🚀 Road to Launch #3 - Campaign & Difficulty Settings 🚀
Greetings, heroes of Songs of Silence! ⚔️
We continue our Road to Launch series... (finally! 🥳)
This week, we give you an insight on TWO key parts of ✨Songs of Silence✨!
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⚔️ The Campaign
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⚖️ The Difficulty Settings
Early Access and player feedback (you!) enabled us to improve and even rehaul certain chapters! 🛠️
This also fueled development for the rest of the campaign.
As for Difficulty Settings, both provided us with precious balancing inputs! 💡
⚔️ The Campaign ⚔️
📖 Chapter 2
When we released into Early Access, chapter 2 was strongly criticized. 😤
It suffered from several issues, which led us to the following changes:
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We shortened and rehauled the first section for a faster, simpler navigation 🗺️
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We improved the movement meter to indicate when a player may hide or not 📏
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We reworked the forests and armies placed in the middle section to be more intuitive 🌲
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We fine-tuned the AI to be less punitive 🩹
Here's some before and after pictures below! 👇👇👇
⛰️ Terrain & Decorations
Between Early Access and 1.0 release, every campaign map (as well as skirmish) underwent a beautification pass. 💅
In practice, this meant adding...
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3D decorations 🗿
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Improved terrain textures ⛰️
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Unique shaders and VFX 🌪️
Before and after pictures below! 👇👇👇
🎁 Secrets...
A video game isn't really one without some secrets... 🤫
We sparkled them throughout the campaign to incentivise exploration.
We don't want to spoil you, so here's a hint of what to look out for... 😏
⚖️ Difficulty Settings ⚖️
Its main objective: cater to multiple strategy playstyles - from hardcore to casual.
Below is an overview - straight out of our Game Design documents - how Difficulty Settings work.
Armies
Adjusting difficulties revolves around neutral and AI army compositions. 👹
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Adjust Hero levels / maximum army sizes
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Adjust army compositions for existing armies (neutral & AI)
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Adjust AI hero revive pools (max respawn with weaker / stronger armies)
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Adjust AI hero respawn timers
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Add additional neutral or AI armies to maps
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Add cards to AI Hero pools
Locations
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Adjust location balancing
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Adjust location starting state per difficulty (Prosperity level or ruined)
Objectives
- Adjust objectives dynamically between difficulty levels
In a Campaign chapter, it would show like this! 👇👇👇
And that's all for today folks! 🫡
As usual - have fun, and do leave us a review if you like the game! ✨
⚔️ See you on the battlefield! ⚔️
Cheers, The Chimera Team
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