Rally update: Update and changelog
Added
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Added the brand new Rally car.
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Added 220 new blocks and 21 new items with the Rally theme, see the complete list below.
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Added Skinnable arrows for square and round pillars.
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Added RallyTheme signs for sign blocks.
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Added new item snapping points added to many previously existing blocks.
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Added Winter 2024 tracks for the offline mode.
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Added a delay before being allowed to skip the prestige celebration screen.
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Added Rally Car in the control settings menu.
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Added Rally materials in MaterialLibs for mesh modeler and NadeoImporter.
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Added verified club badge on the club page.
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Added a preview image on the arcade button.
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Added macroblocks for the gamepad editor.
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Added subtitles on HotSeat and SplitScreen buttons.
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Added CarRally the possible transformations of the SetPlayer_Delayed_VehicleTransform() function.
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Added advice pop-up for inexperienced players in Ranked mode.
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Added “Off” skin for stands screens.
Changed
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Changed the action keys for the Rally and Snow car, it’s now a re-range instead of a clamp.
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If you use the AK 2, it will make your sensitivity range from 0% to 40% instead of clamping it.
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This is an experimentation until the end of the season and with the release of Rally.
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We might roll back this new change.
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Changed the description of the assets in the Club creation to reflect the correct DDS format to use (BC3 for decals).
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Changed the maximum embedded size in tracks from 4MB to 5MB (7 336 960 bytes total size, including 5 000 000 bytes for items).
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Changed the minimum sensitivity from 1.0 to 0.1 to improve the precision.
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Changed the order of settings in the “controls” tab to better highlight the selected vehicle.
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Improved the Snow car hitbox. Records made with collisions or press forward using the snow car will be broken.
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Updated the welcome pop-up in the COTD Knockout mode.
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Updated medal images with higher resolution.
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Improved HotSeat UI.
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Displayed not only the best ghost in HotSeat mode but also the second to last alive.
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Clarified error message when uploading a file too large in club creation or edition.
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Prevented the password pop-up from appearing when no password is required to join a dedicated server as a spectator.
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Changed GateGameplay colors (Decal & Light) to improve readability (Snow = Red, Rally = Orange, Stadium/Reset = Grey).
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Road clips are no longer exclusive.
Fixed
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Fixed bots using Rally/Snow car.
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Fixed passing through multiple slow motion effects would only count once.
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Fixed thumbnails of old gates in items.
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Fixed bug where we were unable to retrieve an ongoing royal match if the player selected the super royal tab in the lobby after exiting a match in progress.
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Fixed Super Royal score displayed for squad members instead of Royal score in the matchmaking menu.
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Fixed the position of the Snow Car on the podium of the home menu.
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Fixed artifacts in the Rabbids 64×41 club asset.
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Fixed the keyboard and controller navigation when opening a player’s profile from the COTD ranking UI.
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Fixed “updating access” message in offline mode.
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Fixed previous years not available in filters in the garage.
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Fixed segment progression UI in Royal not resetting after a track change.
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Fixed cropped text in vertical buttons for long translations.
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Fixed displayed rank on checkpoints in HotSeat.
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Fixed orientation inconsistency between many blocks and their pillar icons.
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Fixed misleading “server is offline” error message on the room pop-up.
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Fixed SnowRoadTilt Clips being wrongly removed by other blocks.
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Fixed visibility of ghosts in Mediatrack in tracks (GPS and other ghosts of this kind).
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Fixed Royal skins not appearing sometimes.
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Fixed the visibility of the cam 3 when transforming into another car.
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Fixed visibility of the PB ghost when transforming into another car.
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Fixed Sponsor decals rendering on RoadIce (will only apply on new tracks).
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Fixed missing grass from DiagSwitch Curve2Out.
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Fixed cursor of DecoPlatformDiags.
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Fixed tree placement filtering by surface on the latest DecoPlatform blocks (ice, dirt).
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Fixed display of some club assets in the club creation.
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Fixed the contour of the image gallery in the item collection pop-up.
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Fixed car visuals not resetting correctly when restarting the race (for example the spoiler would stay open).
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Fixed obstacle item placements not using the full width of open roads.
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Fixed missing part of screens LODs.
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Fixed decals in Gate Expandable LODs.
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Fixed Royal skins 2024 self illumination.
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Fixed Lightmap UVs and normals of item ThemeSnowGateGameplay.
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Fixed Podium screen stretching.
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Fixed Terrain filtering for tree placements of DecoCliffGrass blocks.
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Fixed an issue preventing to spawn on multi-laps start blocks in the gamepad editor.
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Fixed test map button in the gamepad editor.
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Fixed DecalCurbs texture alignment.
Complete block list (thanks eyebo)
220 Blocks
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Rally Castle Roads (32)
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14 Rally Castle Roads
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6 Rally Castle Diag Roads
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6 Rally Castle Road to Diag Transitions
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4 Rally Castle Road Transitions
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1 Rally Castle Wall Arch
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1 Rally Castle Road with built-in Arch
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Rally Dirt Roads (34)
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5 Rally Dirt Low Roads
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5 Rally Dirt High Roads
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9 Rally Dirt High To Low Transitions
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4 Rally Dirt to Road Dirt Transitions
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6 Rally Dirt To Open Road Transitions
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4 Rally Dirt To Platform Transitions
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1 Rally Dirt Road with built-in Rally Castle Road Arch
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Transformation Gates into the Rally car (2)
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1 Ring Transformation Gate
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1 Extendable Transformation Gate
Deco (93)
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9 Deco Cliffs
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3 Deco Cliffs to Platform Transitions
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12 Deco 4×4 Platforms
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27 Deco 2×2 Platforms
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6 Deco 1×2 Platform Transitions
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12 Deco 1×1 Platforms
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6 Deco Platform Slopes
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3 Deco Platform 4×4 Curves
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3 Deco Platform 5×5 Curves
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6 Deco Platform Slope Curves
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6 Deco Hills
Open Roads (11)
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8 Open Road Slopes
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3 Open Dirt Road Deco Transitions
Platforms (26)
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10 Platform Slopes
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16 Open Zone Slopes
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Wood Roads (2)
2 Wood Road Slopes Deco Wall (16)
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2 Deco Wall Slopes
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8 Deco Wall Slope Curves
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6 Deco Wall Arches
Signs (4)
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1 Small skinnable 2×1 screen
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3 Ad screens
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21 Items
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5 Transformation gates into the Rally car
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1 Castle Transformation gate into the Rally car
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2 Show Torches
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5 Castle Towers
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3 Rally Barriers
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4 Square Pillars
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1 Screen2x3Big
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