Playtest Patch 1.0.1
- Fix the bug that there is a probability of getting stuck when returning to the main interface of the game;
- Optimized the minion spawning mechanism and slightly improved the stuck problem;
- Fix the problem that the skills interface displays abnormally;
- Fixed the problem of being unable to continue when clicking to continue the game;
- Fixed the problem that the equipment attributes were abnormal when the durability was 0;
- Optimize the judgment of whether the backpack is full; fix the bug when the backpack is in other pages;
- Adjust the weight of the sound effect, reduce the probability of minions shouting when they are attacked, and reduce the boss's long-winded shouting;
- Replace the new map marker resource, which will no longer be a white cylinder in the future;
- Fix the bug that the position of the dialogue bubble above the head is wrong
- Fix the call bug of blocking sound effects, and solve the problem of no sound when blocking;
- Modified the shield attack parameters of the spear and shield soldiers, which will not be interrupted by ordinary attacks;
- Corrected the trigger range of Chunyu Qiongpu's 3 attack attack;
- Added the effect that the back of the sword infantry and other units can be backstabbed;
- Correction of the judgment problem of the spear and shield soldiers blocking multiple times;
- Fix the problem that some areas of Yixiantian are easy to pass through walls and some terrain errors;
- Fix the wrong display of some tasks in Yixiantian;
- Repair Ma Yunlu's dialogue bubble display;
- Slightly increased Chunyuqiong's damage;
- Increased the blood volume of cavalry chasing soldiers in Yixiantian, and slightly enhanced the chasing attack ability;
- Fixed the bug that the Chinese military tent can directly go to Yixiantian after skipping the main line;
- Check and fix some ground attack path judgment errors;
- The protagonist will not be harmed at all after successfully blocking;
- Fix the wrong attack direction on the bridge;
- Slightly optimized the freeze problem of the first-line sky scene, and further processing is needed in the follow-up;
- Fixed the problem that there is a probability of being stuck when the player rolls with a bow and is killed.
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