Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Patch 1.3.0

1.3.0

  • Fall changes
    • Fall is now always available any time you could do an air option, like Wait is on the ground.
    • Fall is now 11f.
    • Fall now restarts on holding, like Wait and Dash Forward.
  • More sadness changes
    • increased sadness damage over time
    • Parrying projectiles no longer reduces sadness
    • Sadness accrues faster when you are far above your opponent
    • Sadness is not applied at all if you are close to the opponent
    • Clashes now decrease sadness for both characters
  • Added min chess timer option
  • Default minimum chess timer increased to 10 seconds
  • Jump snap radius defaults to max shorthop, not min fullhop
  • Fix to inconsistent jump IASA resulting in esoteric knowledge checks (credit to Degritone)
  • fixed crash(?) relating to some projectiles
  • fixed being able to join lobbies with incompatible versions through Steam

Ninja

  • New move: Grappling Hook

    • Hook onto the opponent or projectiles and bring yourself toward them
    • Will only go a certain height above its spawn position
    • Can only be used once in the air.
  • Quick Slash (in neutral)

    • Damage increased (40 -> 100)
    • Does not hitcancel vs grounded opponents
    • No longer sends airborne
    • Now land-cancels
    • no longer affected by friction
  • Shuriken

    • Now aimable.
    • It's faster.
    • Reduced grounded IASA (15f -> 13f)
  • Punch

    • IASA reduced (15f -> 14f)
  • Back Sway

    • IASA reduced (13f -> 12f)
  • Whip Wave

    • reduced IASA (19f -> 15f)
  • Skull Shaker

    • Distance adjustable
  • Palm Strike

    • Added some forward momentum
  • Quick Slash

    • Hitbox appears one frame later (7f -> 8f)
    • Startup slightly increased when used in neutral (+1f i think)
  • Uppercut (air)

    • Retains full horizontal momentum

Cowboy

  • New move: Spot Dodge

    • Functions as old TP in place
  • Foresight

    • IASA reduced (12f -> 7f)

Wizard

  • New move: Draw Moisture

    • Use this to charge up droplets to use on Geyser.
  • Geyser

    • Must have at least 1 droplet to use. Spend additional droplets for a powered-up version. Max 3 droplets.
    • 1 droplet: like previous geyser
    • 2 droplets: small damage buff (120 -> 150), longer range
    • 3 droplets: big damage buff (120 -> 170), longer range, unparriable
  • Orb

    • Swords
      • 1st hit hitstop reduced (7f -> 5f)
      • 1st hit DI nudge modifier increased (0.1 -> 0.35)
      • 2nd hit DI nudge modifier increased (0.1 -> 0.85)
      • 2nd and 3rd hit hitstop reduced (14f -> 8f)
  • Roll

    • Increased IASA (14f -> 16f)
    • this normalizes it with the rest of the cast
  • Spark Bomb

    • Detonates at frame 1 now instead of frame 2 i think

Robot

  • Added effects that show when you use armor and when you gain armor back

  • New move: Galvanize

    • Spawns a LOIC orbital strike that targets you. Both LOIC and Galvanize will give the Robot that spawns it a charge of armor if if overlaps with them.
  • Kill Process

    • Level 9 KP no longer instakills during combos (still kills from neutral)
  • Step

    • Increased proration (1 -> 2)
    • Increased animation length (13f -> 15f). this reduces the framekill potency a bit
  • Magnetize

    • No longer gives robot a charge of armor
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения