Go-Go Town! Major Update 1 - Build + Bustle
A New build is up (0.5.56.16968EA)
New Features
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Play space increase: 5 new areas of the map to unlock.
- Visit your Friendly and professional Real Estate Agent to unlock new construction areas throughout
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Zone Customisation: Players can now modify and create the location and size of industry zones (Fishing, Forestry, Mining, Farming).
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Added 3 new zones for the player to place (Giving a total of 4 of each zone type).
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Added New Zone Border Visuals.
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Added New ‘Zone’ Section in Build Menu.
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Added New Prop “Mining Shafts”: these link to new mining interiors.
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Modified prop spawning rules in zones to fit the new dynamic shapes.
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Player can now freely move props within industry zones (ie, Trees, Shrubs etc).
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Player can give each zone an Icon to help identify them.
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Timeclocks can no longer be placed in interior spaces, any timeclocks that were previously placed inside have been placed on top of your zone sign, ready for you to relocate.
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Subways: Help get around town!
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Added 4 Subway lines, each with 5 placeable stations.
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Player can give each station an icon to help identify them.
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Car Parks + Vehicle Racks: Store a vehicle for quick and easy access
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Added Car Park for Road Vehicles.
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Added Vehicle Rack for off-road vehicles.
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New Exploration Maps
- Added two new explorable maps, each with hidden content to find within.
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3 Mining shafts
- The player can place mining shafts in mine zones, each accessing a unique mining area.
New Content
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6 New Townies
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1 New Vehicle
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New Player Cosmetics
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6 new Hairstyles
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1 new Glasses
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2 new Hats
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1 new Backpack
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2 new Dresses
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1 new Legs
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New Decorations and Props
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Freeway Set
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Highway Barrier
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Roadworks Barrier
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White Loop Barrier
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Road Sign
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Bridge Road
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Boom Gate
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Signposts x 2
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Gardens Set
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Outdoor Setting
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Garden Arch
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Lamp Post
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Hanging Street Lights
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Swing Set
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Giant Game Pieces Set
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Chess Pieces x 12
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Checker Pieces x 4
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Classical Set
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Classical Statue
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Classical Display Plinth
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Classical Bench
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Classical Brazier
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Classical Column
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Beach Set
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Deck Chair
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Tiki Torch
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Beach Restroom
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Hedge Archway
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Flowers
- Marigolds, Sunflowers, Tulips in various colours
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New Terrain Tiles
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Pink Grass
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Checker/Chessboard
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Hedge Maze
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47 New User Icons
Bugfixes, Improvements and Fixes
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Import Menu
- Import App has been re-designed to better help you locate items.
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Building Menu
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Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.
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Building menu will now wrap back to start upon reaching the end of the list.
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Building menu ‘groups’ are now uniquely styled to increase clarity.
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Items are now all stored in correct groups in the Build Menu
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Fixed prompts in build mode saying you could delete an item when you couldn’t
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Stopped the drone in build mode from triggering an effect when you perform an invalid delete action
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Fixed Coop build mode issues where players could place more props than they were given.
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Fixed flickering when moving the cursor in build mode.
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Shells will now display the name of the Fitout when hovering over the structure in build mode.
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Resolved issue where pressing rotate and move at the same time would teleport a prop to 0,0.
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Resolved an issue where dropping a prop in the same frame as it was deleted could cause issues.
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Customisation Menu
- Added Seen/Unseen indicators to Customisation Menu.
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Storage
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Allow players to lock items in Storage Area.
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Fixed issues with Storage Area not correctly updating worker preferences when moved.
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Small and Medium storage boxes are now colour-coded based on which zone they are in, and which workers will use it.
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Fixed issue where storage boxes would spit out all items when locks were removed.
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Misc UI
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Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app.
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New icons for townies when their join requirements can be met.
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Import Menu : Alphabetically sort items. This is just a quick update to help you find what you’re looking for to tide you over until we give it a helpful redesign.
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Gameplay
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Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it.
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Fixed Pill Bug from being ever-so-slightly off-centre
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Added ‘Unstuck’ Option to pause menu to help you if you get stuck in an area you can’t escape from.
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Autosave Improvements
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Added on-screen indicator while Autosaving
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Attempt to not trigger a second autosave on exit when the current save is still valid ( this is to stop churning through autosave slots ).from.
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Misc Bugfixes
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Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered.
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Fixed issue where Agents were facing the wrong way.
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Resolved issues with Storage Shuffle sorting by size and not type.
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Resolved issue where a second player could invite a townie without paying the join fee.
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Modified seed text on manage menu to say "x Seed Types Available" instead of "x Seeds Available".
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Game should no longer freeze when quitting
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Key Rebind Bugfixes
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Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed
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Fixed issues binding with various input types.
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AI and Pathfinding
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Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles.
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Fixed issue where workers would pick up and drop items if there was absolutely zero storage in a zone.
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Resolved issues where AI Pathfinding could take long times on larger levels.
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Resolved a lot of the worker juggling issues (Note: There are still more to fix, but this should help in the meantime).
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Resolved issues with AI Pathfinding and diagonals.
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Maintenance workers should no longer form conga line and all try to grab the same bubble gun/Garbage
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Maintenance workers will now idle correctly when they have no active tasks
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Resolved some issues with Worker AI and item desirability not being correctly updated when modifying recipes
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Design and Balance
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New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed.
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Added Export Missions for Herbs n Spice, Tomatoes, Feed, and Fluff.
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Lowered drop rates for Herbs n Spice
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Adjusted Whispy townie spawn requirement to be when 1 Jack-O'-Lantern is placed instead of 3.
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Increased the amount of farm plots the player can purchase in the import catalogue.
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Various new items added to the import catalogue. Some items must be discovered or unlocked in EGO tech app before they appear in the import catalogue.
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EGO Tech updates to support new content: additions to some unlock packages as well as completely new packages to unlock.
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Added new Townpedia entries for Subway Stations, Zone Editing and Vehicle Parking.
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Recipe for Protein in Feed Maker using Large Mushrooms.
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Added Large mushroom seeds to tech tree.
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Cactus and Rock Piles from the desert can now be ordered via Import after discovery.
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Added a bunch of vehicles to Import which will appear after the player has driven that particular type.
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General
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Added New 'Gull' critter type, which will appear near non-desert sand tiles .
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Each fishing spot now has a unique shadow.
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Improved Fog rendering at far distances.
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