Update 12.0: New Bossfight + Many Enhancements
Update 12.0 : NEW BOSSFIGHT + VARIOUS ENHANCEMENTS (September 17 2025)
After the big update from yesterday, here is already another update, with a new Bossfight (Paloof Heroic Noob) and many enhancements
Changelog of the big 11.0 update published yesterday (in case you missed it):
[dynamiclink href="https://store.steampowered.com/news/app/2225960/view/553501640235156624"][/dynamiclink] Changelog of today's 12.0 Update:
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New Heroic Enemy: Paloof (Bossfight at wave 15/20/25)
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Armored Horned Warrior Elite Rework: now shoots projectiles in the direction they’re dashing and behind
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Rework the “Soul Steal” Mechanic used by Goldenator and Shovel attack: the tooltip are now more compact, and this effect can now only triggers once “per shot”. example: Shovel has 20% to spawn an soul on hit, each time it hits an enemy in a single attack animation, it throw the dice but it can only trigger the effect once during an animation (Same, for for Goldenator, each bullet can spawn a maximum of 1 golden soul).
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Dash Skill Full Rework: better gamefeel, better hitbox, now also apply half of its damage as a shockwave that also deal knockback
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Potion Cork + Collectors Aura Combo Enhancement: health potion aren’t attracted anymore if they can’t be drunk (this way they don’t stack anymore)
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Pickaxe: doesn’t destroy after X Wave anymore
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Lazerdin Attack: scales with 100% Dex Damage => scales with 60% Dex Damage and 60% Arcane Damage
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Lazerdin Synergies: “Golden” tag was a mistake => now “Void” instead
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Twin Attack: now a Unique attack
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Fire Bow Attack: base damage now scales with Elemental instead of Dexterity
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Overboy Playable Character: now requires to unlock 25 characters instead of 30
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Golden Hammer: the sweeping attack animation was too fast
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Golden Hammer: turning an enemy into a gold statue can now only happen max 1 time per Sweeping Attack Animation
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Void Hammer: now scales both with Strength Damage and Arcane Damage
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Lots of little balancing changes on many attacks (such as Pistol, Void Hammer, Golden Hammer, Shovel, Goldenator, Pickaxe and many more)
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Changed/Added some synergies on some attacks
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Changed some synergy effects and names
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Centilegs: now has 10 procedurally animated legs instead of 6
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Minotaur Character: +1 Strength Damage per 2% Speed => +1 per 3% Speed
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RNGesus Character: removed the effect boosting Luck upgrades, as +100 Luck by default is already super powerful (and it was resulting in a weird +125 Luck by default which was a bit confusing)
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Pandark Character: can now start with Dash Skill
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Many other minor changes
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Bugfix: “Enemy Killed This Wave” and “Damage Dealt this Wave” on attack tooltips were wrong due to a typo
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Bugfix: due to this same typo, effects that should trigger on Enemy Killed triggered in situations were it shouldn’t (example: Midas was turning too many enemies into Gold Statues)
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Bugfix: Laser Eye Attack: during the first frame the laser appear, it had a subtle angle offset
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Bugfix: Potion Cork + Collector’s Aura could prevent to pick some pickups in specific situations when HP were Full
**Once again, thanks to everyone for playing the game!
[dynamiclink href="https://store.steampowered.com/app/2225960/Noobs_Are_Coming/"][/dynamiclink] Enjoy!**
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