0.4.1 Minor Update
Announcement
Hello, this is LIFUEL. We’ve quickly addressed some of the more urgent feedback and implemented improvements. We’ve also added a few new modules. In addition to improving the game, we’ll continue to put strong focus on developing new content as well.
Changes
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Added a “Collect All” function for rewards obtained by defeating wolves in the Database (Codex)
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Polished the Phase 2 transition animation
Bug Fixes
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Reduced the issue of getting stuck in the flamethrower trap in Stage 2
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Fixed an issue where the game would occasionally crash in environments not using the latest C++ version
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Fixed an issue where the door would occasionally not open after defeating the Doctor Wolf
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Fixed an issue where the game would occasionally crash when using indirect attacks such as summon skills
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Fixed an issue where text did not appear during the Doctor Wolf Phase 2 transition in English, Simplified Chinese, Portuguese, and Russian
New Modules
Image
Name
Description
Stick Grenade
Damage increases by 1 for each skill that is currently on cooldown.
Flashlight
When attacking electrified enemies, their groggy gauge fills 50% faster.
Toxic Flask
For 8 seconds after combat starts, damage is reduced by 18%. Afterwards, for 20 seconds, damage increases by 30% and cooldown is reduced by 15%
Rusty Canteen
If you are not hit for 5 seconds, gain a shield of 6. (Resets when hit)
Razor Trap
Direct attacks that deal 8 or less damage are instead set to deal 12 damage.
Thank you all for your valuable feedback!
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