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DCS 2.9.28.26283

Introducing DCS: F-14B(U) by Heatblur Simulations

DCS Core

AI Aircraft

  • Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.

AI Surface

  • AI Ship. 052C VLS cover animation corrected

  • Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).

User Interface

  • Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.

Weapons

  • Kh-25ML cannot hit moving targets. The dispersion error has been reduced.

  • Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.

  • CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.

  • SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).

  • SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.

  • SAM HHQ-9. Cold launch corrected.

  • AIM-9X umbilical still visible after launch - fixed.

Data Transfer Cartridge:

  • F/A-18C:

  • Added HARM Partition – AGM-88 and TOO CLASS tabs

  • Configure default AGM-88 settings.

  • Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.

  • Added GPS WYPT Partition

  • 200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.

  • Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.

  • Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition.

https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/

  • F-16C

  • Added MPD Partition – VRP/VIP tab

  • Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.

  • MiG-29A

  • Fixed: Preset radio Program 2 not loaded.

  • Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.

  • Fixed: Briefing window not closing when open DTC from briefing.

  • Fixed: Keyboard input is disabled after creating a DTC.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Ground-Controlled Intercept (GCI).  At the current stage, artificial intelligence (AI) is employed to guide the aircraft to aerial targets.We'll prepare the video later. However, you'll have access to a description of this feature in the manual. A training mission will also be available.Added information about GCI  in mission to the kneeboard.

  • Model

  • Added parking kit. Added the seat firing cable for canopy.

  • Added liveries 968th Fighter Aviation Regiment

  • Added external canopy handle Update model Optical locating station.

  • Update model centerline fuel tank.

  • Update ejection - replace pilot figure, add new k-36 seat model.

  • Fixed: Canopy stays attached/on after ejecting.

  • Fixed: HUD non transparent filter applied all the time.

  • Added default command for RSBN car.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: SA Page Trackfile headings change with own aircraft.

  • Fixed: Quitting STT RAID breaks the lock without MSI support.

  • Fixed: Sticky cursor issues in SCAN RAID/

  • Fixed: Vc indicator is erroneously using targets airspeed.

  • Fixed: Raw hit bricks are no longer space stabilized.

  • Fixed: SA page STEP does not display trackfile information when not SOI.

  • Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.

  • Fixed: SA STEP-TUC Conflict for HMD DL.

  • Fixed: TXDSG DONOR and MEMBER designation lines missing.

  • Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.

  • Fixed: Zuni/Hydra rocket single rack misfire.

DCS: F-16C Viper by Eagle Dynamics

  • Improved ATP image when using zoom.

  • Added RWR Handoff feature (without PRF audio tones).

  • Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.

  • Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.

  • Fixed: Next Markpoint is being stored based on currently displayed MKPT number.

  • Fixed: FCR does not remember azimuth setting across master mode changes.

  • Fixed: ATP weight is wrong.

  • Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.

DCS: AH-64D by Eagle Dynamics

  • Fixed: TADS video not blanked when TADS is stowed or powered off.

  • Fixed: TADS desync in MP.

  • Fixed: Synchronize condition of Flares dispensers.

  • Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).

DCS: F-5E Tiger II  by Eagle Dynamics

  • Added First-person view Visor effect is absent.

  • Fixed: Guns of legacy F-5E are zeroed at +30 mils instead of 0.

DCS: CH-47F by Eagle Dynamics

  • Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.

  • Added. Failures (WIP)

  • Improved. Fuel page

  • Improved. EGI/INU Alignment Procedures for CH-47F (WIP)

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. The windscreen wiper doesn't work.

  • Fixed. Reversed DI movement

DCS: F-14 A/B Tomcat by Heatblur Simulations

Features

  • NEW: Added Character Customizer feature, including a WIP in-game UI

  • NEW: Added NVG models

  • NEW: Added "instant camera" to take pictures

  • NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller

  • also features a new checklist tool

  • NEW: Added visor tint effect (Special Option and bind)

  • different colors are available depending on which helmet is used

General

  • Fine-tuned engine characteristics

  • Fixed several issues with multicrew sync

  • “Show Pilot Body” now correctly tied to DCS Setting

  • Renamed “F-14” to “F-14A/B” in some DCS UIs

  • Added automatic hiding of stick on mouse-hover (with Special Option)

  • Kneeboard improvements

  • Added max trap fuel-calculation

  • Improved datalink page formatting

  • Added ICLS list

  • Renamed existing pages to fix issue with ordering on user-added pages

  • Added Special Options:

  • Customized Cockpit

  • Stick automatic hiding

  • Helmet Tint Visor Effect

  • JESTER

  • TID AUTO EXPAND

  • Subtitles

  • experimental “female JESTER” voice conversion

  • Treat no IFF reply as bandit instead of bogey.

  • HB UI

  • Resolution Override (width, height)

  • Offset (x, y)

  • Domain Access (Whitelist, Full, Offline)

  • Language (English, Chinese, Korean, German)

  • Theme (Auto, Light, Dark)

  • Fixed some alignment issues with the Special Options menu

  • Added chinese manual (Doc folder) and chinese in-game manual

Systems

  • Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep

  • Aux flaps retract automatically with hydraulic or electrical power loss

  • Added sweep handle interlock logic

  • Fixed flap handle range

  • Added BIT2 test

  • Added OBC ground BIT test simulation

  • Added OBC in-flight BIT test simulation

  • Fixed aux flaps jumping down about 2 min after hydraulic failure

  • DECS STBY light now lights on during the LTS test

  • Added EMER UP flap handle logic

  • Improved TARPS

  • improved image resolution

  • enabled recording in external view

  • added visual effects

  • fixed issue with unicode characters in their path (e.g. Chinese users)

  • added message if trying to use TARPS while not equipped or on the ground

  • Fixed several Datalink related bugs

  • Added spoiler trimming

  • CAP FB2 now shows the alignment view

  • Added TID Expand mode

  • Fixed “stall sound” playing without power

  • Fixed bugs with Autostart

  • Fixed bug with Autopilot windup in Active Pause

  • Speed up scrolling through the Bingo setting

  • Fixed bug with Jettison sound in Active Pause

  • Added Radar-Altimeter test tone

  • Fixed some bugs in Computer Target A2G mode

  • Fixed bug with TACAN switching to AA on cold start auto-tune

  • Improved balance of wing-tanks when spawning

  • Fixed bug with CADC vertical speed calculation

  • Added Flap Handle Detent logic

  • Fixed Desync with wheel-chocks in some situations

  • Auto-tune Datalink on hot spawn

Radar

  • Improved existing radar logic in several places

  • Tuned radar extrapolation timeout logic

  • Adjust ground spot generation for pulse mode

  • Fixed a some long standing radar bugs including:

  • Exploits with Pulse Gain mode

  • PDSTT acquisition from track mode not using correct polars and failing

  • AA Radar while in Manual Bombing Mode

  • A2G gun radar ranging

  • Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.

  • PSTT auto reacquisition 

IFF

  • Full implementation of IFF Transponder and Interrogator

  • Added corresponding binds and clickables

  • Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)

  • Compatible with AI aircraft based on coalition

  • Supports Mission-Editor based overrides (see manual for details)

  • Added Special Option “No IFF” for JESTER to treat no-response as bandit 

RWR

  • Add screen override mode timeout logic

  • Fixed classification of helicopters

  • Fixed classification of some search radars

  • Fix bug where wrong RWR is assumed for some Tomcat variants

  • Fixed Multicrew issues with RIOs ALR-45/50 RWR

  • RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)

  • Improved ALR-45/50 logic

  • Improve DECM audio

Lantirn

  • Improved the movement and slewing rates

  • Tuned tracking behavior and characteristics

  • Fixed bug with incorrect distance calculation

  • Fixed issue with TGT coordinates and elevation

Weapons

  • Fixed weight of AIM-7E, about 30kg lighter

  • Added AIM-7 INERT (counterweight for TARPS)

  • Added MK-83 HD bomb

  • Added dynamic LAU-7 and LAU-138 options for sidewinders

  • Fixed center AIM-7E/P removing Phoenix rails

  • Fixed some A/G payload misalignments

  • Tuned Phoenix sound effects

  • Tuned Phoenix dead-reckoning behavior

  • Tweaked weight for BRU-32 racks

HB UI

  • NEW: Added in-game manual:

  • with “explain-me” feature, hold M while clicking anything in the cockpit

  • Docs folder also contains a PDF version and Chucks Guide

  • NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack

  • NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync

  • NEW: Added Virtual Browser (RCTRL+V)

  • NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists

  • Added localization for Chinese, Korean, German

JESTER

  • NEW: Added “Context Command” for intuitive interaction with JESTER

  • please see the manual for details

  • NEW: Added experimental “female JESTER” voice conversion option

  • NEW: Added QJESTER function

  • please see the manual for details

  • Revived “JESTER Face” in the JESTER UI

  • the “noise gain” is controlled by ICS volume

  • Added several new voice calls for QJESTER and context button, as well as reasons when “unable”

  • Added JESTER Set-Command for LANTIRN zoom level

  • Added option to enable subtitles for JESTER

  • Improved JESTET integration with ALR-45/50 RWR (contact announcing)

  • Fixed bug with A2G voice callouts

  • Fixed bug in gimbal checks

  • Fixed JESTER being able to spot through the cockpit

  • Fixed bug with JESTER not calling out traps

  • Improved JESTERs WVR switch logic

  • Improved JESTER recognizing targets being dead

  • Re-organized voice files across Tomcat variants to improve performance

  • Improved JESTERs capabilities to track ground targets with LANTIRN

  • Fixed issue with JESTER saying “ready to taxi” too early

  • Added missing “he launched” voice lines

  • Added missing “thats a Mirage” callouts

  • List A-6 Tanker in radio list

  • Improved RWR contact announcing

Iceman

  • Added set commands for Iceman

  • Fix issues with voice

  • Fixed runaway trim

  • Fixed trim issue during active-pause

  • Fixed FFB issues

Inputs

  • Added 831 (+60 axis) new user requested keybinds

  • Added proper animations for DLC thumbwheel

  • Added Trim Hat animations

  • Added Gradual wheel braking bind (stronger the longer it is held down)

  • Added “Selfie-Mode” binds

  • Added Axis binds for JESTER Wheel selection (horizontal and vertical)

  • Made VDI Screen Settings clickable

  • Made Barometric Reference Pressure clickable

  • Added Flap lever pull

  • Fixed Cockpit Temperature Thumbwheel

  • Fixed Master Arm toggle bind

  • Fixed Flap keybinds

  • Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)

  • Fixed some issues with joystick preset bindings

  • Fixed broken hud day / night binds

  • Fixed Launch Bar Abort switch not clickable

  • Fixed Mid Compression Bypass Test switch not clickable

  • Fixed VDI AWL toggle binds

  • Fixed LANTIRN Video Output Toggle

  • Fixed TCS Video Toggle

  • Fixed Mirror adjustment not working

  • Fixed Taxi Salute command through radio menu

  • Fixed Red flood light inconsistency on respawn

  • Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting

  • Made Rudder Trim clickable

  • Decreased Throttle step size

  • Increased gain for adjusting mirrors

  • Updated Chinese localization

  • Added Korean localization

Art

  • NEW: Pilot models and textures

  • completely new and immersive animations

  • detailed animations for face (eyes, eyelashes, eyebrows, blinking)

  • added hand gestures and animations

  • added sunglasses

  • added new oxygen mask (MBU23)

  • added new helmet (HGU55)

  • added female body

  • NEW: Added supersonic cone effect

  • NEW: Added “flexing” to all control surfaces and pylons

  • NEW: Added 3D kneeboard model

  • NEW: Afterburner effects

  • NEW: Nozzle animations

  • NEW: Engine exhaust textures and models

  • Reworked airstart label and nozzle position gauge on F14B

  • Changed RIO right console to include AAI panel

  • Improved few panel textures

  • Improved BDHI and Airspeed indicator 3d model and textures

  • Fixed Glove Vanes not visible from inside the cockpit

  • Fixed issues with inverted normals on ALQ Blisters

  • Fixed 7-segment displays backgrounds looking odd in some situations

  • Fixed rudder animation clipping vertical stabilizer

  • Fixed bug with “floating string” on the RIO seat

  • Fixed “red stripes” illuminating on VDI

  • Fixed ALR-45/50 RIO SA-6 lamp

Liveries

  • Added support for custom cockpit liveries (see Special Options)

  • Updated Export A Liveries - Thank you Yae Sakura!

  • Reorganized and optimized liveries for managing the multiple variants. More to come.

  • Added:

  • Top Gun Liveries

  • VF-1 Wolfpack

  • VF-114 Aaardvarks

  • VF-14 Tophatters

  • VF-213 Blacklions

  • VF-301

  • VF-32 Swordsmen

  • VF-84 Jolly Rogers

Missions

  • Updated missions

  • Fixed issues in some quick start missions

  • Reflected missions: Fix for all missions with the flap failure bug

  • Updated Campaign AC100 and AC101

  • Added Mission Editor Option “Refueling Probe Cover Removed”

  • Improved precision handling COMM1_FREQ and COMM2_FREQ parameters

DCS: F-4E Phantom II by Heatblur Simulations

General

  • Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)

  • Added Grease Pencil for left canopy side

  • Greatly improved multicrew netload (MC performance on slow internet connections)

  • Improved CPU performance in multicrew sync algorithms

  • Fixed some crashes with Multicrew

  • Fixed a crash on spawn

  • Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)

  • Fixed Character Customization visual flicker in Multicrew

  • Sync "Show Pilot Body" with DCS Setting

  • Allow separate "Show Pilot Body" for each crewmember

  • Added separate Tape Player volume to WSO (via KY-28 P-Light)

  • Added "Comms Response" bind (thanks Gambit21)

  • Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind

Systems

  • Full IFF simulation

  • See for details

  • The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.

  • Transponder changes:

  • Set M1/2/3/4 codes, your selection now matters

  • M4 Reply Light (when interrogated on M4 and replying)

  • M4 Unreplied Tone (when interrogated on M4 but not replying)

  • M4 Light Test now tied to M4 Function Switch

  • IDENT now correctly taking ~15s

  • Emergency Mode (M3 7700) is now also set on Ejection

  • IFF Warning Light fixed logic

  • M4 codes are automatically zeroed on power-loss (IFF Warning Light)

  • M4 codes are automatically inserted by Ground Crew on Repair and Rearm

  • Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)

  • (M4 code HOLD function was not a thing in DSCG yet (but DMAS))

  • Interrogator changes:

  • interrogate on M1/2/3, not just M4A/B

  • Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)

  • Improved A2A sight calculations

  • Fixed Gunpods firing on Bomb Release Button

  • Fixed bug with gunsight behavior in CAGE mode for AA guns

Weapons

  • Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)

  • Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization

  • See manual for details

  • SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration

  • (thanks Weed, Smyth, Honza)

  • SUU-23 and GPU-5 gun-pod tweaked weight

  • SUU-23 gun-pod added shell ejection (thanks DSplayer)

  • Fixed GPU-5 gun-pod smoke effect

  • Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)

  • Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)

  • Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)

JESTER

  • Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)

  • JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)

  • Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)

  • Lua-API added "Has Refuel Probe" to JESTER observations

Other

  • Improved SUU-23 model and textures

  • Updated Chinese bind and HB UI translations

  • Added Korean bind and HB UI translations

  • Updated manual

  • Updated missions

DCS: AJS37 Viggen by Heatblur Simulations

General

  • Fixed kneeboard related crashes on subsequent spawns 

  • Updated manual

Systems

  • Full IFF simulation

  • See manual section 3 > “Transponder & IFF” for details

  • The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.

  • Added transponder system for Mode 3 codes (SSR)

  • Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)

  • Added corresponding keybinds and clickables

  • Improved affected models, textures and animations (e.g. the rollers and lights)

  • Added Yaw trim indicator

  • Show “Radio fault light” on FR22 faults

  • Added F-14BU to RWR DB

Weapons

  • Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing

  • Added hung RB-05 if trigger is un-safed and safed again without launching the missile

  • Fixed excessively sensitive RB-05 guidance commands

DCS Mirage F1 by Aerges

  • Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.

  • Added Iraq skin to the EE version.

  • Fixed initialization of BF type RWR lights brightness knob.

DCS: C-101 Aviojet by AvioDev

  • Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.

DCS: F-100D Super Sabre by Grinnelli Designs

General

  • Fix AB fuel consumption to more closely match performance figures (lower consumption).

  • Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.

  • Fix altimeter mode being at reset position by default

  • Temporary fix floating black square on export

  • Adjust IR Coefficient

Weapons

  • Add Zuni Rockets - these were carried by the French Airforce.

  • Add LAU-3 Rockets on inner pylons.

  • Fix Strike Camera Not Saving with Ground Crew Option

External Model

  • Improved LODs and base model performance

  • Fixed cockpit glass texture on external

  • Fixed beacon light texture

  • Fixed external floodlights to point the correct direction

  • Updated pylon textures (reducing size)

  • Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'

  • Adjusted compression on numerous textures

  • Corrected 01-05 normals

  • Added missing Tail Skid Collision

Keybinds

  • Added rocket depression axis.

  • Added range sweep missing iterate bind.

  • Added toggles for station select.

  • Flipped air start bind values.

  • Added correct DC Boost pump bind.

  • Added weapon panel selector binds.

  • Added HYD Selector Knob binds

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: SD-10 guidance issue under some scenarios

  • Overhaul: LD-10 and SEAD operations

  • Display

  • Support HUD/HSD new envelope

  • Add TDC cursor on MFCD HSD page

  • Kneeboard page lists selected EW target types

  • SMS programs

  • Total 4 modes: ACT, PAS, RAND, and SP

  • ACT mode: suppress pre-defined radar types in pre-planned areas

  • Allow to pre-select 4 EW targets

  • Require to set EW target type in ME or by ground crew config panel

  • Require to assign each target with an area coord (from ME navigation point panel [PP1…PP4] by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)

  • Target 14 are bound to PP14, respectively

  • Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).

  • LOFT is available due to distance information being installed.

  • PAS mode

  • Desired target type (RWR contact) is selected by TDC on HSD

  • Require signal search and acquisition before launch

  • No distance information (no LOFT) by default unless measured (i.e with SPJ pod).

  • If RWR contact is measured, L5 shows ACCU, otherwise C/A.

  • Note: measuring selected RWR contact by maneuvering will come later

  • RAND mode

  • Search and random acquisition of probably most lethal signal ahead

  • SP mode

  • Remain same as before

  • No need to manually search for an acquisition.

  • EW CMP

  • ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.

  • OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.

  • Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization

  • SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.

  • Customization

  • revised infrastructure of radio/rwr/airspace (need to change filename and location)

  • sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/

  • support EW database customization for SEAD

  • Added: add a slider in special option to adjust transparency of MFCD base (default 50%)

  • Updated: add and fix some HOTAS bindings

  • Updated: add F-14BU into RWR database

  • Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation

  • Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.

  • Fixed Flight Director behavior during outbound radial interception.

  • Added automatic transition logic from HDG to RNAV when intercepting the selected radial.

  • Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.

  • Fixed VOR/TACAN command generation:

  • Within 10 degrees: FD generates a 45-degree intercept command.

  • Beyond 10 degrees: FD does not generate misleading steering commands.

  • Fixed ILS localizer command gating:

  • NAV commands are generated only within 2.5 degrees of the localizer.

  • Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.

  • Fixed glide slope capture logic:

  • GS activates only within 0.5 degrees of the glide slope.

  • Confirmed one GS dot equals 0.5 degrees.

  • GS capture is limited to within one dot.

  • Improved GS ARM behavior:

  • When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.

  • ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.

  • Prevented premature pitch commands before valid glide slope capture.

  • Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits. 

  • Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.

  • Fixed incorrect pressure-to-altitude calibration.

  • Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.

  • Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.

  • Altimeter initialization now follows mission pressure at spawn.

  • Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.

  • Improved instrument behavior across cold start, ground start, and air start scenarios.

  • Added functional IR seeker behavior for heat-source acquisition.

  • Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.

  • Added seeker audio state modulation:

  • Low tone: seeker active, no heat source detected.

  • Medium tone: heat source detected.

  • High tone: target locked with seeker uncaged.

  • Nose Wheel Steering command behavior updated:

  • On ground: toggles NWS as before.

  • In flight: used for Sidewinder cage/uncage.

  • Fixed random DCS crash while flying the MB-339A/PAN

  • Fixed crash due to special characters within the Windows Username

  • Fixed crash when aircraft spawn in Multiplayer

  • Fixed MB-339 hangs at mission start

  • Fixed too sensitive roll trim

  • Fixed after ejecting one of the pilots, the second one cannot eject

  • Fixed after ejection the aircraft turns into a drone

  • Fixed VOIP does not show any radio

  • Improved gunsight brightness.

  • User Manual: added Air-to-Air missile capability description.

DCS: F4U-1D by Magnitude 3 LLC

  • Decreased instruments vibrations (both pitot system and engine related)

  • Decreased view shake

  • Reimplemented tail wheel swing

  • If unloaded - it will center

  • If no apparent force is acting - it will tend to keep last position

  • If locked outside center position, it will lock only when it gets near center position

  • Corrected side friction factor for the main tires

  • Increased opening for cowl slats and oil radiator slats on hot start / air start

  • Fixed collision shell names.

  • Adjusted arrestor hook angle.

  • Removed Arg 114 from a few bort numbers

DCS: MiG-21bis by Magnitude 3 LLC

  • Fixed "radar range bars go beyond the edge of the screen"

  • Fixed "radar sees ‘late activated’ units before activation"

  • Removed SAU logging in "SAU autopilot overwrites DCS log"

Fixed "Canopy ejection — sequence logic" in bug report https://forum.dcs.world/topic/367432-eject-3-times-action-jettions-canopy-on-the-first-press

Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIP

DCS: Christen Eagle II by Magnitude 3 LLC

  •  Fixed propeller pitch oscillation with stopped engine

DCS: Afghanistan Map by Eagle Dynamics

New:

  • Added Forward Operating Base (FOB) Masum Ghar

  • Added Forward Operating Base (FOB) Pasab

  • Added Forward Operating Base (FOB) Howz-e-Madad

  • Added unique Fort Gardez

  • Added Zaranj airfield

  • Added unique object Biland Schloss in Kabul

  • Added flag at Wazir Akbar Khan in Kabul

Improved:

  • Khost Airfield - added helicopter parking slots to fit CH-47

  • Khost Airfield - added parking slots to fit C-130

  • Khost Airfield - improved airfield scene

  • Khost Airfield - improved ground textures

  • Tarinkot Airfield - added more parking slots

  • Tarinkot Airfield - added parking slots to fit C-130

  • Bamyan Airfield - improved runway slopes.

  • Bamyan Airfield - Improved ground surface near airfield

  • Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24

  • Ghazni Heliport - improved taxiways for better AI movement

  • Camp Bastion - improved taxiways for better AI movement

  • Herat - improved taxiways for better AI movement

  • Herat - improved airfield ramp textures

  • Herat - improved airfield scene

  • Sharana - improved surface textures to remove grass from aircrafts move

  • Bagram - improved taxiways for better AI movement

  • Bagram - improved scene near Mike ramp

  • Kandahar - improved taxiways for better AI movement

  • Kandahar - improved airfield scene

  • Shindand - overhaul of the airfield scene and area around

  • Shindand - improved ramp textures

  • Shindand - added parking slots to fit C-130

  • Jalalabad - added parking slots to fit C-130

  • Tarinkot - improved airfield scene

  • Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno

  • Improved terrain where Operation Medusa was carried out

  • Added helipad in Daoud Khan Military Hospital in Kabul

  • COP Deysie - improved terrain surface

  • FOB Thunder - improved terrain surface

  • Adjusted terrain objects life parameter for better damage distribution from explosions

  • Reduced fire time and intensity on multiple objects.

  • Removed fire from multiple objects when destroyed.

  • Increased amount of civil traffic across whole terrain

Fixed:

  • Fixed chunk of roads are on the map but missing in terrain

  • Fixed multiple issues with broken meshes along roads and rivers across Afghanistan

  • Fixed rivers near Tarinkot airfield

  • Fixed TACAN placement on Kandahar

  • Fixed issues on some fields and towns textures

  • Fixed errors in the names of towns and cities on the map

  • Fixed lots of areas with objects and trees on mountains and sharp slopes

  • Fixed multiple issues where powerlines were placed on roads

  • Fixed incorrect placement of objects near Jalalabad airfield

DCS: Iraq Map by Eagle Dynamics

  • Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)

  • Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams  with unique 3D models

  • Added road signs, stone and iron curbs

  • Added small stones to the dirt roads

  • Added more vehicle routes

  • Added trains

  • Added unique scenes around Erbil International Airport

  • Added lights to Bashur Airport and Al-Salam Airbase

  • Added signs to Al-Salam Airbase

  • Fixed several vector data errors

  • Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields

  • Improved nighttime textures and lights

  • Improved clipmap noises

  • Improved clipmaps (especially in areas with dams) + more high-resolution ones

  • Improved clipmaps around many airfields

  • Grooves and forests tile removed

DCS: Kola map by Orbx

New:

  • Added Tromso Airfield

Fixed:

  • Severmorsk-3 - fixed large aircraft movement issues

  • Severomorsk-3 - reduced parking slot H22 from 34m to 23m

  • Severomorsk-3 - widened taxiway for 61m

  • Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base

  • Vidsel - fixed planes crashing into trees

  • Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m

  • Hemavan - fixed errors

  • Rovanemi - updated traffic routes

  • Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12

  • Evvenes - adjusted AI route logic

  • Evvenes - reduced parking slot 21 from 52m to 41m

  • Kirkenes - adjusted airfield tower lights

  • Kirkenes - moved one fuel depot to a different location on the airfield

  • Kirkenes - reduced stand Y25 from 50m to 40m

  • Kirkenes - adjusted F01 and E01 slots

  • Lakselv - adjusted CIV* slots for AI routing

  • Tromso - reduced parking slots 21, 22, 23 from 40m to 36m

  • Tromso - moved warehouses to different location within the airfield

  • Kallax - moved fighter parking slots a tad to allow for AI routing

  • Kallax - resized parking slot 101 from 40m to 24m

  • Luostari Pechenga - reduced parking slot H22 from 34m to 23m

  • Kilpyavr - reduced parking slot H01 from 34m to 23m

  • Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m

  • Kilpyavr - reduced parking slots H01 from 23m to 17m

  • Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working

  • Ivalo - changed 32m slots to 23m slots to avoid collisions

  • Fixed missing road sections which caused massive detour for AI

  • Fixed some areas of the winter textures around trees

DCS: Syria Map by Ugra Media 

Fixed:

  • Removed identification marks from aircrafts in Konya

Campaigns

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Mission 15. The Il-96 now performs correct landing and taxiing.

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • M2 - Fixed incorrect TACAN channel in KB

  • M4A - Fixed DTC not loading MPD portion - Added old fashioned SPs

  • M7 - Fixed possible trigger issue with end of first fight

  • M8 - Fixed issue with mission not flowing on reattack

DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations

  • A-10C2 liveries updated with green flightsuit

  • Mission 0 - Tweaked Low/Slow Orbit Pattern and adjusted radio trigger failsafe zone

  • Mission 8 - Added failsafe trigger

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • Mission 0. Kneeboards and mission brief document tweaked

  • Missions 2-8. Kneeboards and mission brief documents tweaked

  • Master Briefing and Viper Inflight Guide. File sizes reduced

A-10C / A-10C II Advanced Aircraft Training Qualification Campaigns by Maple Flag Missions

  • Mission A-10C II - AFT02 - Practice Air to Air Refueling Night. Added NVGs to the loadout.

  • Mission A-10C II - AFT02 - Air to Air Refueling Night. Added NVGs to the loadout.

  • Mission A-10C II - AFT05 - Practice Illumination Flare Employment. Added NVGs to the loadout.

  • Mission A-10C II - AFT05 - Illumination Flare Employment. Added NVGs to the loadout.

  • Mission A-10C II - AAT10 -  Practice AG Missile Employment. Added NVGs to the loadout.

  • Mission A-10C II - AAT10 - AG Missile Employment. Added NVGs to the loadout.

DCS: A-10C II Outpost Campaign by Stone Sky

  • Mission 3. The lead did not drop two different bombs on the first target - fixed.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 02 - Pig-2 wingman not attacking. Work In Progress.

  • Mission 05 - All aircraft in strike package not taking off. Fixed. Incomplete scoring after all objectives completed. Fixed, I hope.

  • Mission 10 - Unable to give Pilot Command orders to wingmen. Fixed. Scoring/mission objectives not working. Fixed.

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • Mission A-10C II - TAC12, TAC16, TAC17, TAC20, TAC22, TAC24. Added NVGs to the loadout.

  • Mission A-10C II - TAC12 Practice, TAC16 Practice, TAC17 Practice, TAC20 Practice, TAC22 Practice, TAC24 Practice. Added NVGs to the loadout.

DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations

  • Mission 2 - Re-attack trigger tweaked for clarity & consistency

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • All missions - Added DTC

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon

  • All missions updated with Data Transfer Cartridge (DTC) - load after start-up via

MUMI/MORE pages

  • All missions updated weapon fuze settings

  • M06: Failsafe added to prevent accidental escalation by Su-30 or Su-25

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon

  • M04: adjusted time for yellow shirt to tell player to start taxiing to avoid problems on deck. 

  • M08: updated mission to make sure that Red lands in Haifa. 

DCS: F/A-18C Raven One by Baltic Dragon

  • M07: fixed issue with mission not progressing after Psycho drops her bombs
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