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Patch 1.8.3 - 🎨 window lights and arrowslits can now be colored

Good day, lovely people :3 Here comes another patch πŸ‘©β€πŸ”§πŸ‘¨β€πŸ”§

Fixes

  • Fix rare save file corruption where brush size was saved as NaN and history could not be loaded

  • Add additional check to catch rare cases where brush size could become NaN

  • Relax constraints for creating balcony doors next to platforms (sometimes they wouldn't spawn even though it looked like they have enough space)

  • Relax flag placement constraint when under merlons

  • Rename the video setting "Render scale" to "Resolution scale"

  • Nerf the footgun that Resolution scale turned out to be, and make the UI top out at "1.5". If you need higher values, the value is still unclamped in "settings.ron".

Ongoing issues

  • We're still working on the crashes affecting Radeon 5000 XT-series graphics cards. If you're affected, try the "rad5k" beta in Steam.

  • A few players with NVIDIA cards are facing "ERROR_INCOMPATIBLE_DRIVER" which prevents Tiny Glade from launching. If you're affected, there are two betas for you to try: "vk10" and "vk11". Failing that, if you have an AMD CPU, try installing the driver for its built-in graphics. Please let us know if any of that helps (or doesn't help).

  • A few players with integrated graphics are experiencing out-of-memory errors at startup as a result of our own bug. If you suspect you might be affected, please try the "lower-gpu-mem-req" beta.

  • To opt-in to a Steam beta, right click Tiny Glade in your Steam Library, and use Properties β†’ Betas β†’ Beta Participation.

Our next steps will be integrating all those individual fixes into the default build, testing it thoroughly, and deploying to everyone.

We also keep updating out (https://pouncelight.games/tiny-glade/troubleshooting/) with additional tips, so please check it out if the game doesn't work or misbehaves.

New stuff

To give ourselves some creative breaks from purely bug fixing and crash hunting, we've added a small additional thing:

Window lights

You can now choose which color the windows emit at night! (the secondary half ring). Shoutout to Brooke for sharing a sketch of how the UI could look like.

1 / 1 Β· 100%

Arrowslit color customization

It turned out it was tricky to customize the light of arrowslits in code without giving them the full color customization, so... arrowslits can now be colored too :D

1 / 1 Β· 100%

Aaaand that's it for now! Thank you for reading and have a good day/night :3

Love, Ana & Tom

Π§ΠΈΡ‚Π°Ρ‚ΡŒ Π² Steam β†—

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