Update v0.28.8 Fixes, Tweaks, and new Display items
Version 0.28.8 is here! We've been super busy working on the localization system, code base refactoring, and year 2 content, but wanted to get out this patch of mostly fixes and tweaks. We've added a few new "Display Furniture Items" for funsies. These can be used to store and display inventory items.
New
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Item: Bomb sold by Gruff, use it to collapse a mine.
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Item: Display Shelf, Mounted Display, and Shelf Display allow you to store and display items. These are all default crafting recipes.
Changes & Tweaks
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Set up the Localization system/backend, currently working on the translations.
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Added more slots to the root cellar (75->96)
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You can now add kibble by interacting with the trap while holding kibble. You can also take out the fish by interacting with the fish trap.
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You can now add mushrooms to the mushroom log outside of the menu while holding a mushroom.
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New page to Mining tutorial that explains cave-ins/collapse.
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Mail menu selection lock and gift icon.
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Recolored Seed bags to represent their planting season.
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Bottled notes added to collections. Contained item shown.
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Now showing "not donated" items in collections menu.
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Changed some cutscene dialog. Adjusted some death cutscenes visuals.
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Recalculated Fermented Item stamina values (Oil, Vinegar, Honey).
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Gruff and Wilfred now mention the time required to upgrade tools before you pay.
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The "Your tool is ready" letter now appears on the day your tool is ready for pickup.
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Changed town project completion cutscenes to occur after waking up rather than when you enter the corresponding area.
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Some Introductory gifts are now randomized.
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Added nickel to all floors of marsh mine.
Fixes
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Refactored/Optimized a lot of "under the hood" code stuff.
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Simplified "isRaining" logic. Fixed an issue when snowing/raining.
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No longer get "dont water hay" msg when planting hay while snowing.
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No longer loading crops/forage when a festival is currently active (prevent forage blocking interactions).
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Rowan location now shown at the farm while building.
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Possibly fixed watering can broken arms bug.
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Changed some chest logic to prevent inventories from being changed to mine chest inventories.
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Fixed bug: bottled note "got coins" message not working when used within 5 secs of entering an area.
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Fixed bug: pump eats pipe if placed on pipe then removed.
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Fixed issues with butcher selection lock not clearing properly.
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Fixed a visual bug that doubled item slots outlines in Lost and found and root cellar.
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Various grammar and spelling mistakes fixed.
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Fixed Kai saying there are critters when there are none after you tame, save quit, and get back on.
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Fixed bluggy eggs being the wrong sprite when reentering the Hutch.
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Fixed an issue when you add peppers + oil to get Pepperwort in Oil. Now you can only add peppers + vinegar to get pickled peppers.
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Removed mentions of Church and replaced with Temple.
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Fixed some inconsistencies with furniture items being destroyed only by hoe or pickaxe or axe, but not by the other tools.
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Fixed a bug allowing you to get unlimited exp from the Kiln.
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Fixed inventory stacks not averaging stamina when transferring between containers.
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Fixed lemming eye whites being recolorable.
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Hoe to destroy fences was inconsistent. Now it always works.
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Fixed gates being difficult to destroy in some cases.
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Fixed the "Randomness" of the wild critter gender.
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