Patchnote #54 for Dark Hours (v0.10.21622)
Patchnote #54 for Dark Hours (v0.10.21622) - 03/09/2025
Monster
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Monster Double Door Animation Modified: Updated the animation for monsters passing through double doors.
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Driftborn Fix: Fixed an issue where the Driftborn could very rarely spawn on a player and catch them instantly.
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Driftborn SFX Fix: Fixed an issue where the Driftborn’s sound effects were not played correctly.
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Trickster’s Dance Fix: Fixed a bug causing the Trickster’s dance countdown to occasionally be misaligned.
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Cursed Pharaoh Fix: Fixed a bug where the player would spin continuously when cursed and caught by the Cursed Pharaoh.
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Stone Stalkers & Gate Fix: Fixed a bug where Stone Stalkers could pass through gates while they were opening.
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Stone Stalkers & Double Door Fix: Fixed a bug where a statue could get stuck when passing through a double door specifically in the museum.
Gameplay
- Blinking Laser Puzzle Modified: Slowed down the laser sweep from Medium to Nightmare difficulty.
LD
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Lighting Optimization: Optimized lighting to significantly improve performance, particularly on the Cruise Ship environment.
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Preset Collision Fix: Removed collision presets from certain environment assets to prevent players from getting stuck on them.
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Furniture Position Changes: Modified some furniture positions to avoid issues with monster navigation.
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Restoration Room Museum Fix: Fixed a bug where ceiling lights only partially spawned on certain seeds.
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Cruise Ship Piano Stool Modified: Modified the piano stool to be a physics-based object.
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Kitchen Table Fix: Fixed the kitchen table collider to make hiding under tables easier.
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Bathroom Sink Outline Fix: Fixed a bug where the towel next to the sink was also outlined.
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Glass Archives Fix: Fixed a glass pane in the museum that was too transparent.
General
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Lobby UI Adjusted: Adjustments made to the lobby UI.
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Gate Opening Animation Fix: Fixed a bug that allowed players to open gates from too far away.
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Help to Climb Fix: Fixed a bug where the assist climb animation could trigger from a distance.
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Camera system Fix: Fixed a bug where rooms observed by the camera system were sometimes not lit.
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Player Name & Rejoin Fix: Fixed a bug where, if a player died while another was rejoining, the rejoining player could not see the dead player’s name.
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Dead Player Info Fix: When a player disconnects, they are now marked as “Disconnected” in the team info panel.
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