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Меню

Playtest Patch 1.0.1

  1. Fix the bug that there is a probability of getting stuck when returning to the main interface of the game;
  2. Optimized the minion spawning mechanism and slightly improved the stuck problem;
  3. Fix the problem that the skills interface displays abnormally;
  4. Fixed the problem of being unable to continue when clicking to continue the game;
  5. Fixed the problem that the equipment attributes were abnormal when the durability was 0;
  6. Optimize the judgment of whether the backpack is full; fix the bug when the backpack is in other pages;
  7. Adjust the weight of the sound effect, reduce the probability of minions shouting when they are attacked, and reduce the boss's long-winded shouting;
  8. Replace the new map marker resource, which will no longer be a white cylinder in the future;
  9. Fix the bug that the position of the dialogue bubble above the head is wrong
  10. Fix the call bug of blocking sound effects, and solve the problem of no sound when blocking;
  11. Modified the shield attack parameters of the spear and shield soldiers, which will not be interrupted by ordinary attacks;
  12. Corrected the trigger range of Chunyu Qiongpu's 3 attack attack;
  13. Added the effect that the back of the sword infantry and other units can be backstabbed;
  14. Correction of the judgment problem of the spear and shield soldiers blocking multiple times;
  15. Fix the problem that some areas of Yixiantian are easy to pass through walls and some terrain errors;
  16. Fix the wrong display of some tasks in Yixiantian;
  17. Repair Ma Yunlu's dialogue bubble display;
  18. Slightly increased Chunyuqiong's damage;
  19. Increased the blood volume of cavalry chasing soldiers in Yixiantian, and slightly enhanced the chasing attack ability;
  20. Fixed the bug that the Chinese military tent can directly go to Yixiantian after skipping the main line;
  21. Check and fix some ground attack path judgment errors;
  22. The protagonist will not be harmed at all after successfully blocking;
  23. Fix the wrong attack direction on the bridge;
  24. Slightly optimized the freeze problem of the first-line sky scene, and further processing is needed in the follow-up;
  25. Fixed the problem that there is a probability of being stuck when the player rolls with a bow and is killed.
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