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МСню

Sintopia Early Access Out September 4 | Play the new demo!

Administrators,

**πŸ“… Sintopia launches into Early Access September 4th! **

What is Sintopia?

Sintopia is a Hell management meets God game!

  • 🌏 Wreak havoc in the Overworld

  • πŸ”₯ Manage a Hellish empire

  • πŸ’° Build. Punish. Profit.

Streamline suffering, automate agony and build the most profitable underworld this side of Limbo. Keep that torment flowing; you're Hell's administrator, after all.

Release Date Trailer

Watch a silly civilisation of chickpea people damn themselves by committing a host of sins 😈

Play the new demo!

A new, updated demo with our latest build is live, as part of Steam Next Fest, composing a host of changes!

https://store.steampowered.com/app/2213700/Sintopia/

Demo Changelog - Not Exhaustive

  • New Spell: Magmine. A throwable fireball that explodes on contact and spreads fire on the ground. If it does not hit a structure or a character, it becomes a landmine instead.

  • Key bindings: keyboard shortcuts are now listed in the game settings and can be rebound.

  • **Fear and Motivation props rework: **the props don’t cumulate anymore, requiring higher tier-props usage to reach maximum effect. Fear / Motivation technologies in the Liber Administratum have been merged so it’s less expensive to acquire them all.

  • A lot of new map objectives, both main and secondary. Also new map modifiers.

  • New UI panel: information panel in the orbital view, which contains various stats (playtime, average sin, etc.) as well as a summary of Boons / Modifiers selected in Challenge Mode.

Some Quality of Life changes, including:

  • Magic Resistance visual feedback.

  • Dedicated alerts for Raids (Guacas, Demon spawns).

  • All Specialist Punishment buildings are now tier 1 unlocks in the Liber Administratum (5 Hearos).

  • Force Push is now more powerful the longer the drawn line is.

  • Added a β€œany deviant” status rule in the Dispatcher.

  • Saints apparition is now occurring on resurrection, instead of randomly.

  • Permanent highlight on interactive objects (Bells, Logs, Boats, etc.).

  • Bulldozer Tools now appear on hover instead of right click.

  • Warning icon when a Waiting Line is not connected to a road.

  • Humus won’t be afraid of dead hostiles anymore.

  • Added a bias in the selection of the first Ruler to make sure they have enough HP.

  • Added settings (camera shake, screen-edge panning, gameplay popups).

  • A broad balancing pass, including making enemy number scale with difficulty, Demons spawning raids as soon as they land in their crater, etc.

Feedback

We'll be keeping a close eye on the Steam Discussions here. Alternatively, you can join your fellow Administrators in our official Discord server!

Π§ΠΈΡ‚Π°Ρ‚ΡŒ Π² Steam β†—

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