Patch Notes
Hi, all! This is a shared post for all the beta patch notes 📝 It will be updated continuously until the beta is ready to be released. Thank you for all your F6 reports ♥
Build 1.16.0-pre19 is live!
✍️ Make the slider in the clutter picker cursor-draggable
✍️ Remember the tab and scroll of the clutter picker
🎨 Bring back remembering the last color customization
🔈 Tweak audio of Quick Tools (Spacebar)
🐛 Fix a panic from invalid offsets of stone foundations
🐛 Fix rogue plaster appearing during style changes
🐛 Fix gaps in stone foundations and corner windows
🛠️ Harden handling of crashes & reduce chances of leaving zombie processes around
🛠️ Improve driver info/advice for Intel iGPUs
Build 1.16.0-pre18 is live!
👮 Prevent the color menu from escaping the screen
✍️ Add the ability to change elevation of a building group
✍️ Arches no longer block interaction with objects seen through the arches
🔊 Hook up sounds to the Quick Tools (Spacebar)
📏 Keep the freehand wall outline visible when manipulating its vertices
🐛 Add the missing highlights (selection, eraser, bulldozer) to curved planks
🐛 Improve visibility of the glade border outline, make it resize with resolution and UI/icon scale
🐛 Fix a crashy crash when manipulating/deleting stairs
🐛 Restore remembering flag and lantern colors upon customization (thank you for F6 reports about this!)
🐛 Fix gaps between gothic doors and stone foundation's transition into wood panels
🐛 Fix the bottom row of stone bricks for elevated buildings to appear correctly on building with stone foundation
🐛 Fix gaps when stone foundation was misaligned in gable roof areas on uneven terrain
🐛 Fix birdnests playing lantern sounds, lol
🐛 Fix gaps between cottage halfdormers and stone foundations on narrow towers
🐛 Fix gaps between doors and halftimber bottom beam when a building is elevated
Bald 1.16.0-pre17 is live!
🧑🦲 Fix grass balding near/between the olde gardens
🧑🦲 Fix balding between poppy flowers when you mix different colors
🧑🦲 Fix grass balding where stairs clip into terrain
🧑🦲 Reduce grass balding under elevated stairs
🐛 Hide input hints when interacting with toolbar so they don't overlap
Build 1.16.0-pre16 is live!
✍️ Stone foundation gizmo is now available in focus mode (aka right-click mode)
🎁 Update existing starting builds + add three new ones
🎨 Customization category of the toolbar is organized horizontally, and the brush icon now represents the category (so that the og palette icon is back to being the color menu tool)
🎨 Style picker (the bucket icon) now also copies window lights color
🐛 Fix the merged stairs of two different styles sometimes not restoring their original style upon undo
Build 1.16.0-pre15 is live!
🖌️ Strokes (path, water, etc) going outside the glade are no longer interrupted; their effects are still restricted, but it's easier to paint close to the edge
⛰️ Fix terrain cracks and "astroturf" popping on top of grass and rocky terrain
🪪 Cryptographically sign [c]tiny-glade.exe[/c] on Windows to reduce chances of Defender / Smart App Control blocking it
🪧 Signify the button that will be auto-clicked in the Quick Tools when its input (def: Spacebar) is released
🧊 [NVIDIA] Fix blackness on ice on in ocean/coast mods
🐛 Fix mod installation warning log spam
Build 1.16.0-pre14 is live!
✨ New tool: style picker (the bucket icon) - you can now copy style from buildings, walls, stairs, fences and windows and transfer it to another structure. If you pick a window, you can either recolor other windows, one by one, or flood-color all the windows on a structure. The brush icon is the original coloring tool.
✨ Toolbar: the building category now has a material icon. You can choose which material new structures are built with: stone or wood. No more guessing! The color of stone/wood is whatever your style-picked the last on the given material.
🔊 New SFX: clutter menu now has new open, close and category change sounds
🐛 Fix gaps around arrow slits on stone foundation towers
🐛 When starting a new stair from a wooden building, it should now correctly adapt its starting style to wood
Build 1.16.0-pre13 is live!
🎨 Half-timber horizontal line now matches the stone foundation transition
🎨 Slightly narrower posts for smaller wooden stairs + neater tips
🐛 Switch underside material to wood, if the building is fully wood
🐛 Fix underside gaps in wooden buildings
Build 1.16.0-pre12 is live!
🎨 Wide wooden magic-supported stairs look less chaotic now
🏜️ Extend paths/cobblestone in a margin outside the glade
🖱️ When using the color menu on a wooden wall, also show the stone foundation height line, and make it interactive even if occluded by other scene elements
🐛 Give ducks the water ripple smoothness they deserve
🐛 Fix more blackness on water
🐛 Fix wooden auto-stairs corner generation
🐛 Make lanterns on ropes follow the rope orientation
🐛 Wooden and stone stairs' wall-attached supports now check whether there is enough wall
🐛 Fix a gap between wood panels and stone foundation on the inner side of buildings
🐛 Fix narrow vertical gaps appearing sometimes when an arch is created on a stone foundation
Build 1.16.0-pre11 is live!
🧵 Lanterns and flags now hang from ropes
🔈 New clutter move sound for wooden and stone floors as well as stairs
🔈 New lantern move sound for wooden walls
🔈 Fixed flags audio for stairs
🎢 Support modded clutter for riding rollercoasters (an empty node named "RollercoasterSeat" enables it, and determines rider position)
🛠️ Added an in-game mod editor so you don't need to manually write any JSON manifests to make clutter mods
🛠️ Got rid of the terrain_height and terrain_fog_height textures. They're now derived from the background terrain meshes, making environment mods easier to author
🌊 Smoothed out the glade boundary transition between water and ocean/coast mods
🐛 Fixed blackness in water rendering with no water bed
Build 1.16.0-pre9 is live!
🛠️ Add a status display to the MODS/Workshop menu (downloading, installing, error, etc.)
🛠️ Replace in the F6 feedback form "Attach benchmark" with "Attach diagnostics", which also sends the game's log file for debugging purposes
Build 1.16.0-pre8 is live!
✨ Allow recoloring of wooden stair railings
🎨 When changing material between wood and stone, try to match to a closest color (eyeballed by Ana)
🐛 Fix color menu incorrectly applying wall top line option on auto-close
📷 Fix intermittent overblurring in screen corners
💽 Delay file integrity check (for the "+ mods" display in screenshots) so as not to compete for I/O with game startup
🚪 Make "path + wall" gates double-sided, so they're not see-through or concave from the inside
🔎 Show mod name in clutter picker UI
Build 1.16.0-pre7 is up!
(build 1.16.0-pre6 didn't make it 😅)
🧵 Rope bridges no longer turn into ladders at steep angles
🎨 Color menu & rope bridges: hide wood colors only if no wooden elements are present
🐛 Don't deform gothic window hats on wooden walls (fixes some gaps)
🌷 In flower mode, only flatten plants when the cursor moves (so you can see what you're planting)
🖥️ Rejig fullscreen video settings
🖥️ Politely ask the video driver for non-exclusive fullscreen by default (maybe fixes screen blackness on alt-tab)
🎮 Fix multi-select and temp eraser inputs on controllers / Steam Deck
📉 Fix clutter texture memory duplication
Build 1.16.0-pre5 is up!
🐛 Fix a small gap in gothic window when it just crosses the stone foundation
🐛 Change the stone rim (when a roof meets a floor) into wooden when appropriate
🐛 Fix merlons not being removed for player-made stairs
🧵 Rope bridge now has 4 railing types
🧵 When a rope bridge has minimum width, then only a rope is created
💾 UI to copy saves between beta and main
🛠 Bump Intel UHD driver requirement to 101.4499
🕶️ Cap draw distance for shadows so they don't flicker in Tiny Ocean
Build 1.16.0-pre4 is up!
🧯 Fix blackness from Depth of Field on olde GeForce RTX drivers
🧱 Show half-timber option when coloring stone foundations
🧱 Fix stone foundation drag not reacting after lowering building height
🌳 Show Olden Glade clutter in the picker UI
🐛 Fix crash when loading some the Eastern Glade mod
🌊 Fix black artifacts on the horizon in the Tiny Ocean mod
Love,
Ana & Tom
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.