Day 7 Patch
== Patch Notes ==
Visual
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The event reports readability issue is addressed.
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When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection.
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Unit banners on top of the screen remain down while the unit is selected.
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Russian border color is changed to light green for improved visibility.
Gameplay
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Arrow keys work the same way WASD do.
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Every faction now starts at peace, except 0, 1 or 2 of their neighbors, depending on difficulty.
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Any two faction that share an enemy, has now decreased grudge against each other.
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Now Merchant has "Slave master" upgrade, allowing 'purchase' of slaves from owned towns.
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Two new stats are added to the Event Logs tab: "total goods produced" and "total resources harvested".
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Malthusian Trap is now ON by default for new games. Players can still choose to turn it off. (Turning it off will allow players to control pop growth directly)
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In Malthusian Trap OFF mode, Pop growth will be indicated in the Town label when it is 100.
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Horses are added to the north of Black Sea.
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Disband option now requires confirmation before proceeding.
Fixes
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Agrarian engineer are now able to build plantations.
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Herbalist can now discover tobacco in the new world.
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Poppy seeds can now be collected.
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