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🚀 Road to Launch #3 - Campaign & Difficulty Settings 🚀

Greetings, heroes of Songs of Silence! ⚔️

We continue our Road to Launch series... (finally! 🥳)

This week, we give you an insight on TWO key parts of ✨Songs of Silence✨!

  • ⚔️ The Campaign

  • ⚖️ The Difficulty Settings

Early Access and player feedback (you!) enabled us to improve and even rehaul certain chapters! 🛠️

This also fueled development for the rest of the campaign.

As for Difficulty Settings, both provided us with precious balancing inputs! 💡

⚔️ The Campaign ⚔️

📖 Chapter 2

When we released into Early Access, chapter 2 was strongly criticized. 😤

It suffered from several issues, which led us to the following changes:

  • We shortened and rehauled the first section for a faster, simpler navigation 🗺️

  • We improved the movement meter to indicate when a player may hide or not 📏

  • We reworked the forests and armies placed in the middle section to be more intuitive 🌲

  • We fine-tuned the AI to be less punitive 🩹

Here's some before and after pictures below! 👇👇👇

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⛰️ Terrain & Decorations

Between Early Access and 1.0 release, every campaign map (as well as skirmish) underwent a beautification pass. 💅

In practice, this meant adding...

  • 3D decorations 🗿

  • Improved terrain textures ⛰️

  • Unique shaders and VFX 🌪️

Before and after pictures below! 👇👇👇

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🎁 Secrets...

A video game isn't really one without some secrets... 🤫

We sparkled them throughout the campaign to incentivise exploration.

We don't want to spoil you, so here's a hint of what to look out for... 😏

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⚖️ Difficulty Settings ⚖️

Its main objective: cater to multiple strategy playstyles - from hardcore to casual.

Below is an overview - straight out of our Game Design documents - how Difficulty Settings work.

Armies

Adjusting difficulties revolves around neutral and AI army compositions. 👹

  • Adjust Hero levels / maximum army sizes

  • Adjust army compositions for existing armies (neutral & AI)

  • Adjust AI hero revive pools (max respawn with weaker / stronger armies)

  • Adjust AI hero respawn timers

  • Add additional neutral or AI armies to maps

  • Add cards to AI Hero pools

Locations

  • Adjust location balancing

  • Adjust location starting state per difficulty (Prosperity level or ruined)

Objectives

  • Adjust objectives dynamically between difficulty levels

In a Campaign chapter, it would show like this! 👇👇👇

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And that's all for today folks! 🫡

As usual - have fun, and do leave us a review if you like the game! ✨

⚔️ See you on the battlefield! ⚔️

Cheers, The Chimera Team

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