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Меню

Patch 1.1.0

Hello!!! Here is the first major patch for the steam version of Your Only Move Is HUSTLE. Some of your stuff got changed, but I think it will be more fun for everyone now! To play on the old version, select the beta for whichever version you'd like (the previous patch being 1.0.3).

Changelog

  • all moves now become interruptible on the opponents' turn if the player hits the opponent. this means you can never be negative on hit. probably buggy.

  • Depression buffs

    • Sadness prevents you from regaining air options when hit.
    • During sadness state you take a small amount of damage over time.
  • default starting distance raised to 55

  • somehow the audio centering fix got reverted. so the audio is now, again, more centered.

  • Experimental fix to hitbox-related prediction errors.

  • fixed some parry-related prediction errors, credit to Degritone for the fix

  • UI fixes from wuffie:

XYPlot

  • adjusted horizontal spacing on label

  • disabled clipping on label

  • updated default values of many XYplot moves

8Way

  • added some assertions to catch improper usage

  • attempts to set a sensible default based on the dir if the dir is disabled

  • fix to the lag on opening character select, also thanks to wuffie

  • updates and polish to the X/Y plot UI element and the 8-way UI element courtesy of wuffie

  • added support for custom steam p2p packet handling for modders

Cowboy

  • cowboy is both too weak and too strong right now in 1.0.3. his teleport doesn't feel good to use in neutral, but buffing its frame data makes it far too good and eclipses every other character's movement tools. while leaving it alone for combos, I'm now making it into a 2-part move with better frame data and some extra unique options.

  • lightning slice does too many things right now and makes cowboy's plan extremely boring. i'm neutering its effectiveness in neutral with plans to give him better, more situational pokes for more interesting mindgames.

New move: Warp Stance

  • Fast movement setup option. you take a few frames to enter a stance, then you can choose Teleport or Foresight. this replaces normal Teleport in neutral.

New move: Foresight

  • only usable from Warp Stance

  • create an image of Cowboy somewhere on the screen. you can later teleport to this image very quickly using the followup move, Time Shift.

  • the after-image goes away after a little while. It goes away if you hit it or Cowboy, or if Cowboy strays too far away from it.

New move: Time Shift

  • Quickly teleports to your after-image.

New move: Time Rift

  • explodes the foresight after-image

Teleport (normal)

  • Only usable in combos now

Teleport (all)

  • Reduced cross-through teleport penalty (8f -> 2f)

  • Teleporting through the opponent limits your horizontal distance from them and reduces your horizontal momentum

  • Reduced upward momentum outside of combos

  • Cross-through penalty not applied for teleport in place.

  • Sound volume slightly increased

Impale

  • Now is forced to have p2 priority.

Lightning Slice

  • No longer aimable in neutral

  • hitstun increased (at start of combo) (6 -> 10)

Horiz. Slash (grounded)

  • Shockwave hitbox hitstun increased (10 -> 13)

Robot

  • Can now cancel aerial options into Fall which is 8f IASA while flying.

Vacuum

  • Increased knockback (4.5 -> 7.5)

  • Startup decreased (13f -> 11f)

Bounds Check

  • Air OK

Flip

  • IASA reduced (inf -> 20f)

  • Now hit-cancellable

Ping

  • Decreased startup (8f -> 6f)

  • Removed framekill

Boot

  • startup reduced (9f -> 8f)

Concussive Blast

  • reduced startup (6f -> 5f)

Command: Grab

  • Damage per slam increased to 140

  • leads to a hard knockdown now

Chain Saw

  • Damage proration adjusted (0 -> -2)

  • Damage per hit increased (45 -> 55)

  • Minimum damage per hit increased (7 -> 12)

Flame Thrower

  • No longer a super

LOIC

  • creates some fire on the ground

  • now fully charges instantly in infinite resources mode

Kick User

  • Hitstun reduced (inf -> 60f)

Magnetize

  • Duration increased (70f -> 130f)

Ninja

Skull Shaker

  • Damage increased (60 -> 80)

  • Hitstun increased (30 -> 31)

Wizard

Spark Bomb

  • now ignores projectile immunity

Magic Dart

  • Is now aimable finally 🙂

  • Speed boost

  • Now it bounces off the floor instead of fizzling out.

Читать в Steam ↗

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