Beta 1.62
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Fixed bug: Steam Demo was not using Steam Cloud (all locally saved games are uploaded automatically upon launch)
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Places where time is displayed (Research & building duration, Daily reward cooldown, Global & Town Perk reset cooldown) now displays seconds
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Research displays research duration even if not active. Also is able to display 200% / 300% production speed ratio if you have more than one school assigned to it
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Fixed localization bug: “Buildings” was not localized in quests
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Added quests to guide player towards earning Red Coins, Blue Coins, and Purple Coins
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Food Market no longer requires coins in its first few levels
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Jewelry research now requires Basic Medicine before it is unlocked to ensure that Blue Coins were available for the Jeweler and Specialty Goods buildings
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Added global quest to unlock Prestige Resets (requires Forest and River towns at level 10 or higher to complete). This is intended to prevent players from performing a prestige reset too soon and losing most of the benefit. Legacy maps with a town that already performed a Prestige Reset will automatically have this quest marked as completed.
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Added button to Prestige Perks list on the Town Reset panel
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Added 50 character limit to town names, and truncated really long names so they don’t expand past the width of the frame they are in
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Fixed bug: quest requirements that needed certain building counts would not navigate to the correct prerequisite research if the building was locked
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Crafting progress bars now animate when craft speed is very high, instead of displaying as a solid bar. However the maximum animation speed is capped to avoid rapid flashing
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