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Patch Notes - 0.0.5 Update

Hi protectors! This is LIFUEL.

In the blink of an eye, it's been a week since the game's release! In this short time, we've received a lot of feedback from players and have made many optimizations and improvements accordingly. Unexpectedly, this already marks our fifth update. Although we are only a small team, it is because of everyone's support and feedback that we have been able to make the progress we see today.

This update mainly includes bug fixes and in-game optimizations, as well as the addition of some minor passive skills. These passive skills were actually designed before, but were missed during the testing phase, so we were hesitant to make them public. After reading everyone's feedback carefully, we decided to add these passive skills to the game and make some minor optimizations on top of the original ones. These passive skills are aimed at experienced players, and will provide more strategic options when building different play styles, or enhance specific builds. We hope they can help you to create more diversed builds.

The details of this update are as follows:

Bug Fixes

  • Fixed an issue where preview and map key settings could not be changed.

  • Fixed an issue where the sound of Blank Shots only played from the left side.

  • Fixed an issue in Stage 1 event Someone in the Rock Crevice where Blue-P could be selected without sufficient currency.

  • Fixed an issue where the Repair Core (Max HP Increase) incorrectly applied +15 instead of +10 at Alert Level 3.

  • Fixed an issue where combo skills could not be used when their cooldown was 0.

  • Fixed an issue where the Organic Decomposer module affected training robots.

  • Fixed broken lightning effects.

  • Fixed an issue with incorrect line display in the log UI.

  • Fixed an issue where the Precision Control Chip could take effect during a plunge attack.

Optimizations

  • Added a VSync option in the graphics settings.

  • Optimized the special lightning effects generated by electrick shock.

  • Adjusted the brightness and playback speed of light effects to reduce visual fatigue.

  • Fixed missing Spanish text in some events (module labels).

New Additions

1 / 1 · 100%
  • Combo-only Enhancement

    • When equipped, only applies to the current combo skill: Destructive Power +3, Damage +60%.
  • Skill-only Enhancement

    • When equipped, only applies to the current skill: Destructive Power +3, Damage +60%.
  • Blazing Strike

    • upon hitting a target, deal an additional 20% of the original damage to the target as burning damage
  • Lightning Strike

    • upon hitting a target, deals an additional 20% of the original damage to the target as electric shock damage

Conclusion

Recently, we've received a lot of feedback regarding dice and the archive. We've already discussed these internally and have begun development. We will provide detailed information as soon as possible through an announcement after organizing everything!

Thank you all very much for your support!

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