Patchnote #83 for Dark Hours (v1.0.26633)
Patchnote #83 for Dark Hours (v1.0.26633) - 24/04/2026
Monsters
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Trickster
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Water Gun Hit Fix: Fixed an issue where hitting the Trickster with the Water Gun would not make it disappear as intended.
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Water Minigun Loop Fix: Fixed an issue where the Water Minigun could keep firing in a loop when countering the Trickster just before being caught.
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Blind Ghoul
- Egypt Antiquities Navigation Fix: Fixed an issue where the Blind Ghoul could get stuck near the Ark in the Egypt Antiquities map.
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Voltaic Wraith:
- Voltaic Wraith VFX Fix: Fixed an issue where the Voltaic Wraith’s visual effects could briefly appear incorrectly.
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Cursed Pharaoh:
- Cursed Mark Loop Fix: Fixed an issue where the Cursed Pharaoh could repeatedly use its cursed mark.
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Driftborn:
- Door Interaction Fix: Fixed an issue where the Driftborn could pass through closed doors.
General
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Lobby List Crash Fix: Fixed a crash that could occur while browsing the lobby list.
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Tranquilizer Minigun Shadow Fix Fixed an issue where an incorrect shadow could appear on the Tranquilizer Minigun's magazine.
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Camera Shake Option Fix: Fixed an issue where lifting metal gates could still trigger a camera shake even when the motion reduction option was enabled.
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Globe Navigation Fix: Fixed an issue where monsters could get stuck behind large globes while trying to path through them.
Level Design
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Museum Display Collision Fix: Fixed an issue where items could get stuck behind a display in the Museum's Cosmic Gallery.
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Wall Seam Visual Fix: Fixed an issue where a visible seam could appear between walls next to single doors.
UI
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Lobby List Navigation Improvement: Improved navigation in the lobby list to make it easier to use. Also, limited the number of private lobbies displayed to prevent overly long lists.
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Endscreen Result Display Fix: Fixed an issue where the end-of-mission screen could briefly display an incorrect result before showing the actual outcome (mission succeed or failed).
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Seasonal Event Score Fix: Fixed an issue where seasonal event scores could still appear on the end-of-mission screen after the event had ended.
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