Update 1.2.26: What about the Economy!?
Hello again, Crafters!
We have a little update in store for you! We've had quite a bit of feedback since release and recently about the economy of the game feeling a little bit too generous or a little convoluted. So, we went through all of the quests we have and made it so that it's a little bit more of a challenge now. In addition, we added scavengable items to Fazel's shop in the Tavern, so you can now spend your excess golden gilders to acquire some interesting wares ^_^
Of course, we did add some bugfixes as well, hopefully making the game a little bit more stable. We will now continue on working on even more economy updates, giving you a bit more freedom as a shopkeeper (be sure to check back soon!)
And a big-big heartfelt thank you goes out to our Discord folks who helped test all of this before releasing it!
Changelog:
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Rebalanced game economy, adjusting quest rewards, ingot costs
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Added scavengable items to Fazel's shop
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Fixed another possible crash when loading from the menu into the game
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Adjusted tags on some scavengable items (Fire Magic especially)
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Fixed issues with gluepot/screwdriver getting stuck in the Smithy
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Fixed gift quest not loading properly
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Fixed magical items not flipping properly
I hope the winter time has been gentle for you!
Keep on craftin' on!
-Oak
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