Patchnote #50 for Dark Hours (v0.10.21335)
Patchnote #50 for Dark Hours (v0.10.21335) - 25/08/2025
Monster
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Blind Ghoul Fix: Fixed a bug where the Blind Ghoul specifically targeted metal doors, especially in the auction house
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Gameplay
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Doors' light Fix: Door lights on the cruise ship now correctly turn off when the power is cut.
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Deck Name Fix: Fixed an issue where cruise ship decks could have illogical names (e.g., Deck 4 when only 2 exist)
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Laser Reveal Fix: Fixed rare cases where the fire extinguisher didn’t correctly reveal lasers
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Deadbody Laser Fix: Fixed a bug where dead bodies could reveal lasers
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Vault Laser Fix: Fixed a bug where lasers didn’t properly deactivate after opening the vault
LD
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Double Door optimization: Double doors are now treated as single doors in navmesh updates
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Toilets Interactable Fix: Fixed a bug allowing toilets to be used from long distances
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Circuit Breaker Fixed: Fixed cruise ship circuit breaker not having rounded walldoor on Deck 1.
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Atrium Stairs Fix: Fixed a bug where monsters could get stuck on the atrium stairs of the cruise ship
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Double Chairs Fix: Fixed a bug where, for the client, chairs in the cruise ship atrium were spawned twice
General
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Circuit Breaker Interaction Fix: Fixed the "Power Required" feedback when trying to reactivate power
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Rejoin & Contract Fix: Fixed a bug where the contract wasn’t properly synchronized between the rejoining player and others
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Sink Item Pivot Fix: In the public bathrooms and captain's quarters on the cruise ship, the pivots for filling the watergun and balloons were swapped
Known Bugs:
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Performance issues in Cruise Ships are still under investigation and will be normally mostly solved on monday
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The rejoin feature still has a few glitches, such as contract desynchronization.
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