Patch 0.4.0 | Banish Entities, Crash Fixes, Ectoplasm UV Light, AI Changes
Hey everyone,
thanks again for all the bug reports and suggestions, your help means the world to me! Took me a bit longer than I hoped to get this patch out the door but I think this time I really managed to fix the most frequent crash issues, which was a big priority for me.
0.4.0 Patch Notes:
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You can now banish the entities on 'Whispering Studio' and 'Ritual Row'
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'Whispering Studio' and 'Ritual Row' have been polished and updated
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FINALLY fixed the map transition FatalError bug (caused by AudioThread & VoiceChat btw)
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Not the first time I said this but this time I actually fixed the game breaking objective spawn bug for ectoplasm, cult symbols and banish items
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added 2 UV Lamps to each map which you can carry around to see Ectoplasm even when an entity isn't hunting
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all entities (besides the butcher) now have hunt and lurk phases (means cult guys dont hunt all the time anymore, but the butcher does because thats just his thing)
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You now need to clean at least 50% on each map to be able to win
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Hunts now start a bit later and are shorter initially but get longer with each hunt
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Entities now gain movespeed the longer they chase you
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Oh, you can jump now.
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..but also can the entities
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made some general changes to physics actors to prevent them from clipping through the floor
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changes/tweaks to audio attenuation and concurrency
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more general GPU and CPU optimizations (improved culling, more/better mesh LODs, smaller textures, reduced drawcalls by around 50% on every map, ..), game is also a bit bigger again(uncompressed) but in turn loads stuff a bit better so D3D timeout crashes might happen less frequent
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removed the red entity post process effect for now because it was waaaay too unoptimized and in some cases cost up to 20FPS
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fixed a bug causing voice chat to be active all the time even when using push to talk
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minor animation tweaks for all entities
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aand as always a lot of smaller tweaks/changes in the background as well as minor bug fixes I totally didn't forget about
Thanks again for your help! I am looking forward to your continued feedback.
Have fun playing and see you ingame! :)
Cheers, Beepbep
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