Weekly Fixes Summary | 2
Hey Ship Breakers! 🚢⚓
We've got great news! The latest update for Ship Graveyard Simulator 2 has just dropped! 🚢🎉
We know it's been a while since the last update, and we're really sorry about that. 💔 For the past few weeks, we've focused all our attention on fixing the issues with contracts that many of you reported. It should be running smoothly now! 🛠️✨
Thanks for sticking with us and being patient. Your support means the world to us. You're the best crew we could have ever asked for! ⚓❤️
Jump back into the game and check out what we've prepared for you! It's time for some wrecking! 💥
**Patch notes: **
SINGLEPLAYER
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CONTRACTS OVERHAUL, FIXES AND IMPROVEMENTS
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Truck collision improvements
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Contracts polishing
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Save version added in menu
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Leftover floating pipes & wires fixes
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Submarines fixes & constant polish
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Scanner display fix
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Visual electric hazard effect fix
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Tutorial pop-ups fix
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Winch ceiling & obstacles highlight time increased
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Contracts widget showing up in shiptube fix
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Fix for invisible box when picking up with LMB
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Radioactive hazard changes
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Hulls unable to be winched off/craned & underground showing obstacles fix
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Translations fixes
MULTIPLAYER
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Day/Night replication fixed for host & clients
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TPP animations improvements & fixes
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Collectibles visibility fix for clients
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Connectors fixes for clients & syncing problems
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Electric hazard effect not turning off after destroying box with bomb fix
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Winch system fixes
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Chat improvements, now chat shows system messages with server information
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Server searching & filtering fixes and improvements
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Armano missing connectors fix
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Possibly fixed not-full ship generation after buying
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Player count on server list fix
See you soon, The Ship Graveyard Simulator 2 Team
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