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Demo Patch 1.7.10

Good evening/morning/your-local-time, everyone! πŸ‘‹ We're hard at work getting the game in shape for launch, and in the process we've improved a lot of stuff that also benefits the demo. And so we have another patch for y'all :3

Here's a couple of highlights!

πŸ§΅πŸ”— Fixed seams in gates

We've fixed a long-standing bug where you'd sometimes get this odd seam in the middle of a gate or an arch. It was an artifact from the early times, as Tiny Glade started as just a toy for drawing wall segments. At some point we added support for gluing those together into closed shapes, but a lot of the underlying generators still couldn't deal with the concept of closed loops.

Now utilizing the breakthrough technology of Euclidean division, we bring you a fix. Behold! πŸŽ‰

1 / 1 Β· 100%

πŸ€–β„οΈ Reduced CPU utilization

A few of you have reported excessive processor utilization while playing the game. Thanks for reporting it! This was due to a combination of a bug and optimization skewed in favor of performance over efficiency. We've now fixed the bug, and switched our task scheduler to let the CPU sleep more. The latter comes at a slight performance hit, so if you don't mind the extra heat, you can turn off "Eco mode" in the game's settings.

πŸ“‘ The complete list

  • You might see two new tutorials: terrain steepness and roof shape profile
  • The "move wall" gizmo is now scaled down if the wall is short
  • Fix gaps in stone floor mesh on narrowest towers
  • Fix excessive CPU utilization
  • Add CPU "eco mode" setting (on by default)
  • Misc color tweaks for roofs and walls
  • Brick column sound cannot play more often than 40ms now
  • New platform stairs indicator (instead of vertical lines, there is now a horizontal decorative element)
  • Fix cottage dormer gap between roof tiles and window frame
  • Fix for intermittent audio-related hard crashes that were not captured by our crash reporter
  • Add shadows under main menu for better readability
  • Fix brightness icon in photo mode
  • Fix a bug where you couldn't create any more terrain strokes after doing 100 terrain operations
  • Revamped tree see-thru; it should now work consistently regardless of camera position
  • Fix camera viewfinder/focus rectangle glitches
  • Fix toolbar button feedback loop
  • Fix double expand/shrink sounds from toolbar autohide
  • New instrument layers in music
  • Tweaks in SFX & music
  • FPS limiter shall no longer go brrr after restoring a minimized window
  • Wall lanterns are slightly less restrictive with arches
  • Fix the seam of doom that existed in enclosed shapes / buildings, splitting gates and arches in half
  • Assorted crash fixes

And that's it for now!

Love, Tom & Ana

Π§ΠΈΡ‚Π°Ρ‚ΡŒ Π² Steam β†—

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