Update 11.0: 35th Playable Character + NEW CONTENT + ENHANCEMENTS
Here is a pretty big update packed with new content and many improvements, it also adds depth to existing content!
[p align="start"]Update 11.0 - NEW CHARA, NEW CONTENT and ENHANCEMENT (16th September 2025)
NEW CONTENT:
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NEW CHARACTER: Gundead (35th playable character available in the game!)
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NEW ATTACK: Lazerdin (shoots ray laser that bounce of wall once)
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NEW ITEM: Ricochets (red item, +1 ricochet for your projectiles)
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NEW ENEMY TYPE: Slasher Wizard
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NEW ENEMY TYPE: Valkyrie Disk Thrower
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NEW ACHIEVEMENT: Win a run with Boilix on Difficulty 5, unlocks Gundead
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NEW ACHIEVEMENT: Win a run with Gundead, unlocks Lazerdin
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NEW ACHIEVEMENT: Win a run with Gundead on Difficulty 5, unlocks Ricochets Item
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(if you already completed a run with Boilix in D5 before, the corresponding achievement will be retroactively unlocked the first time you launch the game of version 11.0+)
ENHANCEMENTS:
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Laser Eye Attack: Full Rework: It now aims in a fixed direction instead of choosing a random one each wave. Several numerical values have been adjusted for better balance.
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Improved the RNG for Attacks the player find in Shop
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Wormator Character: now affects the behavior of many attacks such as Bar-Bar, Laser Eye, Yoyo, Spring Punch or Whip
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Serpent Chain Item: similarly to Wormator, it affects the behavior of many attacks
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Many of those “Snake affected Attack” can now also be affected by “Orbit Speed” stat at the same time
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These changes add a lot of depth to existing content and allow for some crazy new builds
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Wormator Character: change most of the starter attacks
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Improved the hitbox of all spiders characters: Arakna & Centilegs playable Character + Spider Minions. Centilegs was the only playable character with a punishing hitbox, but that’s now been improved for a smoother experience.
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Bar-Bar Attack: in addition to Amount scaling, the base count of projectiles went from 3 to 3/4/5/6
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Blastolier: now scales with Amount
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Enemy contact damage are now disabled for a brief moment after they appear
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Laser Eye/Liquidator: Lasers are now also affected by Transparent Attacks setting
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Grimorius Character: can now only equip Attacks scaling with Arcane Damage
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Belzebuth Character: improved the in-game tooltip to avoid confusion
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Oblivion Spitter: faster fire rate, more damage, no more knockback
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Improved the rendering of Slash Attacks/Projectiles
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Enhancement: 2 of the new items introduced in 10.0 required to be displayed “One slot per item” in the inventory for technical reasons, I improved/reworked the systems so it doesn’t need this anymore
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Glass Heart Item => Limited to 3
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Chest Express => Limited to 7
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Heart Earrings Item blue => green
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Fame Item rework (now a white item and provide additional effects)
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Improve the systems and balancing related to pickup spawning (like Chests)
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Bugfix: Pickaxe Attack could display a “at the end of wave 17” (a specific wave number) instead of “at the end of wave N+4” in the Start Run menu
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Bugfix: during the first run in an app session, if the player level up during the very first wave, the reroll price of the Level Upgrade was costing 0 due to a recent change
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Bugfix: Amputation Item could be exploited to gain infinite Souls using the Resume Run feature
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Lots of synergy bonus changes
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Minor balancing tweaks
I'm having so much fun working on this game
Thanks a lot for all your support! ❤️
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