Patch Notes: Hotfix v0.16.1
Another hotfix, fresh out of the oven.
Patch Notes
Fixes
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Fixed an issue where survivors can get stuck while being grabbed by zombies.
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Fixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack.
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Fixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun.
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Changes to Hard difficulty:
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XP gain rate is now the same as Normal difficulty (effectively doubled).
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The duration that the zombie grab quick time event (QTE) is onscreen has been extended to be 15% longer.
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One incorrect QTE input is allowed, the same as normal difficulty.
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Fixed an issue where survivors sometimes aren't able to move into a cleared shelter even if there are no zombies left in the location. The cleared state should now be reset when reentering the location.
Adjustments
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Stamina is now generated more slowly while survivors are sprinting and while in a grab.
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Survivors are now also able to vault over windows and hang on their ledge using move input with Sprint or by pressing Down.
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Updating from 0.15 to 0.16 would reset controls to the new defaults on keyboard/mouse. This now happens for controller as well to prevent input binding conflicts. Note: if players have already updated to 0.16, this will not impact them.
Thanks as always for your bug reporting!
The Into the Dead team
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