Update 10.0: New Chara, Attack, Items, Achievements and many Enhancements
Here is a pretty big update packed with new content and many improvements!
[p align="start"]Update 10.0 - NEW CONTENT + MANY ENHANCHEMENTS (10 September 2025)
+1 Playable Character Boss, +1 Attacks, +3 Items, +2 Achievements + many Enhancements
NEW CONTENT:
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NEW CHARACTER: Magnebro (34th playable character available in the game)
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NEW ATTACK: Bar-Bar: Creates a projectile bar attached to you that deals contact damage (scales well with Amount, Size, Orbit Speed and/or Arcane Damage)
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NEW ITEM: Chest Express (unlocked by default, white item, you find a chest at the beginning of next wave)
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NEW ITEM: Glass Heart (unlocked by default, white item, Gives HP Max and Damage but starts next wave with less HP)
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NEW ITEM: Soul Burner (unlocked by default, white item, +1 to all Damage Types, -2% Soul Harvest)
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NEW ACHIEVEMENT: Win a run with Vilethorn on Difficulty 5: Unlocks Magnebro Character
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NEW ACHIEVEMENT: Win a run with Magnebro on Difficulty 1: Unlocks Bar-Bar Attack
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By popular request, **all future 'Win a run with [character] on Difficulty 5' achievements will now unlock retroactively if you've already completed them in earlier versions **
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(it means if you already win a run in D5 with Vilethorn in previous version, you should automatically get the achievement when lauching the game updated to version 10.0+ for the first time)
ENHANCEMENTS:
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“Unique and Upgradable” Attacks buff/rework: the upgrades now costs only 50% of their price. It makes those attacks more economically viable, same for Behemoth character For example: if you find a Green “Impact” Skill and you already had a white tier Impact equipped (meaning buying the green upgrade will just upgrade your existing attack) it will cost 20 souls instead of 40.
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Behemoth Character: now also gives +1 Synergy Level for all your equipped synergies (example: even if you have only 1 Air Attack, it counts as 2)
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Soul Harvest Stat: at the end of the wave, there is now a texts that pop ups and tell how many souls were gained or lost via the Soul Harvest Stat
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Melee Weapons: rework all systems and the procedural animation logic to massively improve the game feel of sweeping weapons like Axes, Pickaxe and Golden Touch Hammer
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Overboy Character is now unlocked after unlocking 30 characters (previously it required unlocking all other characters first)
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Laser Eye: is now affected by Orbit Speed Stat
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Nihil Character: added Laser Eye as a Start Attack
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Air Synergy: (2) +10% Speed (even if for now this is a brand new family with only 1 upgradable attack, this synergy effect can still be obtained using different combination of effects, example: pandark character that obtains max synergy levels)
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Wizard Synergy: (3) +1 Arcane Damage => +2
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Cloud Attack: can’t knockback enemies anymore: this actually makes this attack more powerful because due to its specific pattern, it had a tendency to knockback enemies towards the player with a high frequency (damages were triggered super often)
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Pickaxe Attack: Destroyed after 3 Waves => Destroyed after 4 waves
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Heroic Noobs now drop more golden souls and regular souls
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Steamdeck-specific tweaks and improvements
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Bugfix: Wraithshot could bug when triggered while no enemies were alive
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Little minor fixes
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Lots of other minor enhancements and balancing changes
If you enjoy the new content and want to support the development of this game,
✨please consider leaving a positive review on Steam!
Enjoy
[dynamiclink href="https://store.steampowered.com/app/2225960/Noobs_Are_Coming/"][/dynamiclink]
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