Demo Patch 1.7.10
Good evening/morning/your-local-time, everyone! π We're hard at work getting the game in shape for launch, and in the process we've improved a lot of stuff that also benefits the demo. And so we have another patch for y'all :3
Here's a couple of highlights!
π§΅π Fixed seams in gates
We've fixed a long-standing bug where you'd sometimes get this odd seam in the middle of a gate or an arch. It was an artifact from the early times, as Tiny Glade started as just a toy for drawing wall segments. At some point we added support for gluing those together into closed shapes, but a lot of the underlying generators still couldn't deal with the concept of closed loops.
Now utilizing the breakthrough technology of Euclidean division, we bring you a fix. Behold! π
π€βοΈ Reduced CPU utilization
A few of you have reported excessive processor utilization while playing the game. Thanks for reporting it! This was due to a combination of a bug and optimization skewed in favor of performance over efficiency. We've now fixed the bug, and switched our task scheduler to let the CPU sleep more. The latter comes at a slight performance hit, so if you don't mind the extra heat, you can turn off "Eco mode" in the game's settings.
π The complete list
- You might see two new tutorials: terrain steepness and roof shape profile
- The "move wall" gizmo is now scaled down if the wall is short
- Fix gaps in stone floor mesh on narrowest towers
- Fix excessive CPU utilization
- Add CPU "eco mode" setting (on by default)
- Misc color tweaks for roofs and walls
- Brick column sound cannot play more often than 40ms now
- New platform stairs indicator (instead of vertical lines, there is now a horizontal decorative element)
- Fix cottage dormer gap between roof tiles and window frame
- Fix for intermittent audio-related hard crashes that were not captured by our crash reporter
- Add shadows under main menu for better readability
- Fix brightness icon in photo mode
- Fix a bug where you couldn't create any more terrain strokes after doing 100 terrain operations
- Revamped tree see-thru; it should now work consistently regardless of camera position
- Fix camera viewfinder/focus rectangle glitches
- Fix toolbar button feedback loop
- Fix double expand/shrink sounds from toolbar autohide
- New instrument layers in music
- Tweaks in SFX & music
- FPS limiter shall no longer go brrr after restoring a minimized window
- Wall lanterns are slightly less restrictive with arches
- Fix the seam of doom that existed in enclosed shapes / buildings, splitting gates and arches in half
- Assorted crash fixes
And that's it for now!
Love, Tom & Ana
ΠΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ 0
ΠΠΎΡΡΠ΅Π²ΡΠ΅ Π½ΠΈΠΊΠ½Π΅ΠΉΠΌΡ Π½Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π°ΡΡ Π»ΠΈΡΠ½ΠΎΡΡΡ. ΠΡΠ΅ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΡ Π²Π»Π°Π΄Π΅Π»ΡΡΠ΅ΠΌ ΡΠ°ΠΉΡΠ°.
ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΠ΅ Π΅ΡΡ Π½Π΅ Π½Π°ΡΠ°Π»ΠΎΡΡ.