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Patch 230806 | Demo | Skills Renewal Update!

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Hello, LIFUEL here. Our latest update took some time as we revamped our skills. However, we're thrilled to introduce enhanced gameplay mechanics and features. Here's what's new :)

[Major Updates] A Comprehensive Skill Revamp!

[New Feature] Introducing new skills:

  • Twister: Drags nearby foes close, dealing damage.
  • Flash Pierce: Directs a piercing thrust, harming adversaries.

[New Feature] Skills applying the new 'Burn' status have been added:

  • Flare Wave: Conjures a fire pillar ahead, inducing burns.
  • Flare Wheel: Revolves fire in mid-air and smashes down, setting foes ablaze.
  • Flame Rush: Engages in a flame-wrapped dash, burning enemies.

[New Feature] Skills that administer the updated 'Electrofied' effect:

  • Thunder Strike: Calls down lightning, generating an electrocution zone.
  • Electro Blade: Launches a cutting blade forward, dealing damage and electrocuting.

[Modification] Usability improvements for the following skills:

  • Flare Wave: Now, when cast mid-air, it throws a fireball.
  • Swift Strike: Available in the air.
  • Zap: Also available in the air.

[Modification] Skill adjustments for damage and features:

  • Thunder Jab: Electrocutes on hit. Double electrocution on criticals.
  • Swift Strike: Boosted damage on critical hits.
  • Whirlwind: Pulls enemies within its radius.
  • Rapid Cross: Restores stamina with critical hits.
  • Seismic Crash: Imposes a 3-second stun.
  • Twirling Cutter: Skill cooldown resets upon making a kill.
  • Skewering Flip: Ensures the next skill lands a critical hit.

※ Update

[New Feature] Introduced 'Burn' status: Affected enemies sustain damage over time.

[New Feature] 'Electrified' status has been revamped: After a delay, a lightning bolt now targets affected enemies.

[New Feature] Introduced 'Exhaustion' status: Slows down enemy attack speed.

[New Feature] Skills can now have added passives:

  • Vulnerable: Applies Vulnerability status.
  • Ignition: Inflicts Burn.
  • Partial Ignition: 50% chance to cause Burn.
  • Debuff: Induces Exhaustion.
  • Random Skill Boost: Reduces a random skill's cooldown by 1s.
  • Crit Buff: Using a skill boosts critical rate by 10% for 4s.
  • Cooldown Reduction Buff: Skill use accelerates cooldown recovery by 10% for 4s.
  • AS Buff: Enhances attack speed by 3% for 4s after skill use.

[New Feature] Descriptive icons added to skills and tooltips.

On ground or in air-only restrictions on numerous skills removed.

Adjustments made to various skill damages and functionalities.

Existing passive have been balanced.

New attack patterns added for in-air basic strikes.

Post-skill, follow-up abilities can be used any time during the main skill's cooldown.

Each shop now offers unique items without duplicates.

Early game no longer features shops, rests, or elite battles.

Enhanced the visuals for status ailment effects.

※ Bug Fixes

[Bug Fix] Resolved a bug causing infinite skill loops under specific conditions.

[Bug Fix] Addressed an issue where basic attacks occasionally malfunctioned.

[Bug Fix] Fixed a bug where Vulnerability effects were instantly applied.

[Bug Fix] Stage 1 bosses no longer get stuck walking in place.

[Bug Fix] Addressed sporadic frame drops on flat terrains.

Our heartfelt gratitude to everyone showing interest and providing feedback on our game.😊 Rest assured, we'll keep up with regular updates and redouble our development efforts. Thanks a lot!

Contact Us

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