Dark Hours New Major Update & Easter Eggs Returns!
Hello everyone,
A brand-new major update is now live in Dark Hours, bringing back our seasonal event Easter Eggs, along with major performance optimizations, monster improvements, and a wide range of fixes based on your feedback.
🐇 Easter Eggs Is Back
Our Easter Eggs event is back in Dark Hours! From now until April 21st, we’re bringing a festive vibe back into your heists with decorations, collectibles, and exclusive cosmetics to unlock.
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Fully decorated maps & lobby inspired by Easter
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Collect eggs and earn seasonal tickets
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Exchange your tickets for exclusive themed cosmetics
Find more details about the event in this dedicated news:
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⚡ Performance & Optimization
This update also includes a series of improvements to make your heist sessions smoother, more stable, and comfortable.
We’ve worked on:
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Improved texture streaming, including a fix for textures not loading properly on lower-end PCs
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Optimized visual effects to reduce their performance impact (e.g. fire extinguisher effects)
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Reduced the memory footprint of various in-game assets
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Improved VRAM usage, especially beneficial for lower-end graphics cards
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Significantly improved performance for hosts during multiplayer sessions
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Optimized RAM usage by only loading certain elements when needed
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Improved lighting performance for less demanding real-time rendering
💀 Monster Improvements
Monsters have also received several fixes to improve their behavior and make encounters more intense and consistent:
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Better navigation and interaction with doors and the environment
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Improved consistency across multiple monster abilities and behaviors (Hidebehind, Banshee, Drifborn, Voltaic Wraith, Trickster)
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Adjustments to make certain encounters more fair and less frustrating (Cursed Pharaoh, Stone Stalkers)
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Fixes to spawning and positioning issues (Blind Ghoul)
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Improved reliability of certain gameplay interactions (Voltaic Wraith, Trickster)
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Reduced unnecessary controller vibrations caused by distant monster activity
🔧 Bug Fixes & General Improvements
Alongside these changes, we’ve made a number of bug fixes and general improvements to enhance your overall experience. You can find the full list of changes in the detailed patch notes just below 🔽
Thank you for your support, and I hope you enjoy this update!
Raven
Patch notes #76 for Dark Hours (v1.0.25650) - 21/03/2026
Monsters
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General
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Monster Blocking Fix: Fixed an issue where a monster could get stuck because another monster was blocking its way.
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Doorway Stuck Fix: Fixed cases where monsters could get stuck or struggle to move properly around doors.
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Monster Speed Balancing: Adjusted movement speed for several monsters, especially phase 3 speed tuning.
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Post-Teleport Door Movement Fix: Fixed an issue where monsters could move incorrectly after teleporting while in a doorway.
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Monster Teleport Vibration Fix: Fixed an issue where monster teleports could repeatedly trigger short gamepad vibrations.
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Cursed Pharaoh
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Partial Body Appearance Fix:Fixed an issue where the Cursed Pharaoh's body could appear only partially during game startup.
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Teleport Height Fix: Fixed an issue where the Cursed Pharaoh could teleport onto the player but appear too low.
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Trickster
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Trickster Card Hint Update: The Trickster card now gives a hint about where it was picked up.
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Trickster Dance Minigame:
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Dance Result UI Fix: Fixed an issue where the Trickster Dance result could display the wrong outcome when the sequence was interrupted or ended early.
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Last Round Arrow Fix: Fixed the last round arrow not working
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feedback Fix: Improved feedback in the Trickster Dance minigame.
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Chase After Catch Fix: Fixed an issue where the Trickster could keep chasing other players in phase 2 and 3 after catching someone.
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Targeting Consistency Fix: Fixed several cases where the Trickster could target the wrong player.
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Polaroid Reaction Fix: Fixed an issue where the Trickster would not correctly look at a player using a Polaroid on him.
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Solo Inventory Key Fix: Fixed the failed Trickster minigame in Solo mode when pressing the inventory key on keyboard.
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Voltaïc Wraith
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Mirror Counter Timing Fix: Fixed an issue where using a mirror at the last moment against a Voltaïc Wraith Dash could still result in the player getting hit.
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Chase After Catch Fix: Fixed an issue where Voltaïc Wraith could keep chasing other players in phase 3 after catching someone.
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Blind Ghoul
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Chase Speed Tweak: Adjusted Blind Ghoul chase speed in phase 3, Hard and Nightmare difficulties.
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Staircase Navigation Fix: Fixed an issue where the Blind Ghoul could get stuck and stop moving on staircases.
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Taser Stuck Fix: Fixed an issue where the Blind Ghoul could get stuck after being hit by the taser gun.
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Ragdoll Fix: Fixed an issue affecting the Blind Ghoul’s ragdoll behaviour.
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Banshee
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Mirror Break Fix: Fixed an issue where mirror could fail to break properly when the Banshee screamed.
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Polaroid Counter Fix: Fixed the Polaroid counter interaction with the Banshee.
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Chase/Search Audio Fix: Fixed an issue where players could hear Banshee chase/search sounds without seeing her.
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Song Duplication Fix: Prevented multiple Banshee songs from playing at once.
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Song Sync Fix: Fixed Banshee song synchronization between players.
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Stone Stalkers
- Chase Speed Tweak: Adjusted Stone Stalkers chase speed in phase 3.
Gameplay
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Heist Items
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Thrown Truncheon Physics Fix: Fixed truncheon physics when thrown.
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Water Gun Reload Persistence Fix: Fixed an issue where the water gun could fail to refill if it was empty when changing level.
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Plunger Attachment Fix: Fixed an issue where the plunger could remain stuck in mid-air after being thrown at certain monsters.
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Mirror Catch Animation Fix: Fixed an incorrect animation when using the mirror while caught.
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Flare Projectile Glass Break Update: Flare projectiles now break glass.
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Defibrillator Charger Prompt Fix: Fixed an issue where the defibrillator charger could display the wrong interaction prompt, reusing the prompt from the previously interacted object.
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Player Ragdoll Wall Fix: Player ragdolls can no longer pass through walls.
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Objective Items Spawn Failsafe: Objective items are now forced to spawn even if no room is left.
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Level Transition Input Lock Fix: Inputs are now blocked during the transition screen between the van and the exit to prevent items from being dropped in unreachable areas.
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Safe Prompt Refresh Fix: Fixed an issue where safes could display the wrong interaction prompt, reusing the prompt from the previously interacted object.
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Padlock Safe Reopen Hit Fix: Hitting an already opened padlock safe no longer reopens it.
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Paper Code Text Persistence Fix: Fixed an issue where the paper code number could remain on furnitures when picking it up while already holding another item.
Level Design
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Cruise Ship Door Pickup Fix: Fixed an issue on the Cruise Ship map where items placed on the floor near certain doors could no longer be picked up.
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Bathroom Interaction Fix: Fixed interaction issues with certain furnitures in bathrooms that were difficult to interact with.
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Washing Machine Outline Fix: Fixed selection outline on the washing machine door.
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Cardlock Spawn Fix: Fixed cardlocks spawning inside safes.
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Vending Machine Item Collision Fix: Fixed an issue where items could be thrown into the vending coffee machine and hidden inside it.
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Vent Exit Opening Fix: It is no longer possible to open a vent from its exit side. Players must now enter from the correct entrance and open the exit from inside.
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Tile Weight Activation Fix: Fixed an issue in the Casino vault tile puzzle where the combined weight of multiple objects was not always counted correctly to activate a tile.
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Breakable Glass Panel Update: Added breakable glass panels and fixed materials that were only visible from one side.
Performance & Optimisation
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Lighting Optimisation: Cleaned and optimised lighting in lobby and environments.
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Golden Tag Level Lighting Optimisation: Cleaned and optimised lighting in Golden Tag map.
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Museum Light Synchronisation Fix: Fixed cases where museum lights could become desynchronised.
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Interaction Camera Optimisation: Reduced unnecessary camera-related processing during interactions to improve performance.
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Ragdoll Optimisation: Applied several optimisations around ragdolls.
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Extinguisher VFX Optimisation: Optimised extinguisher visual effects.
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Item Light Shadow Optimisation: Disabled cast shadows on item lights, flare gun, flare, and glowsticks.
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Unused Reference Cleanup: Cleaned several references so it is no longer unnecessarily loaded in memory.
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Monster Loading Optimisation: Monsters such as the Driftborn and the Hidebehind are no longer loaded by default when not in use.
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Overall Assets Optimisation: Several environment assets have been optimised.
Game Modes
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Golden Tag
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Item Locker Fix: Golden Tag items can no longer be put into the locker.
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Item Save Fix: Fixed Golden Tag items being savable.
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Network
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Relay Connection Fallback: The game now automatically tries different relay configurations on connection failure to improve join reliability.
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Duplicate Session Handling Fix: Fixed incorrect handling of duplicate find-session results.
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Save Backup Recovery Fix: If no main save is found but a backup exists, the backup is now loaded correctly.
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Platform Login Feedback Update: Improved feedback shown on platform login errors.
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Kick Message Localisation Fix: Fixed an issue where the kick message could appear in the host’s language instead of the player’s own language.
Audio
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Voice Occlusion Improvement: Improved voice occlusion so voices are now better blocked by walls and ceilings.
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Urinal Flush Sound Fix: Fixed an issue where urinals did not play a sound when flushed.
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Gramophone Attenuation Update: Updated gramophone attenuation sound.
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Crowbar Hit Sound Volume Fix: Fixed an issue where the sound of being hit by a crowbar could still be heard even when the Sound Effects volume was set to 0.
UI
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Gamepad Navigation
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Improved gamepad navigation in different menus: Customisation, Score Screen, Locker.
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Missing Focus Fix: Fixed several missing focus issues after closing windows.
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Color Wheel Gamepad Support: It is now possible to use color wheels with a gamepad.
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Color Wheel Input Update: Updated color wheel UI input behaviour.
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Player Volume Gamepad Fix: Fixed player volume changes being affected incorrectly by gamepad inputs.
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Mafia Items Locked Icon Update: Added a lock icon for Mafia-locked item in the shop.
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Mafia Reputation Layout Update: Updated the Mafia reputation layout scaling for better readability.
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Contract Selection Settings Menu Fix: Fixed an issue where opening the settings menu during contract selection could break the interface display.
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Press to Skip Widget Alignment Fix: Fixed an alignment issue affecting the “Press to Skip” widget.
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