Patchnote #42 for Dark Hours (v0.9.19807)
Patchnote #42 for Dark Hours (v0.9.19807) - 28/05/2025
Gameplay
- Explosive Location Fix: Fixed a bug where the hint sparkle for placing explosives could appear through a wall.
Monster
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Monster Navigation Fix: Fixed numerous cases of monsters getting stuck due to navigation issues.
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Monster Crossdoor Mod: Increased minimum crossdoor duration from 0.5 to 1 second to fix slow monsters without animations being triggered repeatedly.
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Monsters & Door Fix: Fixed a bug where monsters could pass through doors if the player kept closing the door on them.
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Mummy Crossdor Fix: Fixed a bug where the mummy could catch players from a distance if the mummy and the player crossed paths in a doorway.
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Trickster & Water Balloon Fix: Fixed a bug where throwing a water-filled balloon didn’t scare off the Trickster.
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Voltaic Wraith Fix: Fixed a bug where a player equipped with a mirror could still be killed by the Voltaic Wraith while it was dashing.
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Voltaic Wraith Dash Modified: Players using a mirror to block the Voltaic Wraith’s dash are now pushed back.
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Voltaic Wraith Dash VFX Updated: Improved the dash VFX of the Voltaic Wraith.
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Bling Ghoul & Sound: Fixed a bug where the Blind Ghoul would rush upstairs even though the sound was made on the ground floor.
LD
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Walldoor Fix: Fixed a bug where walls on the lower floor prevented navmesh generation, affecting monster navigation. Ceiling Light Fix: Fixed a bug where ceiling lights in the museum hallways would spawn above the statue when they shouldn't.
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Battery Racks Fix: Increased the size of the battery racks to prevent any navigation issues.
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Double Door Name Fix: Fixed a bug where only one of the double doors would display a line break in the name text.
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Loot Items in Power Plant Fix: Fixed a bug where loot items could clip through the phone booth in the Executive Office of the Power Plant.
UI
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Lifebar Item Fix: Fixed the item durability bar that wasn't visible in the inventory.
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Icon visibility Fix: Fixed a bug where the icon overlay wouldn't update correctly when a player switched from controller to keyboard.
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Ready Button Modifie: Pressing the Echap key on the lobby screen now closes the page without canceling the "ready" status.
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Objectives Fix: Fixed a bug where if two objectives appeared almost simultaneously, the first one wouldn’t display. Now, they will show one after the other.
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Scroll box Custo menu NEW: Added a scroll box to improve navigation in the customization menu.
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Drawers Position Fix: Fixed the position of the drawers in the control room.
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Post-Bomb Plant Interaction Fix: Fixed a bug where interaction buttons would no longer appear after planting a bomb.
General
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Dartgun Effect in Lobby Fix: Fixed a bug where the tranquilizer dart voice effect would persist in the lobby.
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Input Block Fix: Fixed a bug where, in certain cases, players could get stuck when returning to the lobby.
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Spectator Camera Fix: Fixed a bug where the spectator camera could get stuck when the observed player went up or down stairs.
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Qwerty Fix: Fixed a bug where the game could incorrectly launch with AZERTY instead of QWERTY keyboard settings.
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Credits Fix: Fixed a typo.
Known Bugs
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Sometimes the statues move when they shouldn't.
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Sometimes the Blind Ghoul (or other monsters, more rarely) can get stuck in certain door frames.
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