Some news, Steam Fest and Presskit
Hey!
We received a ton of valuable feedback since the Demo Release, and I can't thank you enough for your support, it really motivates me to do my best and make the game as good and crazy as I can! Here is some data since the Demo launched 2 weeks ago:
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🚀 9 updates pushed to improve balancing, add new features, enhance gameplay, and fix bugs—directly based on player feedback.
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⭐ +3300 wishlists
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🎥 30 youtube videos from roguelike content creators showcasing the game worldwide—in English, Spanish, Russian, and German.
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📝 41 reviews with a 92% positive rating!
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💬 200 of you joined the Discord
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🎮 some of my favorite streamers played the game live on Twitch—and enjoy it!
[dynamiclink href="https://store.steampowered.com/app/2225960"][/dynamiclink] PRESSKIT
Here’s the changelog for 5 of the first Demo updates released so far!
The UI/Menu Rework Update
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Overhauled all the UI and Menu style, giving the game a much stronger personality
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Maps are now bigger
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There are now 3 different map skins
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Balancing tweaks
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Changed a lot of strings
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Laser is now displayed below other entities
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Spider minions are faster so it's now a bit easier to use their patterns for the player
**The CUTSCENES Update + Many Visual Improvements + More **
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NEW FEATURE: Cutscenes !!
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Implemented 4 cutscenes that happens at different step during a run
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Improved the Dungeon Room visuals by adding a lot of new elements around the borders
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Continue to improve the menu and UI style
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New Enemy Spawning Telegraph
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Added skin variants to certain enemy types
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Attack Tags/Synergies are now displayed in orange instead of red/pink to avoid confusion regarding if they’re available to buy
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Experimenting displaying “ATK” on attack icon (not sure if i’ll keep this change yet)
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It is now possible to navigate the menu using de Dpad with a Controller (in addition to joystick)
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Bugfix: Broken Legs Icon wasn’t displayed
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Bugfix: Coop: locked icons in shop weren’t reset after a new run started
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Bugfix: doing a new run with less players that the run before could have minor issues due to previous players not being entirely reset
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Bugfix: start run screen could display green/red bonus/malus on Attacks due to previous run not being entirely reset
**Update: Visual Enhancements and Bugfixes **
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Improved the visuals of the HP and XP Bar
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Bugfix: stacked item count was not displayed (regression introduced in recent update)
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Fixed a dozen of visual issues introduced with the recent major UI Rework
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Improved the Start Run UI consistency
**Update: enhancements **
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Uncollected souls don’t persist between waves by default anymore (but potions/chests/flasks still persist)
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NEW ITEM: Necrotic Echo: 10% of uncollected souls persist between waves
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New sprites for Potion and Chest Pickups
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Accessibility setting: added a toggle to disable Screenshakes
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Many enemies (all dashing enemies) now have a funny bouncy/jump anim while they walk
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Visual improvement: the playable Spider character now have a fullbody sprite for Power Decoy and cinematics
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Coop: in shop, the souls icon is now always purple (instead of based on player’s color) to avoid confusion
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Bugfix: Pentagrams should no longer spawn partially outside the map.
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Bugfix: some gameplay actions could still happen during cutscenes
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Bugfix: equipped attack sell value could change while unselecting/reselecting them
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Bugfix: Soul Flask was launching its sound effect 10 times on pickup
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Fixed little UI issues
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Many other little improvements
Update: enhancements
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Sweeping Melee Weapon Rework: Improved the feeling and accuracy of those weapons (like Void Hammer)
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NEW ITEM: Stone Block: 50% chance to prevent an enemy to spawn if it was spawning near a pickup
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There is now a feedback when the player is inside a pentagram (red sparkle fx on the character)
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Room Size stat is now displayed in blue as it can be positive or negative depending on player’s build
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10% of noobs now display their ridiculous pseudonyms during waves
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Wand Skull: more damage
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Adept can now equip a Watercan as a start Attack
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Adept: now has -10% Room Size
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Shovel: nerf to 30% chance to generate a soul on hit
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Necrotic Echo: 20% of uncollected souls persist instead of 10%
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Optimisation: Pre-rendered some effects
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Bugfix: some enemies, like Rogues, could still try to follow dead players or Decoy that already exploded
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Bugfix: equipping a Map Item (that increase dungeon room size) could change the map skin for the next wave
NOOBS ARE COMING! Show them who's the boss!
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