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Some news, Steam Fest and Presskit

Hey!

We received a ton of valuable feedback since the Demo Release, and I can't thank you enough for your support, it really motivates me to do my best and make the game as good and crazy as I can! Here is some data since the Demo launched 2 weeks ago:

  • 🚀 9 updates pushed to improve balancing, add new features, enhance gameplay, and fix bugs—directly based on player feedback.

  • ⭐ +3300 wishlists

  • 🎥 30 youtube videos from roguelike content creators showcasing the game worldwide—in English, Spanish, Russian, and German.

  • 📝 41 reviews with a 92% positive rating!

  • 💬 200 of you joined the Discord

  • 🎮 some of my favorite streamers played the game live on Twitch—and enjoy it!

[dynamiclink href="https://store.steampowered.com/app/2225960"][/dynamiclink] PRESSKIT


Here’s the changelog for 5 of the first Demo updates released so far!

The UI/Menu Rework Update

  • Overhauled all the UI and Menu style, giving the game a much stronger personality

  • Maps are now bigger

  • There are now 3 different map skins

  • Balancing tweaks

  • Changed a lot of strings

  • Laser is now displayed below other entities

  • Spider minions are faster so it's now a bit easier to use their patterns for the player

**The CUTSCENES Update + Many Visual Improvements + More **

  • NEW FEATURE: Cutscenes !!

  • Implemented 4 cutscenes that happens at different step during a run

  • Improved the Dungeon Room visuals by adding a lot of new elements around the borders

  • Continue to improve the menu and UI style

  • New Enemy Spawning Telegraph

  • Added skin variants to certain enemy types

  • Attack Tags/Synergies are now displayed in orange instead of red/pink to avoid confusion regarding if they’re available to buy

  • Experimenting displaying “ATK” on attack icon (not sure if i’ll keep this change yet)

  • It is now possible to navigate the menu using de Dpad with a Controller (in addition to joystick)

  • Bugfix: Broken Legs Icon wasn’t displayed

  • Bugfix: Coop: locked icons in shop weren’t reset after a new run started

  • Bugfix: doing a new run with less players that the run before could have minor issues due to previous players not being entirely reset

  • Bugfix: start run screen could display green/red bonus/malus on Attacks due to previous run not being entirely reset

**Update: Visual Enhancements and Bugfixes **

  • Improved the visuals of the HP and XP Bar

  • Bugfix: stacked item count was not displayed (regression introduced in recent update)

  • Fixed a dozen of visual issues introduced with the recent major UI Rework

  • Improved the Start Run UI consistency

**Update: enhancements **

  • Uncollected souls don’t persist between waves by default anymore (but potions/chests/flasks still persist)

  • NEW ITEM: Necrotic Echo: 10% of uncollected souls persist between waves

  • New sprites for Potion and Chest Pickups

  • Accessibility setting: added a toggle to disable Screenshakes

  • Many enemies (all dashing enemies) now have a funny bouncy/jump anim while they walk

  • Visual improvement: the playable Spider character now have a fullbody sprite for Power Decoy and cinematics

  • Coop: in shop, the souls icon is now always purple (instead of based on player’s color) to avoid confusion

  • Bugfix: Pentagrams should no longer spawn partially outside the map.

  • Bugfix: some gameplay actions could still happen during cutscenes

  • Bugfix: equipped attack sell value could change while unselecting/reselecting them

  • Bugfix: Soul Flask was launching its sound effect 10 times on pickup

  • Fixed little UI issues

  • Many other little improvements

Update: enhancements

  • Sweeping Melee Weapon Rework: Improved the feeling and accuracy of those weapons (like Void Hammer)

  • NEW ITEM: Stone Block: 50% chance to prevent an enemy to spawn if it was spawning near a pickup

  • There is now a feedback when the player is inside a pentagram (red sparkle fx on the character)

  • Room Size stat is now displayed in blue as it can be positive or negative depending on player’s build

  • 10% of noobs now display their ridiculous pseudonyms during waves

  • Wand Skull: more damage

  • Adept can now equip a Watercan as a start Attack

  • Adept: now has -10% Room Size

  • Shovel: nerf to 30% chance to generate a soul on hit

  • Necrotic Echo: 20% of uncollected souls persist instead of 10%

  • Optimisation: Pre-rendered some effects

  • Bugfix: some enemies, like Rogues, could still try to follow dead players or Decoy that already exploded

  • Bugfix: equipping a Map Item (that increase dungeon room size) could change the map skin for the next wave


NOOBS ARE COMING! Show them who's the boss!

[dynamiclink href="https://store.steampowered.com/app/2225960"][/dynamiclink]

Join our Discord | PRESSKIT

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