Patch Notes 1.94
Balance Changes
- Added new quests to reach various town levels in specific biomes. These quests provide a new item ‘Reward Booster’. Each Reward Booster will increase the min and max random ranges for Quest Coins received from the Daily Reward chest
Misc Improvements
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Added permanent display for Coins, removed them from the Inventory panel
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Left-side Inventory and Quests panels are now collapsible
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Clicking on header label on Inventory section will open a new pop-up inventory panel
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Notifications moved to the top header, to give more space to inventory & quests on the left hand side
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Hovering over Town Experience progress bar will show XP and time until next level
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Global utility buttons moved to new topmost header (along with notifications), so that the town navigation buttons can be wider and have labels
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Can click the item icon on a inventory list item to apply it as a filter to the main panel without also activating / pinning the item’s production tooltip
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Moved ‘Cotton Cloth’ recipe above ‘Shirt’ recipe
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Added icon to ‘Adjustment Factor’ button
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Changed several icons
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Added extra tint and texture to production category headers, to help distinguish from building headers
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When an item filter for ‘Power’ is applied to the main production panel, Water Wheel and Solar Panel will be potentially visible due to their passive production of Power
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Added ‘Claim All’ button back to main menu’s quests panel
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Launch menu buttons animate size when hovered
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Added 2 more save slots
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Rearranged UI layout of town status panel in top-left
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Changed resolution of UI background sprites to reduce blurriness
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Changed appearance of save slot buttons
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Added ‘Controls’ panel that lists useful hotkeys
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Renamed ‘Production’ panel to ‘Crafting’
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Town XP rate is now shown near the Town Level progress bar, instead of taking up space in the inventory bar
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Closing the Level Up rewards panel before animations are complete will no longer play the reward gain sound effects after the panel closes
Bug Fixes
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Tooltip for unlocking Magic biome was only showing the Snow biome level requirement, not the Desert biome level requirement
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Automatic Assignment for Research was getting unlocked at town level 11, instead of town level 10 (the rest of the panels unlocked Automatic Assignment at level 10)
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Production adjustment delta would sometimes revert to low values when current capacity was high and adjustment factor > 1
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Confirmation panel when deleting town slots was showing the wrong slot number
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Switching trade mode to ‘off’ would cause some item icons to be resized incorrectly in that row and elsewhere in the UI
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Upgrades button would stay selected after the Upgrades panel was closed
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