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UPDATE 0.5.5 - OUT NOW!

It’s time to bring you that good news again! Let’s keep it short and simple, here’s what changed!

Rebalanced Old Race Faction

  • Konstruktor:

    • adjusted army size: 4-11

    • Improved to Trample 2 & Leader Konstrukts 2

    • Increased Guardian's Call card Power from 3,5,7 to 4,6,8

    • Exchanged Coordinated Attack with Call for Aid

  • Monodika:

    • Adjusted army size: 4-12

    • Vocation “Scion of the Wild”: bugfix for *Urbolgs *on same slot

  • Triune: Adjusted army size: 5 – 15

  • Katra: Improved to *Trample *3

  • Lanzer: Increased *Pierce *from 1 to 2, Power from 7 to 9

  • Warriors: Decreased gold cost from 90 to 70

  • Call of life: reduced initial cooldown from 20 to 15, reuse from 35 to 25

  • Guardian's Call: Reworked damage timing

  • Farewell Song: Increased *Power *for each level from 2,3,4 to 3,5,7

  • Summon Konstrukt: Reduced building material cost from 150 to 100, increased hymn costs from 75 to 80

  • Added "Guardian" tag to Garants

  • Added “Monster” tag to Ansturm and Arkitekt

  • Added “Believer” tag to Harbingers

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Rebalanced Crusade Faction

  • Decreased starting resources from 65 to 40 void essence

  • Arbiter:

    • Adjusted starting army: removed 1 unit of Augurs

    • Void Implosion: Fixed a bug in the transformation rate of consumed units to void which led to high void essence bonuses. Reduced damage to 2/3/4

    • Vocation “Purgatory Shepherd": Starts with Purgatory level 2 instead of 3

    • Vocation "Void Summoner": removed 1 *Giger *from starting army

    • Removed Annihilate perk

  • Vessel:

    • Removed *Enfeeble *card

    • Unleash Voidkin: Changed *Power *of final explosion to 2/4/6

  • Augurs: Reduced unit size to 5

  • Hesher: Decreased* Leader: Believer*, *Void *from tier 3 to tier 2

  • Augur: Increased recruitment card tier to gold

  • Ringbound: Increased recruitment card tier to gold

  • Minor Void Summoning: Increased costs from 50-40-30 to 60-50-40

  • Purgatory: Added Transform Void Card, transform Void Essence into Gold + Building Material

  • Purgatory: Increased costs for moving from 15 to 25 Void Essence

  • Summon Maelgot and Summon Voidmare: Reduced Power to 3 for all tiers

  • Black Temple: Reduced Building Material costs from 85 to 40

  • Void Beacon: Reduced costs to 45 Building Material, 60 Gold, increased the Void Essence income from 4/5/7 to 4/6/8

  • Void Effigy: Reduced costs to 15 Building Material, 15 Void Essence, changed income from 3/5/7 Void Essence to 3/5/7 Building Material

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Rebalanced 1000 Kingdoms:

  • Starborn Archers: Increased Power to 3 and Slayer perk to: Beast, Horror, Monster 2

  • Monster Hunter: Increased Slayer perk to 3

  • Acolytes of Rites: Summon 2 Luminants instead of 1

  • Divine Spark: Decreased initial cooldown from 20 to 15, reuse from 35 to 30

  • Divine Intervention: decreased reuse cooldown from 25 to 12

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Neutral / General balancing improvements:

  • Neutral Units: Improved spawning positions

  • Urbolg: Removed *Annihilate *perk

  • Fool’s Gold: decreased initial cooldown from 8 to 3, reuse from 28 to 20, added bugfix for broken level 3 cooldown

  • Purzel Charger: Increased area attack from 1 to 2

  • Alkemic Transmutation: reduced Gold gained from legendary artifacts from 500/550/600 to 300/375/450

  • Alkemic Transmutation: Fixed a bug that influenced the Gold bonus after battle, increased the Gold bonus scaling when upgrading the card

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Other:

  • Fixed an issue where the building upgrade did not update when you leveled up your building type strategy cards

  • Improved Multiplayer Quick Join: Now you enter the queue for a minute before you get a popup that no match could be found

  • Increased the number of Autosaves recorded + added a parameter in settings

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BUGS SQUASHED

  • Fixed an issue where autosaves of other chapters were deleted when finishing a campaign map.

  • Frame rate cap video settings are now saved when closing the game.

  • Fixed an issue where the Multiplayer match didn’t end after defeating all other players.

  • Resolved an exploit allowing players to obtain the quest achievement by reloading just before completing a map.

  • Changed the* Luckstone artifact* display of digits.

  • Monodika “Scion of the Wild” does not start with 2 units on the same slot anymore.

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KNOWN ISSUES

  • The Void Effigy building card displays Void as income instead of building material while giving building material. It should display building material.

  • Kantor “Void Herald” starts with a purgatory level up available which does not work. The level up should be removed.

  • Unit formations become distorted when they are moved many (many) times between 2 ally armies on the army exchange screen.

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Thank you all for your bug reports and suggestions – keep ‘em coming!

See you all on the battlefield ⚔️! The Chimera Team

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