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Week 3 patches brings in Sweden and Denmark

Gameplay

  • An alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway.
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  • Agents or units can no longer enter towns of non-hostile opponents.

  • 50% of wagons/vessels return to the former owner of a town upon invasion.

  • More info on factors influencing growth is now available in the tooltip.

  • More info on self-sufficiency info is now available in the tooltip.

  • Entrepreneur now will double cargo size when available.

  • Slaves can no longer parent new citizens.

  • Smuggling routes are now allowed only towards player's capital.

  • Empty towns now slowly disappear.

  • Healing is slowed to avoid defending towns without fighting back.

  • New cities can now be founded "at least 5 tiles away from any other town and in no man's land or player's own lands", instead of "2 tiles from any borders".

  • Non-improved honey resource now gives +1 honey. Improvement increases it by +2.

  • New productions:

cattle+saltrock => 2 food (placed in Deep Mining)

fish+saltrock => 2 food (placed in Deep Mining)

2 castiron + 3 coal => steel (placed as starter production to all factions)

2 game => 1 food (placed as starter production to all factions)

Visuals

  • Tooltip delay is decreased to 200 msec.

  • Selecting a merchant when Trade tab open will select the associated route.

  • Selecting a route in Trade tab will select associated merchant.

Fixes

  • Sticky info panel no longer remains open.

  • Imam, pastor and presbyter upgrades are now fixed.

  • Mismatching of self-sufficiency in Requirements Tab and Town UI is now fixed.

  • Requirements Tab now shows correct requirements.

  • Tutorials fixed.

  • Extra wagon being stored in the town when taking over is now fixed.

  • Ballistic artillery being blocked by half is now fixed.

Localization

  • Chinese localization is updated.
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