zone Border Visuals.

    • Added New ‘Zone’ Section in Build Menu.

    • Added New Prop “Mining Shafts”: these link to new mining interiors.

    • Modified prop spawning rules in zones to fit the new dynamic shapes.

    • Player can now freely move props within industry zones (ie, Trees, Shrubs etc).

    • Player can give each zone an Icon to help identify them.

    • Timeclocks can no longer be placed in interior spaces, any timeclocks that were previously placed inside have been placed on top of your zone sign, ready for you to relocate.

  • Subways: Help get around town!

    • Added 4 Subway lines, each with 5 placeable stations.

    • Player can give each station an icon to help identify them.

  • Car Parks + Vehicle Racks: Store a vehicle for quick and easy access

    • Added Car Park for Road Vehicles.

    • Added Vehicle Rack for off-road vehicles.

  • New Exploration Maps

    • Added two new explorable maps, each with hidden content to find within.
  • 3 Mining shafts

    • The player can place mining shafts in mine zones, each accessing a unique mining area.

New Content

  • 6 New Townies

  • 1 New Vehicle

  • New Player Cosmetics

    • 6 new Hairstyles

    • 1 new Glasses

    • 2 new Hats

    • 1 new Backpack

    • 2 new Dresses

    • 1 new Legs

  • New Decorations and Props

    • Freeway Set

      • Highway Barrier

      • Roadworks Barrier

      • White Loop Barrier

      • Road Sign

      • Bridge Road

      • Boom Gate

      • Signposts x 2

    • Gardens Set

      • Outdoor Setting

      • Garden Arch

      • Lamp Post

      • Hanging Street Lights

      • Swing Set

    • Giant Game Pieces Set

      • Chess Pieces x 12

      • Checker Pieces x 4

    • Classical Set

      • Classical Statue

      • Classical Display Plinth

      • Classical Bench

      • Classical Brazier

      • Classical Column

    • Beach Set

      • Deck Chair

      • Tiki Torch

      • Beach Restroom

    • Hedge Archway

    • Flowers

      • Marigolds, Sunflowers, Tulips in various colours
  • New Terrain Tiles

    • Pink Grass

    • Checker/Chessboard

    • Hedge Maze

  • 47 New User Icons

Bugfixes, Improvements and Fixes

  • Import Menu

    • Import App has been re-designed to better help you locate items.
  • Building Menu

    • Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.  

    • Building menu will now wrap back to start upon reaching the end of the list.

    • Building menu ‘groups’ are now uniquely styled to increase clarity.

    • Items are now all stored in correct groups in the Build Menu

    • Fixed prompts in build mode saying you could delete an item when you couldn’t

    • Stopped the drone in build mode from triggering an effect when you perform an invalid delete action

    • Fixed Coop build mode issues where players could place more props than they were given.

    • Fixed flickering when moving the cursor in build mode.

    • Shells will now display the name of the Fitout when hovering over the structure in build mode.

    • Resolved issue where pressing rotate and move at the same time would teleport a prop to 0,0.

    • Resolved an issue where dropping a prop in the same frame as it was deleted could cause issues.

  • Customisation Menu

    • Added Seen/Unseen indicators to Customisation Menu.
  • Storage

    • Allow players to lock items in Storage Area.

    • Fixed issues with Storage Area not correctly updating worker preferences when moved.

    • Small and Medium storage boxes are now colour-coded based on which zone they are in, and which workers will use it.

    • Fixed issue where storage boxes would spit out all items when locks were removed.

  • Misc UI

    • Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app.

    • New icons for townies when their join requirements can be met.

    • Import Menu : Alphabetically sort items. This is just a quick update to help you find what you’re looking for to tide you over until we give it a helpful redesign.

  • Gameplay

    • Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it.

    • Fixed Pill Bug from being ever-so-slightly off-centre

    • Added ‘Unstuck’ Option to pause menu to help you if you get stuck in an area you can’t escape from.

  • Autosave Improvements

    • Added on-screen indicator while Autosaving

    • Attempt to not trigger a second autosave on exit when the current save is still valid ( this is to stop churning through autosave slots ).from.

  • Misc Bugfixes

    • Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered.

    • Fixed issue where Agents were facing the wrong way.

    • Resolved issues with Storage Shuffle sorting by size and not type.

    • Resolved issue where a second player could invite a townie without paying the join fee.

    • Modified seed text on manage menu to say "x Seed Types Available" instead of "x Seeds Available".

    • Game should no longer freeze when quitting

  • Key Rebind Bugfixes

    • Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed

    • Fixed issues binding with various input types.

  • AI and Pathfinding

    • Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles.

    • Fixed issue where workers would pick up and drop items if there was absolutely zero storage in a zone.

    • Resolved issues where AI Pathfinding could take long times on larger levels.

    • Resolved a lot of the worker juggling issues (Note: There are still more to fix, but this should help in the meantime).

    • Resolved issues with AI Pathfinding and diagonals.

    • Maintenance workers should no longer form conga line and all try to grab the same bubble gun/Garbage

    • Maintenance workers will now idle correctly when they have no active tasks

    • Resolved some issues with Worker AI and item desirability not being correctly updated when modifying recipes

  • Design and Balance

    • New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed.

    • Added Export Missions for Herbs n Spice, Tomatoes, Feed, and Fluff.

    • Lowered drop rates for Herbs n Spice

    • Adjusted Whispy townie spawn requirement to be when 1 Jack-O'-Lantern is placed instead of 3.

    • Increased the amount of farm plots the player can purchase in the import catalogue.

    • Various new items added to the import catalogue. Some items must be discovered or unlocked in EGO tech app before they appear in the import catalogue.

    • EGO Tech updates to support new content: additions to some unlock packages as well as completely new packages to unlock.

    • Added new Townpedia entries for Subway Stations, Zone Editing and Vehicle Parking.

    • Recipe for Protein in Feed Maker using Large Mushrooms.

    • Added Large mushroom seeds to tech tree.

    • Cactus and Rock Piles from the desert can now be ordered via Import after discovery.

    • Added a bunch of vehicles to Import which will appear after the player has driven that particular type.

  • General

    • Added New 'Gull' critter type, which will appear near non-desert sand tiles .

    • Each fishing spot now has a unique shadow.

    • Improved Fog rendering at far distances.

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