UPDATE 0.5.5 - OUT NOW!
It’s time to bring you that good news again! Let’s keep it short and simple, here’s what changed!
Rebalanced Old Race Faction
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Konstruktor:
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adjusted army size: 4-11
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Improved to Trample 2 & Leader Konstrukts 2
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Increased Guardian's Call card Power from 3,5,7 to 4,6,8
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Exchanged Coordinated Attack with Call for Aid
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Monodika:
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Adjusted army size: 4-12
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Vocation “Scion of the Wild”: bugfix for *Urbolgs *on same slot
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Triune: Adjusted army size: 5 – 15
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Katra: Improved to *Trample *3
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Lanzer: Increased *Pierce *from 1 to 2, Power from 7 to 9
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Warriors: Decreased gold cost from 90 to 70
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Call of life: reduced initial cooldown from 20 to 15, reuse from 35 to 25
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Guardian's Call: Reworked damage timing
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Farewell Song: Increased *Power *for each level from 2,3,4 to 3,5,7
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Summon Konstrukt: Reduced building material cost from 150 to 100, increased hymn costs from 75 to 80
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Added "Guardian" tag to Garants
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Added “Monster” tag to Ansturm and Arkitekt
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Added “Believer” tag to Harbingers
Rebalanced Crusade Faction
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Decreased starting resources from 65 to 40 void essence
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Arbiter:
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Adjusted starting army: removed 1 unit of Augurs
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Void Implosion: Fixed a bug in the transformation rate of consumed units to void which led to high void essence bonuses. Reduced damage to 2/3/4
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Vocation “Purgatory Shepherd": Starts with Purgatory level 2 instead of 3
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Vocation "Void Summoner": removed 1 *Giger *from starting army
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Removed Annihilate perk
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Vessel:
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Removed *Enfeeble *card
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Unleash Voidkin: Changed *Power *of final explosion to 2/4/6
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Augurs: Reduced unit size to 5
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Hesher: Decreased* Leader: Believer*, *Void *from tier 3 to tier 2
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Augur: Increased recruitment card tier to gold
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Ringbound: Increased recruitment card tier to gold
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Minor Void Summoning: Increased costs from 50-40-30 to 60-50-40
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Purgatory: Added Transform Void Card, transform Void Essence into Gold + Building Material
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Purgatory: Increased costs for moving from 15 to 25 Void Essence
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Summon Maelgot and Summon Voidmare: Reduced Power to 3 for all tiers
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Black Temple: Reduced Building Material costs from 85 to 40
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Void Beacon: Reduced costs to 45 Building Material, 60 Gold, increased the Void Essence income from 4/5/7 to 4/6/8
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Void Effigy: Reduced costs to 15 Building Material, 15 Void Essence, changed income from 3/5/7 Void Essence to 3/5/7 Building Material
Rebalanced 1000 Kingdoms:
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Starborn Archers: Increased Power to 3 and Slayer perk to: Beast, Horror, Monster 2
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Monster Hunter: Increased Slayer perk to 3
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Acolytes of Rites: Summon 2 Luminants instead of 1
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Divine Spark: Decreased initial cooldown from 20 to 15, reuse from 35 to 30
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Divine Intervention: decreased reuse cooldown from 25 to 12
Neutral / General balancing improvements:
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Neutral Units: Improved spawning positions
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Urbolg: Removed *Annihilate *perk
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Fool’s Gold: decreased initial cooldown from 8 to 3, reuse from 28 to 20, added bugfix for broken level 3 cooldown
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Purzel Charger: Increased area attack from 1 to 2
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Alkemic Transmutation: reduced Gold gained from legendary artifacts from 500/550/600 to 300/375/450
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Alkemic Transmutation: Fixed a bug that influenced the Gold bonus after battle, increased the Gold bonus scaling when upgrading the card
Other:
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Fixed an issue where the building upgrade did not update when you leveled up your building type strategy cards
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Improved Multiplayer Quick Join: Now you enter the queue for a minute before you get a popup that no match could be found
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Increased the number of Autosaves recorded + added a parameter in settings
BUGS SQUASHED
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Fixed an issue where autosaves of other chapters were deleted when finishing a campaign map.
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Frame rate cap video settings are now saved when closing the game.
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Fixed an issue where the Multiplayer match didn’t end after defeating all other players.
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Resolved an exploit allowing players to obtain the quest achievement by reloading just before completing a map.
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Changed the* Luckstone artifact* display of digits.
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Monodika “Scion of the Wild” does not start with 2 units on the same slot anymore.
KNOWN ISSUES
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The Void Effigy building card displays Void as income instead of building material while giving building material. It should display building material.
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Kantor “Void Herald” starts with a purgatory level up available which does not work. The level up should be removed.
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Unit formations become distorted when they are moved many (many) times between 2 ally armies on the army exchange screen.
Thank you all for your bug reports and suggestions – keep ‘em coming!
See you all on the battlefield ⚔️! The Chimera Team
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