Week 3 patches brings in Sweden and Denmark
Gameplay
- An alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway.
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Agents or units can no longer enter towns of non-hostile opponents.
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50% of wagons/vessels return to the former owner of a town upon invasion.
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More info on factors influencing growth is now available in the tooltip.
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More info on self-sufficiency info is now available in the tooltip.
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Entrepreneur now will double cargo size when available.
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Slaves can no longer parent new citizens.
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Smuggling routes are now allowed only towards player's capital.
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Empty towns now slowly disappear.
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Healing is slowed to avoid defending towns without fighting back.
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New cities can now be founded "at least 5 tiles away from any other town and in no man's land or player's own lands", instead of "2 tiles from any borders".
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Non-improved honey resource now gives +1 honey. Improvement increases it by +2.
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New productions:
cattle+saltrock => 2 food (placed in Deep Mining)
fish+saltrock => 2 food (placed in Deep Mining)
2 castiron + 3 coal => steel (placed as starter production to all factions)
2 game => 1 food (placed as starter production to all factions)
Visuals
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Tooltip delay is decreased to 200 msec.
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Selecting a merchant when Trade tab open will select the associated route.
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Selecting a route in Trade tab will select associated merchant.
Fixes
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Sticky info panel no longer remains open.
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Imam, pastor and presbyter upgrades are now fixed.
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Mismatching of self-sufficiency in Requirements Tab and Town UI is now fixed.
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Requirements Tab now shows correct requirements.
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Tutorials fixed.
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Extra wagon being stored in the town when taking over is now fixed.
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Ballistic artillery being blocked by half is now fixed.
Localization
- Chinese localization is updated.
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