Patchnote #87 for Dark Hours (v1.0.26838)
Patchnote #87 for Dark Hours (v1.0.26838) - 22/05/2026
Monsters
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HideBehind
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Improved speed and rotation while crossing doors.
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Fixed cases where the HideBehind could get stuck when players were outside the navmesh.
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Fixed thrown objects colliding with the HideBehind while invisible.
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Improved catch reliability and fixed Crossdoor cancellation behavior.
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Driftborn
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Fixed several ability loop issues when players were outside the navmesh.
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Fixed incorrect mirror counter behavior.
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Fixed cases where crowbar hits could cause the Driftborn to stop chasing targets.
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General Monster Navigation
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Improved fallback navigation behavior when monsters search for players.
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Fixed pathfinding loops caused by invalid threat checks.
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Fixed monsters getting stuck when players were outside the navmesh or around the Cruise Ship tree.
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Gameplay
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Metal Gate Statue Fix: Fixed Metal Gates that were no longer destroying statues.
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Metal Gate Navigation Fix: Metal Gates no longer affect navmesh generation.
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Frying Pan Update: The Frying Pan is now correctly treated as a metal item.
Level Design
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Art Exhibit Metal Gate Collider Fix: Fixed collider issues on large Metal Gates in the Art Exhibit.
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Shelf Material Fix: Fixed a missing shelf material.
UI
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Crossplay Localisation Fix: Replaced incorrect "Crossplatform" wording with "Crossplay".
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French Localisation Fix: Fixed French translation for "Enable Crossplay".
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Contract Difficulty Feedback Update: Improved contract difficulty visibility and feedback.
General
- Save File Safety Check: Added a backup save creation if the main save file cannot be written.
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