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Update 1.3 ⚔️ OUT NOW | New Scenario, Skirmish Difficulties, and more!

⚔️ Greetings Commanders! ⚔️

We've just released Songs of Silence's Update 1.3! 🥳

It is PACKED with content and improvements. ✨

Details below! 👇

✨ Update 1.3 Overview

Game Content

  • 👑 NEW SCENARIO - Uncover Garin's origin story 👹

  • ⚔️ SKIRMISH DIFFICULTY FATES - It's here! Fine-tune the AI to be easier or ruthless...

  • 💫 ADDITIONAL FATES (3) - Ruins, monster lairs... More Skirmish customization!

UI/UX & Quality of Life

  • 🔎 NEW POWER TOOLTIPS - Effects that modify units' power are now listed in tooltips!

  • 🏰 Location Prosperity UI - Now visible at all times for Crusade players

  • 🕯️ Scenario UI - Visual highlight when a new scenario is available

  • 🔠 High-readability Font - Improved the material

Balancing

  • 😈 Crusade Balancing - General improvements

  • ⚖️ Campaign Balancing - Addressed chapter 4 & 6 difficulty spikes

👑 New Scenario - Song of Cinder

Uncover Garin's origin story, in a tale where power clashes with faith... 💥

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Sent to the distant corners of Irdheim, a Kantor and his unobtrusive apprentice arrived at the prosperous gates of Andrik. Yet, the Crusade, ever eager to spread its faith and steadily growing in power, finds no welcome in these lands.

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⚔️ Skirmish - Difficulty Fates

We've added 2 Skirmish Difficulty Fates - available for all immediately! 😎

👉 Head to the in-game Encyclopedia to claim them! 📖

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⚔️ New Tooltips - Display of Effects on Power

This is BIG 🤩 You can now visualize through tooltips ...

  • The modified Attack & Defense Power of units in the army inspect screen! 🛡️ 🤺

  • The list off all effects affecting these power values! 📃 👀

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⚖️ Balancing - Update 1.3 Changes

Crusade

  • Removed Minor Summoning recruitment card

  • Recruitment | Added Voidmare to Purgatory (50/40/30 Void Essence) as starting card

  • Recruitment | Added Maelgot to Purgatory (60/50/40 Void Essence)

  • Recruitment | Added Hesher to Purgatory (Costs: 65/55/45 Void Essence)

  • Strategy | Move Purgatory cost reduced 25 -> 20

  • Strategy | Unsing income changed : Prosperity 3/6/9 -> 2/4/6

  • Building | Void Effigy cost changed : 40BM / 30 VE -> 20BM / 100G

  • Building | Void Effigy income added : 3/5/7 Void Essence

  • Building | Black Temple cost changed : 20BM / 50G -> 40BM / 30G

  • Building | Void Beacon cost changed : 20BM / 40G -> 30BM / 50G

  • Building | Void Beacon income increased : 4/6/8 VE + 1/2/3 Prosperity

  • Hero | Vessel (all) starting army : size +1

  • Hero | Vessel - Voidborn starting card : Lesser Void Summoning -> Void Effigy Lv. 2

  • Hero | Arbiter - Void Summoner starting army : Maelgot -> Ringbound

  • Hero | Arbiter - Garin stats : Power 8 + Dread 2 -> Power 5 + Dread 1

  • Hero | Arbiter - Garin Void Implosion battle card : Power 4/6/8 -> 3/4/5

  • Battle | Unleash Voidkin cooldown : 30s -> 20s cooldown

  • Artifact | Vow of Pride bonus : x2 for fortified locations removed

Campaign

  • Map 04 | Added guidance for Forlorn side-quest through cutscenes + speech bubbles

  • Map 04 | Added guidance on Enclave upgrade

  • Map 04 | Added guidance on defending against Kantor in the South

  • Map 08 | Light-side - Unveiled Fog of War at start of turn 1

  • Map 08 | Light-side - Added guidance through speech bubbles + camera pan

  • Map 08 | Dark-side - Unveiled Fog of War at start of turn 1

  • Map 08 | Dark-side - Added guidance through speech bubbles

  • Map 08 | Dark-side - Added guidance with Eila marker adjustment

🐞 Known Issues

We'll be improving a few things we know are a bit clunky very soon...

  • Power tooltip does not update automatically if army composition changed

  • Banding perk not applying between certain units

  • Gatebreakers's Keg not working as intended

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And that's all for today folks! 🫡

As usual - have fun, and do leave us a review if you like the game! ✨

⚔️ See you on the battlefield! ⚔️

Cheers, The Chimera Team

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