DCS 2.9.28.26283
Introducing DCS: F-14B(U) by Heatblur Simulations
DCS Core
AI Aircraft
- Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.
AI Surface
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AI Ship. 052C VLS cover animation corrected
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Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).
User Interface
- Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.
Weapons
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Kh-25ML cannot hit moving targets. The dispersion error has been reduced.
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Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.
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CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.
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SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).
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SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.
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SAM HHQ-9. Cold launch corrected.
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AIM-9X umbilical still visible after launch - fixed.
Data Transfer Cartridge:
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F/A-18C:
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Added HARM Partition – AGM-88 and TOO CLASS tabs
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Configure default AGM-88 settings.
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Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.
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Added GPS WYPT Partition
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200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.
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Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.
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Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition.
https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/
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F-16C
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Added MPD Partition – VRP/VIP tab
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Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.
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MiG-29A
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Fixed: Preset radio Program 2 not loaded.
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Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.
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Fixed: Briefing window not closing when open DTC from briefing.
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Fixed: Keyboard input is disabled after creating a DTC.
DCS: MiG-29A Fulcrum by Eagle Dynamics
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Added Ground-Controlled Intercept (GCI). At the current stage, artificial intelligence (AI) is employed to guide the aircraft to aerial targets.We'll prepare the video later. However, you'll have access to a description of this feature in the manual. A training mission will also be available.Added information about GCI in mission to the kneeboard.
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Model
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Added parking kit. Added the seat firing cable for canopy.
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Added liveries 968th Fighter Aviation Regiment
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Added external canopy handle Update model Optical locating station.
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Update model centerline fuel tank.
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Update ejection - replace pilot figure, add new k-36 seat model.
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Fixed: Canopy stays attached/on after ejecting.
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Fixed: HUD non transparent filter applied all the time.
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Added default command for RSBN car.
DCS: F/A-18C by Eagle Dynamics
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Fixed: SA Page Trackfile headings change with own aircraft.
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Fixed: Quitting STT RAID breaks the lock without MSI support.
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Fixed: Sticky cursor issues in SCAN RAID/
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Fixed: Vc indicator is erroneously using targets airspeed.
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Fixed: Raw hit bricks are no longer space stabilized.
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Fixed: SA page STEP does not display trackfile information when not SOI.
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Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.
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Fixed: SA STEP-TUC Conflict for HMD DL.
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Fixed: TXDSG DONOR and MEMBER designation lines missing.
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Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.
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Fixed: Zuni/Hydra rocket single rack misfire.
DCS: F-16C Viper by Eagle Dynamics
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Improved ATP image when using zoom.
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Added RWR Handoff feature (without PRF audio tones).
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Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.
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Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.
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Fixed: Next Markpoint is being stored based on currently displayed MKPT number.
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Fixed: FCR does not remember azimuth setting across master mode changes.
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Fixed: ATP weight is wrong.
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Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.
DCS: AH-64D by Eagle Dynamics
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Fixed: TADS video not blanked when TADS is stowed or powered off.
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Fixed: TADS desync in MP.
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Fixed: Synchronize condition of Flares dispensers.
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Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).
DCS: F-5E Tiger II by Eagle Dynamics
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Added First-person view Visor effect is absent.
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Fixed: Guns of legacy F-5E are zeroed at +30 mils instead of 0.
DCS: CH-47F by Eagle Dynamics
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Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.
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Added. Failures (WIP)
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Improved. Fuel page
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Improved. EGI/INU Alignment Procedures for CH-47F (WIP)
DCS: Mosquito FB VI by Eagle Dynamics
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Fixed. The windscreen wiper doesn't work.
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Fixed. Reversed DI movement
DCS: F-14 A/B Tomcat by Heatblur Simulations
Features
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NEW: Added Character Customizer feature, including a WIP in-game UI
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NEW: Added NVG models
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NEW: Added "instant camera" to take pictures
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NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller
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also features a new checklist tool
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NEW: Added visor tint effect (Special Option and bind)
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different colors are available depending on which helmet is used
General
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Fine-tuned engine characteristics
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Fixed several issues with multicrew sync
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“Show Pilot Body” now correctly tied to DCS Setting
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Renamed “F-14” to “F-14A/B” in some DCS UIs
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Added automatic hiding of stick on mouse-hover (with Special Option)
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Kneeboard improvements
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Added max trap fuel-calculation
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Improved datalink page formatting
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Added ICLS list
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Renamed existing pages to fix issue with ordering on user-added pages
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Added Special Options:
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Customized Cockpit
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Stick automatic hiding
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Helmet Tint Visor Effect
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JESTER
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TID AUTO EXPAND
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Subtitles
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experimental “female JESTER” voice conversion
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Treat no IFF reply as bandit instead of bogey.
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HB UI
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Resolution Override (width, height)
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Offset (x, y)
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Domain Access (Whitelist, Full, Offline)
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Language (English, Chinese, Korean, German)
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Theme (Auto, Light, Dark)
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Fixed some alignment issues with the Special Options menu
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Added chinese manual (Doc folder) and chinese in-game manual
Systems
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Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep
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Aux flaps retract automatically with hydraulic or electrical power loss
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Added sweep handle interlock logic
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Fixed flap handle range
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Added BIT2 test
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Added OBC ground BIT test simulation
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Added OBC in-flight BIT test simulation
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Fixed aux flaps jumping down about 2 min after hydraulic failure
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DECS STBY light now lights on during the LTS test
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Added EMER UP flap handle logic
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Improved TARPS
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improved image resolution
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enabled recording in external view
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added visual effects
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fixed issue with unicode characters in their path (e.g. Chinese users)
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added message if trying to use TARPS while not equipped or on the ground
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Fixed several Datalink related bugs
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Added spoiler trimming
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CAP FB2 now shows the alignment view
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Added TID Expand mode
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Fixed “stall sound” playing without power
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Fixed bugs with Autostart
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Fixed bug with Autopilot windup in Active Pause
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Speed up scrolling through the Bingo setting
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Fixed bug with Jettison sound in Active Pause
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Added Radar-Altimeter test tone
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Fixed some bugs in Computer Target A2G mode
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Fixed bug with TACAN switching to AA on cold start auto-tune
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Improved balance of wing-tanks when spawning
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Fixed bug with CADC vertical speed calculation
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Added Flap Handle Detent logic
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Fixed Desync with wheel-chocks in some situations
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Auto-tune Datalink on hot spawn
Radar
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Improved existing radar logic in several places
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Tuned radar extrapolation timeout logic
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Adjust ground spot generation for pulse mode
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Fixed a some long standing radar bugs including:
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Exploits with Pulse Gain mode
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PDSTT acquisition from track mode not using correct polars and failing
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AA Radar while in Manual Bombing Mode
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A2G gun radar ranging
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Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.
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PSTT auto reacquisition
IFF
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Full implementation of IFF Transponder and Interrogator
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Added corresponding binds and clickables
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Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)
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Compatible with AI aircraft based on coalition
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Supports Mission-Editor based overrides (see manual for details)
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Added Special Option “No IFF” for JESTER to treat no-response as bandit
RWR
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Add screen override mode timeout logic
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Fixed classification of helicopters
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Fixed classification of some search radars
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Fix bug where wrong RWR is assumed for some Tomcat variants
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Fixed Multicrew issues with RIOs ALR-45/50 RWR
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RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)
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Improved ALR-45/50 logic
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Improve DECM audio
Lantirn
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Improved the movement and slewing rates
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Tuned tracking behavior and characteristics
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Fixed bug with incorrect distance calculation
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Fixed issue with TGT coordinates and elevation
Weapons
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Fixed weight of AIM-7E, about 30kg lighter
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Added AIM-7 INERT (counterweight for TARPS)
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Added MK-83 HD bomb
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Added dynamic LAU-7 and LAU-138 options for sidewinders
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Fixed center AIM-7E/P removing Phoenix rails
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Fixed some A/G payload misalignments
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Tuned Phoenix sound effects
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Tuned Phoenix dead-reckoning behavior
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Tweaked weight for BRU-32 racks
HB UI
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NEW: Added in-game manual:
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with “explain-me” feature, hold M while clicking anything in the cockpit
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Docs folder also contains a PDF version and Chucks Guide
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NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack
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NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync
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NEW: Added Virtual Browser (RCTRL+V)
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NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists
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Added localization for Chinese, Korean, German
JESTER
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NEW: Added “Context Command” for intuitive interaction with JESTER
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please see the manual for details
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NEW: Added experimental “female JESTER” voice conversion option
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NEW: Added QJESTER function
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please see the manual for details
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Revived “JESTER Face” in the JESTER UI
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the “noise gain” is controlled by ICS volume
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Added several new voice calls for QJESTER and context button, as well as reasons when “unable”
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Added JESTER Set-Command for LANTIRN zoom level
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Added option to enable subtitles for JESTER
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Improved JESTET integration with ALR-45/50 RWR (contact announcing)
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Fixed bug with A2G voice callouts
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Fixed bug in gimbal checks
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Fixed JESTER being able to spot through the cockpit
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Fixed bug with JESTER not calling out traps
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Improved JESTERs WVR switch logic
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Improved JESTER recognizing targets being dead
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Re-organized voice files across Tomcat variants to improve performance
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Improved JESTERs capabilities to track ground targets with LANTIRN
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Fixed issue with JESTER saying “ready to taxi” too early
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Added missing “he launched” voice lines
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Added missing “thats a Mirage” callouts
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List A-6 Tanker in radio list
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Improved RWR contact announcing
Iceman
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Added set commands for Iceman
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Fix issues with voice
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Fixed runaway trim
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Fixed trim issue during active-pause
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Fixed FFB issues
Inputs
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Added 831 (+60 axis) new user requested keybinds
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Added proper animations for DLC thumbwheel
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Added Trim Hat animations
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Added Gradual wheel braking bind (stronger the longer it is held down)
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Added “Selfie-Mode” binds
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Added Axis binds for JESTER Wheel selection (horizontal and vertical)
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Made VDI Screen Settings clickable
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Made Barometric Reference Pressure clickable
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Added Flap lever pull
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Fixed Cockpit Temperature Thumbwheel
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Fixed Master Arm toggle bind
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Fixed Flap keybinds
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Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)
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Fixed some issues with joystick preset bindings
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Fixed broken hud day / night binds
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Fixed Launch Bar Abort switch not clickable
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Fixed Mid Compression Bypass Test switch not clickable
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Fixed VDI AWL toggle binds
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Fixed LANTIRN Video Output Toggle
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Fixed TCS Video Toggle
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Fixed Mirror adjustment not working
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Fixed Taxi Salute command through radio menu
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Fixed Red flood light inconsistency on respawn
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Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting
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Made Rudder Trim clickable
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Decreased Throttle step size
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Increased gain for adjusting mirrors
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Updated Chinese localization
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Added Korean localization
Art
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NEW: Pilot models and textures
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completely new and immersive animations
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detailed animations for face (eyes, eyelashes, eyebrows, blinking)
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added hand gestures and animations
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added sunglasses
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added new oxygen mask (MBU23)
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added new helmet (HGU55)
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added female body
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NEW: Added supersonic cone effect
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NEW: Added “flexing” to all control surfaces and pylons
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NEW: Added 3D kneeboard model
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NEW: Afterburner effects
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NEW: Nozzle animations
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NEW: Engine exhaust textures and models
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Reworked airstart label and nozzle position gauge on F14B
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Changed RIO right console to include AAI panel
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Improved few panel textures
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Improved BDHI and Airspeed indicator 3d model and textures
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Fixed Glove Vanes not visible from inside the cockpit
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Fixed issues with inverted normals on ALQ Blisters
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Fixed 7-segment displays backgrounds looking odd in some situations
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Fixed rudder animation clipping vertical stabilizer
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Fixed bug with “floating string” on the RIO seat
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Fixed “red stripes” illuminating on VDI
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Fixed ALR-45/50 RIO SA-6 lamp
Liveries
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Added support for custom cockpit liveries (see Special Options)
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Updated Export A Liveries - Thank you Yae Sakura!
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Reorganized and optimized liveries for managing the multiple variants. More to come.
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Added:
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Top Gun Liveries
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VF-1 Wolfpack
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VF-114 Aaardvarks
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VF-14 Tophatters
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VF-213 Blacklions
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VF-301
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VF-32 Swordsmen
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VF-84 Jolly Rogers
Missions
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Updated missions
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Fixed issues in some quick start missions
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Reflected missions: Fix for all missions with the flap failure bug
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Updated Campaign AC100 and AC101
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Added Mission Editor Option “Refueling Probe Cover Removed”
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Improved precision handling COMM1_FREQ and COMM2_FREQ parameters
DCS: F-4E Phantom II by Heatblur Simulations
General
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Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)
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Added Grease Pencil for left canopy side
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Greatly improved multicrew netload (MC performance on slow internet connections)
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Improved CPU performance in multicrew sync algorithms
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Fixed some crashes with Multicrew
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Fixed a crash on spawn
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Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)
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Fixed Character Customization visual flicker in Multicrew
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Sync "Show Pilot Body" with DCS Setting
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Allow separate "Show Pilot Body" for each crewmember
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Added separate Tape Player volume to WSO (via KY-28 P-Light)
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Added "Comms Response" bind (thanks Gambit21)
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Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind
Systems
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Full IFF simulation
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See for details
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The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
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Transponder changes:
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Set M1/2/3/4 codes, your selection now matters
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M4 Reply Light (when interrogated on M4 and replying)
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M4 Unreplied Tone (when interrogated on M4 but not replying)
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M4 Light Test now tied to M4 Function Switch
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IDENT now correctly taking ~15s
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Emergency Mode (M3 7700) is now also set on Ejection
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IFF Warning Light fixed logic
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M4 codes are automatically zeroed on power-loss (IFF Warning Light)
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M4 codes are automatically inserted by Ground Crew on Repair and Rearm
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Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)
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(M4 code HOLD function was not a thing in DSCG yet (but DMAS))
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Interrogator changes:
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interrogate on M1/2/3, not just M4A/B
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Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)
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Improved A2A sight calculations
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Fixed Gunpods firing on Bomb Release Button
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Fixed bug with gunsight behavior in CAGE mode for AA guns
Weapons
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Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)
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Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization
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See manual for details
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SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration
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(thanks Weed, Smyth, Honza)
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SUU-23 and GPU-5 gun-pod tweaked weight
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SUU-23 gun-pod added shell ejection (thanks DSplayer)
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Fixed GPU-5 gun-pod smoke effect
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Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)
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Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)
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Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)
JESTER
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Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)
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JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)
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Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)
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Lua-API added "Has Refuel Probe" to JESTER observations
Other
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Improved SUU-23 model and textures
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Updated Chinese bind and HB UI translations
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Added Korean bind and HB UI translations
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Updated manual
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Updated missions
DCS: AJS37 Viggen by Heatblur Simulations
General
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Fixed kneeboard related crashes on subsequent spawns
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Updated manual
Systems
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Full IFF simulation
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See manual section 3 > “Transponder & IFF” for details
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The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
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Added transponder system for Mode 3 codes (SSR)
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Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)
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Added corresponding keybinds and clickables
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Improved affected models, textures and animations (e.g. the rollers and lights)
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Added Yaw trim indicator
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Show “Radio fault light” on FR22 faults
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Added F-14BU to RWR DB
Weapons
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Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing
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Added hung RB-05 if trigger is un-safed and safed again without launching the missile
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Fixed excessively sensitive RB-05 guidance commands
DCS Mirage F1 by Aerges
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Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.
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Added Iraq skin to the EE version.
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Fixed initialization of BF type RWR lights brightness knob.
DCS: C-101 Aviojet by AvioDev
- Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.
DCS: F-100D Super Sabre by Grinnelli Designs
General
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Fix AB fuel consumption to more closely match performance figures (lower consumption).
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Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.
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Fix altimeter mode being at reset position by default
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Temporary fix floating black square on export
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Adjust IR Coefficient
Weapons
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Add Zuni Rockets - these were carried by the French Airforce.
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Add LAU-3 Rockets on inner pylons.
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Fix Strike Camera Not Saving with Ground Crew Option
External Model
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Improved LODs and base model performance
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Fixed cockpit glass texture on external
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Fixed beacon light texture
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Fixed external floodlights to point the correct direction
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Updated pylon textures (reducing size)
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Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'
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Adjusted compression on numerous textures
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Corrected 01-05 normals
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Added missing Tail Skid Collision
Keybinds
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Added rocket depression axis.
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Added range sweep missing iterate bind.
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Added toggles for station select.
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Flipped air start bind values.
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Added correct DC Boost pump bind.
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Added weapon panel selector binds.
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Added HYD Selector Knob binds
DCS: JF-17 by Deka Ironwork Simulations
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Fixed: SD-10 guidance issue under some scenarios
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Overhaul: LD-10 and SEAD operations
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Display
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Support HUD/HSD new envelope
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Add TDC cursor on MFCD HSD page
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Kneeboard page lists selected EW target types
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SMS programs
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Total 4 modes: ACT, PAS, RAND, and SP
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ACT mode: suppress pre-defined radar types in pre-planned areas
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Allow to pre-select 4 EW targets
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Require to set EW target type in ME or by ground crew config panel
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Require to assign each target with an area coord (from ME navigation point panel [PP1…PP4] by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)
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Target 1
4 are bound to PP14, respectively -
Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).
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LOFT is available due to distance information being installed.
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PAS mode
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Desired target type (RWR contact) is selected by TDC on HSD
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Require signal search and acquisition before launch
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No distance information (no LOFT) by default unless measured (i.e with SPJ pod).
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If RWR contact is measured, L5 shows ACCU, otherwise C/A.
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Note: measuring selected RWR contact by maneuvering will come later
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RAND mode
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Search and random acquisition of probably most lethal signal ahead
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SP mode
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Remain same as before
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No need to manually search for an acquisition.
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EW CMP
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ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.
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OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.
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Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization
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SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.
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Customization
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revised infrastructure of radio/rwr/airspace (need to change filename and location)
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sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/
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support EW database customization for SEAD
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Added: add a slider in special option to adjust transparency of MFCD base (default 50%)
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Updated: add and fix some HOTAS bindings
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Updated: add F-14BU into RWR database
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Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation
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Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.
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Fixed Flight Director behavior during outbound radial interception.
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Added automatic transition logic from HDG to RNAV when intercepting the selected radial.
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Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.
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Fixed VOR/TACAN command generation:
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Within 10 degrees: FD generates a 45-degree intercept command.
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Beyond 10 degrees: FD does not generate misleading steering commands.
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Fixed ILS localizer command gating:
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NAV commands are generated only within 2.5 degrees of the localizer.
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Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.
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Fixed glide slope capture logic:
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GS activates only within 0.5 degrees of the glide slope.
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Confirmed one GS dot equals 0.5 degrees.
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GS capture is limited to within one dot.
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Improved GS ARM behavior:
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When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.
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ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.
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Prevented premature pitch commands before valid glide slope capture.
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Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits.
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Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.
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Fixed incorrect pressure-to-altitude calibration.
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Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.
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Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.
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Altimeter initialization now follows mission pressure at spawn.
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Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.
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Improved instrument behavior across cold start, ground start, and air start scenarios.
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Added functional IR seeker behavior for heat-source acquisition.
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Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.
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Added seeker audio state modulation:
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Low tone: seeker active, no heat source detected.
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Medium tone: heat source detected.
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High tone: target locked with seeker uncaged.
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Nose Wheel Steering command behavior updated:
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On ground: toggles NWS as before.
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In flight: used for Sidewinder cage/uncage.
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Fixed random DCS crash while flying the MB-339A/PAN
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Fixed crash due to special characters within the Windows Username
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Fixed crash when aircraft spawn in Multiplayer
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Fixed MB-339 hangs at mission start
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Fixed too sensitive roll trim
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Fixed after ejecting one of the pilots, the second one cannot eject
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Fixed after ejection the aircraft turns into a drone
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Fixed VOIP does not show any radio
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Improved gunsight brightness.
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User Manual: added Air-to-Air missile capability description.
DCS: F4U-1D by Magnitude 3 LLC
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Decreased instruments vibrations (both pitot system and engine related)
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Decreased view shake
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Reimplemented tail wheel swing
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If unloaded - it will center
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If no apparent force is acting - it will tend to keep last position
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If locked outside center position, it will lock only when it gets near center position
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Corrected side friction factor for the main tires
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Increased opening for cowl slats and oil radiator slats on hot start / air start
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Fixed collision shell names.
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Adjusted arrestor hook angle.
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Removed Arg 114 from a few bort numbers
DCS: MiG-21bis by Magnitude 3 LLC
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Fixed "radar range bars go beyond the edge of the screen"
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Fixed "radar sees ‘late activated’ units before activation"
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Removed SAU logging in "SAU autopilot overwrites DCS log"
Fixed "Canopy ejection — sequence logic" in bug report https://forum.dcs.world/topic/367432-eject-3-times-action-jettions-canopy-on-the-first-press
Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIP
DCS: Christen Eagle II by Magnitude 3 LLC
- Fixed propeller pitch oscillation with stopped engine
DCS: Afghanistan Map by Eagle Dynamics
New:
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Added Forward Operating Base (FOB) Masum Ghar
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Added Forward Operating Base (FOB) Pasab
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Added Forward Operating Base (FOB) Howz-e-Madad
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Added unique Fort Gardez
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Added Zaranj airfield
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Added unique object Biland Schloss in Kabul
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Added flag at Wazir Akbar Khan in Kabul
Improved:
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Khost Airfield - added helicopter parking slots to fit CH-47
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Khost Airfield - added parking slots to fit C-130
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Khost Airfield - improved airfield scene
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Khost Airfield - improved ground textures
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Tarinkot Airfield - added more parking slots
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Tarinkot Airfield - added parking slots to fit C-130
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Bamyan Airfield - improved runway slopes.
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Bamyan Airfield - Improved ground surface near airfield
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Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24
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Ghazni Heliport - improved taxiways for better AI movement
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Camp Bastion - improved taxiways for better AI movement
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Herat - improved taxiways for better AI movement
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Herat - improved airfield ramp textures
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Herat - improved airfield scene
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Sharana - improved surface textures to remove grass from aircrafts move
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Bagram - improved taxiways for better AI movement
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Bagram - improved scene near Mike ramp
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Kandahar - improved taxiways for better AI movement
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Kandahar - improved airfield scene
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Shindand - overhaul of the airfield scene and area around
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Shindand - improved ramp textures
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Shindand - added parking slots to fit C-130
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Jalalabad - added parking slots to fit C-130
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Tarinkot - improved airfield scene
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Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno
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Improved terrain where Operation Medusa was carried out
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Added helipad in Daoud Khan Military Hospital in Kabul
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COP Deysie - improved terrain surface
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FOB Thunder - improved terrain surface
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Adjusted terrain objects life parameter for better damage distribution from explosions
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Reduced fire time and intensity on multiple objects.
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Removed fire from multiple objects when destroyed.
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Increased amount of civil traffic across whole terrain
Fixed:
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Fixed chunk of roads are on the map but missing in terrain
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Fixed multiple issues with broken meshes along roads and rivers across Afghanistan
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Fixed rivers near Tarinkot airfield
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Fixed TACAN placement on Kandahar
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Fixed issues on some fields and towns textures
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Fixed errors in the names of towns and cities on the map
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Fixed lots of areas with objects and trees on mountains and sharp slopes
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Fixed multiple issues where powerlines were placed on roads
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Fixed incorrect placement of objects near Jalalabad airfield
DCS: Iraq Map by Eagle Dynamics
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Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)
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Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams with unique 3D models
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Added road signs, stone and iron curbs
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Added small stones to the dirt roads
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Added more vehicle routes
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Added trains
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Added unique scenes around Erbil International Airport
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Added lights to Bashur Airport and Al-Salam Airbase
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Added signs to Al-Salam Airbase
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Fixed several vector data errors
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Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields
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Improved nighttime textures and lights
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Improved clipmap noises
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Improved clipmaps (especially in areas with dams) + more high-resolution ones
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Improved clipmaps around many airfields
-
Grooves and forests tile removed
DCS: Kola map by Orbx
New:
- Added Tromso Airfield
Fixed:
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Severmorsk-3 - fixed large aircraft movement issues
-
Severomorsk-3 - reduced parking slot H22 from 34m to 23m
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Severomorsk-3 - widened taxiway for 61m
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Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base
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Vidsel - fixed planes crashing into trees
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Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m
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Hemavan - fixed errors
-
Rovanemi - updated traffic routes
-
Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12
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Evvenes - adjusted AI route logic
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Evvenes - reduced parking slot 21 from 52m to 41m
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Kirkenes - adjusted airfield tower lights
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Kirkenes - moved one fuel depot to a different location on the airfield
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Kirkenes - reduced stand Y25 from 50m to 40m
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Kirkenes - adjusted F01 and E01 slots
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Lakselv - adjusted CIV* slots for AI routing
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Tromso - reduced parking slots 21, 22, 23 from 40m to 36m
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Tromso - moved warehouses to different location within the airfield
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Kallax - moved fighter parking slots a tad to allow for AI routing
-
Kallax - resized parking slot 101 from 40m to 24m
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Luostari Pechenga - reduced parking slot H22 from 34m to 23m
-
Kilpyavr - reduced parking slot H01 from 34m to 23m
-
Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m
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Kilpyavr - reduced parking slots H01 from 23m to 17m
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Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working
-
Ivalo - changed 32m slots to 23m slots to avoid collisions
-
Fixed missing road sections which caused massive detour for AI
-
Fixed some areas of the winter textures around trees
DCS: Syria Map by Ugra Media
Fixed:
- Removed identification marks from aircrafts in Konya
Campaigns
DCS: Mi-24P Outpost Campaign by Stone Sky
- Mission 15. The Il-96 now performs correct landing and taxiing.
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
-
M2 - Fixed incorrect TACAN channel in KB
-
M4A - Fixed DTC not loading MPD portion - Added old fashioned SPs
-
M7 - Fixed possible trigger issue with end of first fight
-
M8 - Fixed issue with mission not flowing on reattack
DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations
-
A-10C2 liveries updated with green flightsuit
-
Mission 0 - Tweaked Low/Slow Orbit Pattern and adjusted radio trigger failsafe zone
-
Mission 8 - Added failsafe trigger
DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations
-
Mission 0. Kneeboards and mission brief document tweaked
-
Missions 2-8. Kneeboards and mission brief documents tweaked
-
Master Briefing and Viper Inflight Guide. File sizes reduced
A-10C / A-10C II Advanced Aircraft Training Qualification Campaigns by Maple Flag Missions
-
Mission A-10C II - AFT02 - Practice Air to Air Refueling Night. Added NVGs to the loadout.
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Mission A-10C II - AFT02 - Air to Air Refueling Night. Added NVGs to the loadout.
-
Mission A-10C II - AFT05 - Practice Illumination Flare Employment. Added NVGs to the loadout.
-
Mission A-10C II - AFT05 - Illumination Flare Employment. Added NVGs to the loadout.
-
Mission A-10C II - AAT10 - Practice AG Missile Employment. Added NVGs to the loadout.
-
Mission A-10C II - AAT10 - AG Missile Employment. Added NVGs to the loadout.
DCS: A-10C II Outpost Campaign by Stone Sky
- Mission 3. The lead did not drop two different bombs on the first target - fixed.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
-
Mission 02 - Pig-2 wingman not attacking. Work In Progress.
-
Mission 05 - All aircraft in strike package not taking off. Fixed. Incomplete scoring after all objectives completed. Fixed, I hope.
-
Mission 10 - Unable to give Pilot Command orders to wingmen. Fixed. Scoring/mission objectives not working. Fixed.
A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions
-
Mission A-10C II - TAC12, TAC16, TAC17, TAC20, TAC22, TAC24. Added NVGs to the loadout.
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Mission A-10C II - TAC12 Practice, TAC16 Practice, TAC17 Practice, TAC20 Practice, TAC22 Practice, TAC24 Practice. Added NVGs to the loadout.
DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations
- Mission 2 - Re-attack trigger tweaked for clarity & consistency
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
- All missions - Added DTC
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
- All missions updated with Data Transfer Cartridge (DTC) - load after start-up via
MUMI/MORE pages
-
All missions updated weapon fuze settings
-
M06: Failsafe added to prevent accidental escalation by Su-30 or Su-25
DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon
-
M04: adjusted time for yellow shirt to tell player to start taxiing to avoid problems on deck.
-
M08: updated mission to make sure that Red lands in Haifa.
DCS: F/A-18C Raven One by Baltic Dragon
- M07: fixed issue with mission not progressing after Psycho drops her bombs
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