Patch Notes 7.21
Hey Agents. Another day and another update for the Abyss.
We’ve been making progress against a lot of the things you’ve been reporting so far, and the first thing we wanted to do today was send a continued thank you for taking the time to come and leave feedback – both constructive and positive. It’s really important for Neon Abyss 2’s continued evolution, and we can’t thank you enough.
There are a few of your pressing issues which we’ve taken steps to fix in 7.21 which have gone live in the default branch. We also wanted to give a reminder that if you’d like to test faster fixes (but maybe a little more disruptive environment) we also have the Beta Branch available! So, let’s get to it. What’s been changed in the Abyss in 7.21?
Default Branch Updates
Bug Fixes
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The Error Recovery button now also fixes weapon jamming (being unable to fire)
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Removed some gremlins which were stopping players from unlocking Lucia
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Fixed the inaccurate cursor positioning during auto-aiming and manual aiming when using a game pad
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Fixed an error which caused triggering of the Faith effect while in the Safe Room
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Fixed the incorrect UI display for the charge bar
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Fixed a bug stopping the explosive barrel mission from being completed
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Fixed a but which would show Zero hours played when loading save files
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Fixed a freeze issue when customisation screens are open while jumping into the Abyss
Balance Adjustments
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Reduced the health bonus of enemies in Multiplayer mode
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Reduced the health of enemies in Normal difficulty
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Increased damage for item – Manoeuvre Gear
Adjustments and Optimisation
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Once players defeat a Boss, a new bullet-clearing mechanism will remove remaining projectiles
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Handling of the RAPTOR weapon has been optimised
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To help reduce clutter, the VAJRA weapon effect layer has been moved to behind the player
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Judgment of the Flight state has been made more stable
Art and Localisation
- Roadmap updated in Japanese
Beta Branch Updates
If you’re not already in the Beta branch, this IS available for all players who own Neon Abyss 2. The Beta Branch provides a staging environment for us to test bug fixes (and all of the other bits) a little faster, but bear in mind that this can cause a more disruptive environment.
To access the Beta Branch head to your Steam library, right click Neon Abyss 2, Properties, Betas, and select Beta (no password required). IMPORTANT NOTE: Players in either branch will only be able to play multiplayer with Agents in the same branch.
Bug Fixes
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Fixed an issue stopping players from pausing challenge rooms in single-player mode
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Fixed visual issues with character eyelids to avoid colour errors
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Fixed Elise’s bubble effect being too dark in online mode
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Fixes issues with visual animation (desynchronisation) in the Hyperion Boss battle
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Fixed an issue where ray damage may cause abnormal weapon suspension
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Fixed errors with the Blessing – Piercing Spell
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Fixed issues with weapon Charge bar disappearing following character death (and not returning on resurrection)
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Fixed an issue which meant the Soul Stone could not be collected and would follow the player (possibly demanding money with menaces)
Balance Adjustments
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Changed display time of disconnection pop-up window to 5 seconds
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When entering a new room the weapon state will now be reset – avoiding the issue of weapon attack jamming
Adjustments and Optimisation
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Optimised special effects within the Bar scene
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Adjusted NPC positions in Faith Temples
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Multiple optimisations and adjustments for various weapon particle effects
Art and Localisation
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Updated localisation and added new text in multiple areas
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Soul stone prompt now only shows “disassemble” option.
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