Patch Notes 1.0.0
Misc Improvements
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More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates
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Low market supply does not use sad face icons, to avoid implying a penalty
Balance Changes
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Markets can be oversupplied even from the start of the game (by 100%)
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Lowerered Stone Mason research time
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Lowered baseline demand for Wood, Stone, Stone Brick, and Plank
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Further decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game)
Bug Fixes
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Goods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply
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Player could specify a production limit for Market recipes that exceeded the max demand for that item
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Cultivation production auto-assign could enter a cycle where it would be added and removed repeatedly
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Water Spring was showing up twice in tooltip for Well
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Hotfix 1.0.0a: Fixed low land amounts having negative impact on resource regeneration rates
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