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Patchnote #65 for Dark Hours (v1.0.23909)

Patchnote #65 for Dark Hours (v1.0.23909) - 26/11/2025

  • Monster

  • Voltaic Wraith & Van Fix: Fixed a bug where the Voltaic Wraith could sometimes follow players into the van, causing their game to crash.

  • Trickster:

    • Stuck Fix: Fixed a bug where the Trickster could get stuck in a loop if the player hid at the moment they were caught.
    • Invisible Attack Fix: Fixed a bug where the Trickster Demon could attack players while invisible if the player hid at a very specific timing during the chase.
    • Trickster Catch Fix: Fixed a bug where, if the Trickster was countered at a very precise moment during its catch, the player would get stuck and be unable to move.
    • Trickster Umbrella Fix: Fixed a bug where the Trickster Demon might not appear if the player could see its umbrella.
    • Trickster & Van Fix: Fixed a bug where the Trickster Demon could sometimes follow players into the van.
    • Trickster Catch Fix: Fixed a bug where, if the Trickster was countered at a very precise moment during its catch, the player would get stuck and be unable to move.
  • Driftborn:

    • Psionic Attack Fix: Fixed a bug where the player could continuously retain the red visual effect from the psionic attack.
    • Aspiration Fix: Fixed a bug where the Driftborn could have its suction VFX applied infinitely.

LD

  • Shelf Collider Fix: Fixed a bug where players using the wheel board could get stuck in the shelves located in the “Electrical” room.

  • Laser in Cruise Ship Safe Fix: Fixed the mesh of a laser that was misaligned in the Cruise Ship safe.

  • Power Plant's Pool Fix: Fixed a bug where some barriers around the edges of the Spent Fuel Pool could interfere with monster navigation.

Audio

  • Female Exhaustion SFX Fix: Fixed a bug where, after running, the female character would play the male exhaustion SFX.

  • Doors Sound Fix: Fixed a bug where the knocking sound on open doors wasn’t properly applied.

  • Threshold Item Sound Mod: Adjusted the minimum threshold required for an item to produce sound.

  • Gate & Blind Ghoul Sound Fix

UI

  • Mafia Reputation Fix: Fixed two issues related to the end-of-heist reputation progression bar.

    • Focus Reputation Bar: The progression bar now correctly focuses on the player's current mafia reputation level.
  • Reputation Bar Progression Fix: Fixed a bug where the bar restarted from zero after reaching the maximum mafia level.

  • Gamepad Improvement: Improved gamepad navigation in lobby shop.

General

  • Piece of Code Fix: Fixed a bug where the code displayed on the Piece of Code—required to open a locked door, turned into "??" if the player changed the game language while holding the item.

  • Rejoin & Trickster Fix: Fixed a bug where a player who rejoined were seeing key items instead of Trickster cards.

  • Hacking Remote Device text Fix: Fixed a bug where the text was changing position and size when changing the game language.

  • Known bugs:

  • Blind Ghoul: We are aware of the issue where the Blind Ghoul stops hearing players and are currently working on a fix.

  • Floating Keys in Destroy Evidence missions: We are aware of a bug where some keys might be floating in the air above the locker specifically when the contact is destroy the evidence. A fix has been found and will be available in the next patch.

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