Darkenstein 3D 1.1 is UP!
Today marks a month since the game came out, and it's been so amazing. We have more than 600 reviews, very positive... I really can't ask for much more.
To celebrate, today we have the 1.1 for the game, with a lot of changes, like:
FEATURES & QUALITY OF LIFE
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Noticeably lower CPU use.
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Added option to cap FPS.
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New Last Checkpoint option in Pause Menu, to restart from the last checkpoint.
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Restart Level from Pause Menu now shows a loading screen.
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Added trigger near end of levels that alerts player that they are leaving the area.
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Portable lights are now tied to weapons. Use lantern with one-handed, and flashlight with two-handed.
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Martina now follows the player properly in the late stage of the game.
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Switched from Mono to IL2CPP which makes scripts a bit faster and the game harder to hack.
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Added notes to secrets in level 3 and 10.
INTERFACE & UI
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Quick Stats screen, added treasure count.
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Quick Stats screen, added objectives.
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Added accessibility screenshake toggle.
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Added subtitles to all cutscenes and option to disable them (default ON).
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New AA quality setting (needs testing).
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Potato mode textures now available as a new Half-Res Textures option.
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Better interaction with Alt-Tab during end level screen.
GAMEPLAY
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Projectile weapons (panzer, flamer and crossbow) are a lot more accurate in short range.
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Player rockets now are 25% faster, and crossbow bolts are 15% faster.
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Player now has infinite ammo for the duration of Homicidal Rant.
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Explosions now trigger mines and grenades when in distance.
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Bigger sounds for mine and grenade explosions.
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Added more different surface sounds for player falls.
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Screen borders now also flash red when taking fall damage.
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Final boss is now easier in Easy difficulty.
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Big charger enemies now have 20% more health and charge 50% faster.
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Fully removed ability for enemies to jump down tall slopes, which caused issues.
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Shielder enemies can now be shot through the shield’s hole.
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Shielder enemy can now hurt the player with melee attacks.
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Dogs no longer leave a momentary invisible collider after death.
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The U-Goat no longer fires if the queen is dead.
CONTROLS
MOUSE & KEYBOARD
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Weapon slot rebinding now possible.
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Weapon Wheel now accessible with mouse & keyboard.
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Added a keybind for new Last Weapon feature.
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Added option to invert mouse wheel.
GAMEPAD
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Added deadzone control for gamepads.
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Added acceleration control for gamepads.
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Walk/run visuals and sounds now detect analog input.
VISUALS
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Better door color coding in levels 2, 7 and 8.
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Changed Ausfahrt for Ausgang in the red signs indicating exits.
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Changed level selection German signs to be grammatically correct.
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Better performing blood particles.
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Better and better performing explosion effects.
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New lightmaps for levels 3 and 10.
LEVELS
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Added descriptions to alien plants in level 7 lab.
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Level 7 large Bad Guy portrait can now be destroyed.
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Level 8 boss now triggers player mines.
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Level 8 boss has better and more aggressive behavior when player is in armory areas.
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New navigation mesh for levels 6, 8, 10.
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Added sound to elevator in level 10.
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Switched two of the script’s lines in cutscene before final fight.
FIXES
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Fixed “The place I used to call Fatherland” achievement.
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Fixed “Master Finder” achievement and made it “find 50 secrets” instead of all secrets.
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Fixed Tesla weapon icon overriding other weapons.
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Restored missing treasure in level 5.
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Screen mode setting now sticks through sessions.
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Commentary setting now sticks through sessions.
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Skipping cutscenes with ESC key no longer brings up the Pause menu.
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Fixed ammo not translating correctly to the next level.
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Restored lights in middle section of level 2.
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Removed repeated note in level 12 part 1.
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Martina no longer repeats her 2nd line in the level 10 dialogue.
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Final boss no longer repeats a line in final level 1st cutscene dialogue.
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Rat and grenades no longer hit invisible walls in levels 3 and 4.
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Weapon sway option now doesn’t require level change to work.
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Final fight level, removed a rock that allowed a game breaking shortcut.
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Final fight level, stopped an exploit that allowed to exit early.
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Fixed audio source in boulder for late game cutscene.
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Fixed level 9 last door locking player in small room.
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Fixed Rat and Gunther showing up before the final cutscene.
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Fixed final boss health bar sometimes not reacting to vulnerability states.
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Loading level 12 now shows the correct loading screen.
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Fixed player weapon moving during end level fade out.
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Consequences of button presses should now work correctly after checkpoint load.
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Fixed valkyries that had buns through their hats in levels 6 and 7.
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Fixed big charger enemies hurting themselves when turning corners.
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Fixed bug in level 8 where the boss would not appear.
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Fixed bug in level 8 where the boss would spawn with relevant offset.
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It’s now harder for your companion to make you stuck in the final fight map.
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Fixed blue skeletons going through doors in their first appearance.
Hopefully, your experience in Darkenstein 3D is a bit smoother now. :)
Regarding the Fatherland achievement for finishing the game:
Since difficulty can be changed mid-game, the achievement requires to have played at least the last 3 levels in normal or hard. It will not trigger if you just go and finish the game from the last map. Sorry for the inconvenience.
Cheers! Roger
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