Patchnote #75 for Dark Hours (v1.0.25170)
Patchnote #75 for Dark Hours (v1.0.25170) – 18/02/2026
Monsters
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Monster Difficulty Balancing: Adjusted monster behaviour and tuning across all difficulty levels to improve overall balance and progression.
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HideBehind Rhythm Tweak: Adjusted the rhythm of the HideBehind pattern in phase 3 to make the encounter more readable and better paced.
Gameplay
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Monster Detector Walkie-Talkie Fix: Fixed an issue where the Monster Detector walkie-talkie would not work and failed to detect nearby monsters.
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Contract Timeout End-of-Night Fix: Fixed an issue where the night would not end correctly if a contract timed out without any vote.
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KO Position Display Fix: Fixed an issue where the displayed position of other players when knocked out could remain at the KO spot instead of following the body after being pushed by a monster, such as being knocked from a hallway into a nearby room.
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Paper Code Third-Person Position Fix: Fixed the position of the paper code in the character’s hand in third-person view so it appears correctly aligned.
UI
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History “Failed” Localisation Fix: Fixed a localisation issue where the “failed” status in the history was not displayed correctly.
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Popup Focus Fix: Fixed an issue where some popups did not correctly focus buttons, making them difficult to select.
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Contract Focus Fix After First Heist: Fixed an issue where contracts would not receive focus correctly when it was not the first heist in the session.
Visuals and Optimization
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Lighting adjustement: Fixed the intensity of some lights so lighting feels more natural and consistent.
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Van Lighting Fix: Fixed lighting issues affecting vans to restore their original lighting ambiance.
Network & Performance
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Network Configuration Update: Updated network configuration to improve overall online experience.
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Loading Stutter Reduction (PSO Precaching): Enabled PSO precaching to reduce or prevent freezes and stutters during loading.
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