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Weekly Fixes Summary | 2

Hey Ship Breakers! 🚢⚓

We've got great news! The latest update for Ship Graveyard Simulator 2 has just dropped! 🚢🎉

We know it's been a while since the last update, and we're really sorry about that. 💔 For the past few weeks, we've focused all our attention on fixing the issues with contracts that many of you reported. It should be running smoothly now! 🛠️✨

Thanks for sticking with us and being patient. Your support means the world to us. You're the best crew we could have ever asked for! ⚓❤️

Jump back into the game and check out what we've prepared for you! It's time for some wrecking! 💥

**Patch notes: **

SINGLEPLAYER

  • CONTRACTS OVERHAUL, FIXES AND IMPROVEMENTS

  • Truck collision improvements

  • Contracts polishing

  • Save version added in menu

  • Leftover floating pipes & wires fixes

  • Submarines fixes & constant polish

  • Scanner display fix

  • Visual electric hazard effect fix

  • Tutorial pop-ups fix

  • Winch ceiling & obstacles highlight time increased

  • Contracts widget showing up in shiptube fix

  • Fix for invisible box when picking up with LMB

  • Radioactive hazard changes

  • Hulls unable to be winched off/craned & underground showing obstacles fix

  • Translations fixes

MULTIPLAYER

  • Day/Night replication fixed for host & clients

  • TPP animations improvements & fixes

  • Collectibles visibility fix for clients

  • Connectors fixes for clients & syncing problems

  • Electric hazard effect not turning off after destroying box with bomb fix

  • Winch system fixes

  • Chat improvements, now chat shows system messages with server information

  • Server searching & filtering fixes and improvements

  • Armano missing connectors fix

  • Possibly fixed not-full ship generation after buying

  • Player count on server list fix

See you soon, The Ship Graveyard Simulator 2 Team

Читать в Steam ↗

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