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[2025.08.17]Patch Notes - 0.0.3 Update

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Hi protectors! This is LIFUEL.

We sincerely apologize for the inconvenience caused by the numerous bugs in the game. At the same time, we would like to express our deep gratitude for all the support and feedback you’ve given.

In this update, we mainly focused on fixing the occasional crashes, making balance adjustments, and implementing various improvements.

Many players have raised concerns about the game’s balance, especially the sudden difficulty spike in the second stage and the balance issues with the second boss. To address this, we've made changes to the placement and types of enemies without nerfing them to offer you a better game experience on the action part. Additionally, we added backswing to some actions, making it easier for players to find opportunities to deal damage.

After investigating the seemingly unreasonable damage, we found that this was not caused by one specific enemy but rather a result of multiple factors stacking together. So we’ve minimized the changes to the stats in this balance patch. Please see below for details.

Moreover, we’ve prioritized the crash issues and other severe problems that affect gameplay experience. Although not all issues were resolved in this patch, we will continue to work on fixing the remaining bugs step by step.

Bug Fixes:

  • Fixed problem with HP increase due to Meta-progression not being applied

  • Fixed the crash issue in Stage 1 village

    • Confirmed that a specific language file was the cause
  • Fixed issue with protective clothing module not restoring max HP

  • Fixed issue with cloud sync repeatedly showing up even when local cloud is up to date

  • Fixed an issue with Dr. Wolf occasionally going off-screen

  • Fixed an issue where Dr. Wolf would stop acting after passing out

  • Partially fixed game crashing issue

    • This is a major improvement to a bug that causes certain users to force quit the game for no reason. A summary is as follows:

      • Fixed the design flaw in the animation-related code used throughout the game causing intermittent force closures

      • Fixed the problem with the order in which memory is released when switching between scenes, causing intermittent terminations

      • Fixed the problem that caused forced termination when a large number of token units (monsters summoned by the enemy) were generated

  • Fixed some forced termination that occurred when interacting with modules and elephant shop

    • (We have confirmed that it was mostly caused by interactions with modules However, we would appreciate it if you could report us if you find similar issue with skill boxes or weapon modification boxes as well)
  • Fixed an issue in alpha mode where the player would take 1 damage when taking 0 damage

Changes:

  • Reduced damage dealt by all ranged enemies

  • Reduced number of ranged enemies and increased number of melee enemies in all stages

  • Removed Admin Wolf's buff Double Attack and reduced its damage bonus from 50% to 25%

  • Slightly reduced Stage 1 boss rockfall damage

  • Added VFX for Stage 1 Bag Wolf

  • Reduced Stage 1 miniboss Meteorite Destroyer damage

  • Changed the placement of Shield Wolf and traps

  • Stage 2 boss Phase 2 appearance requirement changed from 60% HP to 40% HP

  • Added post attack delay and VFX effect to Stage 2 boss

  • Fixed VFX effect and added post attack delay for Stage 2 miniboss Scrap Collector

  • Slightly reduced overall health and damage of Stage 2 minibosses

  • Fixed an issue where the critical hit chance of the Stage 2 miniboss Watcher was being applied unintentionally

  • Added AoE UI for Stage 2 miniboss Watcher

  • Fixed the attack pattern stack issue at the end of Stage 2 miniboss Watcher's laser skill

  • Reduced the damage of Stage 3 Bite Wolf

  • Significantly reduced the damage of the admin version of the Stage 3 Bite wolf (this was unintentionally overpowered)

*IMPORTANT: Fixed a bug where "Damage taken -1" in the shield module was incorrectly stated as "Damage taken ×2"

- (We are sincerely sorry for this issue, this is where most of the sudden deaths can be related)

Other fixes:

  • Fixed some translation errors (thanks for the feedback).

  • Fixed the issue where a single sentence in Korean would appear when player rejoined a conversation with hyenas after being declined

Other than that, we're still working on other issues. The content released in the near future may be based on update announcements, please follow us to update the game in time. Thank you very much! We're open for feedback 24/7, no matter when or where it is submitted, we will promptly confirm and carefully record it.

For video, photo reports, and real-time communication, please join our official discord. We'll reply to you asap.

Thank you very much for your support and feedback. We will keep on our hard work!

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