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0.4.1 Minor Update

Announcement

Hello, this is LIFUEL. We’ve quickly addressed some of the more urgent feedback and implemented improvements. We’ve also added a few new modules. In addition to improving the game, we’ll continue to put strong focus on developing new content as well.

Changes

  • Added a “Collect All” function for rewards obtained by defeating wolves in the Database (Codex)

  • Polished the Phase 2 transition animation

Bug Fixes

  • Reduced the issue of getting stuck in the flamethrower trap in Stage 2

  • Fixed an issue where the game would occasionally crash in environments not using the latest C++ version

  • Fixed an issue where the door would occasionally not open after defeating the Doctor Wolf

  • Fixed an issue where the game would occasionally crash when using indirect attacks such as summon skills

  • Fixed an issue where text did not appear during the Doctor Wolf Phase 2 transition in English, Simplified Chinese, Portuguese, and Russian

New Modules

Image

Name

Description

1 / 1 · 100%

Stick Grenade

Damage increases by 1 for each skill that is currently on cooldown.

1 / 1 · 100%

Flashlight

When attacking electrified enemies, their groggy gauge fills 50% faster.

1 / 1 · 100%

Toxic Flask

For 8 seconds after combat starts, damage is reduced by 18%. Afterwards, for 20 seconds, damage increases by 30% and cooldown is reduced by 15%

1 / 1 · 100%

Rusty Canteen

If you are not hit for 5 seconds, gain a shield of 6. (Resets when hit)

1 / 1 · 100%

Razor Trap

Direct attacks that deal 8 or less damage are instead set to deal 12 damage.

Thank you all for your valuable feedback!

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