Sintopia Early Access Out September 4 | Play the new demo!
Administrators,
**π Sintopia launches into Early Access September 4th! **
What is Sintopia?
Sintopia is a Hell management meets God game!
-
π Wreak havoc in the Overworld
-
π₯ Manage a Hellish empire
-
π° Build. Punish. Profit.
Streamline suffering, automate agony and build the most profitable underworld this side of Limbo. Keep that torment flowing; you're Hell's administrator, after all.
Release Date Trailer
Watch a silly civilisation of chickpea people damn themselves by committing a host of sins π
Play the new demo!
A new, updated demo with our latest build is live, as part of Steam Next Fest, composing a host of changes!
https://store.steampowered.com/app/2213700/Sintopia/
Demo Changelog - Not Exhaustive
-
New Spell: Magmine. A throwable fireball that explodes on contact and spreads fire on the ground. If it does not hit a structure or a character, it becomes a landmine instead.
-
Key bindings: keyboard shortcuts are now listed in the game settings and can be rebound.
-
**Fear and Motivation props rework: **the props donβt cumulate anymore, requiring higher tier-props usage to reach maximum effect. Fear / Motivation technologies in the Liber Administratum have been merged so itβs less expensive to acquire them all.
-
A lot of new map objectives, both main and secondary. Also new map modifiers.
-
New UI panel: information panel in the orbital view, which contains various stats (playtime, average sin, etc.) as well as a summary of Boons / Modifiers selected in Challenge Mode.
Some Quality of Life changes, including:
-
Magic Resistance visual feedback.
-
Dedicated alerts for Raids (Guacas, Demon spawns).
-
All Specialist Punishment buildings are now tier 1 unlocks in the Liber Administratum (5 Hearos).
-
Force Push is now more powerful the longer the drawn line is.
-
Added a βany deviantβ status rule in the Dispatcher.
-
Saints apparition is now occurring on resurrection, instead of randomly.
-
Permanent highlight on interactive objects (Bells, Logs, Boats, etc.).
-
Bulldozer Tools now appear on hover instead of right click.
-
Warning icon when a Waiting Line is not connected to a road.
-
Humus wonβt be afraid of dead hostiles anymore.
-
Added a bias in the selection of the first Ruler to make sure they have enough HP.
-
Added settings (camera shake, screen-edge panning, gameplay popups).
-
A broad balancing pass, including making enemy number scale with difficulty, Demons spawning raids as soon as they land in their crater, etc.
Feedback
We'll be keeping a close eye on the Steam Discussions here. Alternatively, you can join your fellow Administrators in our official Discord server!
ΠΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ 0
ΠΠΎΡΡΠ΅Π²ΡΠ΅ Π½ΠΈΠΊΠ½Π΅ΠΉΠΌΡ Π½Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π°ΡΡ Π»ΠΈΡΠ½ΠΎΡΡΡ. ΠΡΠ΅ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΡ Π²Π»Π°Π΄Π΅Π»ΡΡΠ΅ΠΌ ΡΠ°ΠΉΡΠ°.
ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΠ΅ Π΅ΡΡ Π½Π΅ Π½Π°ΡΠ°Π»ΠΎΡΡ.